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image-js

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Image processing and manipulation in JavaScript

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import Image from '../Image'; import { validInterpolations, checkInterpolation } from '../internal/checks'; export default function rotateFree(degrees, options = {}) { const { interpolation = validInterpolations.nearestneighbor, width = this.width, height = this.height, } = options; if (typeof degrees !== 'number') { throw new TypeError('degrees must be a number'); } const interpolationToUse = (0, checkInterpolation)(interpolation); const radians = (degrees * Math.PI) / 180; const newWidth = Math.floor( Math.abs(width * Math.cos(radians)) + Math.abs(height * Math.sin(radians)), ); const newHeight = Math.floor( Math.abs(height * Math.cos(radians)) + Math.abs(width * Math.sin(radians)), ); const cos = Math.cos(-radians); const sin = Math.sin(-radians); let x0 = newWidth / 2; let y0 = newHeight / 2; if (newWidth % 2 === 0) { x0 = x0 - 0.5; if (newHeight % 2 === 0) { y0 = y0 - 0.5; } else { y0 = Math.floor(y0); } } else { x0 = Math.floor(x0); if (newHeight % 2 === 0) { y0 = y0 - 0.5; } else { y0 = Math.floor(y0); } } const incrementX = Math.floor(width / 2 - x0); const incrementY = Math.floor(height / 2 - y0); if (this.bitDepth === 1) { const newImage = new Image(newWidth, newHeight, { kind: 'BINARY', parent: this, }); switch (interpolationToUse) { case validInterpolations.nearestneighbor: return rotateBinaryNearestNeighbor( this, newImage, incrementX, incrementY, x0, y0, cos, sin, ); case validInterpolations.bilinear: return rotateBinaryBilinear( this, newImage, incrementX, incrementY, x0, y0, cos, sin, ); default: throw new Error( `unsupported rotate interpolation: ${interpolationToUse}`, ); } } else { const newImage = Image.createFrom(this, { width: newWidth, height: newHeight, }); switch (interpolationToUse) { case validInterpolations.nearestneighbor: return rotateNearestNeighbor( this, newImage, incrementX, incrementY, x0, y0, cos, sin, ); case validInterpolations.bilinear: return rotateBilinear( this, newImage, incrementX, incrementY, x0, y0, cos, sin, ); default: throw new Error( `unsupported rotate interpolation: ${interpolationToUse}`, ); } } } function rotateNearestNeighbor( thisImage, newImage, incrementX, incrementY, x0, y0, cos, sin, ) { for (let i = 0; i < newImage.width; i += 1) { for (let j = 0; j < newImage.height; j += 1) { for (let c = 0; c < thisImage.channels; c++) { let x = Math.round((i - x0) * cos - (j - y0) * sin + x0) + incrementX; let y = Math.round((j - y0) * cos + (i - x0) * sin + y0) + incrementY; if (x < 0 || x >= thisImage.width || y < 0 || y >= thisImage.height) { if (thisImage.alpha === 1 && c === thisImage.channels - 1) { newImage.setValueXY(i, j, c, 0); } else { newImage.setValueXY(i, j, c, thisImage.maxValue); } } else { newImage.setValueXY(i, j, c, thisImage.getValueXY(x, y, c)); } } } } return newImage; } function rotateBinaryNearestNeighbor( thisImage, newImage, incrementX, incrementY, x0, y0, cos, sin, ) { for (let i = 0; i < newImage.width; i += 1) { for (let j = 0; j < newImage.height; j += 1) { let x = Math.round((i - x0) * cos - (j - y0) * sin + x0) + incrementX; let y = Math.round((j - y0) * cos + (i - x0) * sin + y0) + incrementY; if ( x < 0 || x >= thisImage.width || y < 0 || y >= thisImage.height || thisImage.getBitXY(x, y) ) { newImage.setBitXY(i, j); } } } return newImage; } function rotateBilinear( thisImage, newImage, incrementX, incrementY, x0, y0, cos, sin, ) { let stride = thisImage.width * thisImage.channels; for (let j = 0; j < newImage.height; j++) { for (let i = 0; i < newImage.width; i++) { let x = (i - x0) * cos - (j - y0) * sin + x0 + incrementX; let y = (j - y0) * cos + (i - x0) * sin + y0 + incrementY; let x1 = x | 0; let y1 = y | 0; let xDiff = x - x1; let yDiff = y - y1; for (let c = 0; c < thisImage.channels; c++) { if (x < 0 || x >= thisImage.width || y < 0 || y >= thisImage.height) { if (thisImage.alpha === 1 && c === thisImage.channels - 1) { newImage.setValueXY(i, j, c, 0); } else { newImage.setValueXY(i, j, c, thisImage.maxValue); } } else { let index = (y1 * thisImage.width + x1) * thisImage.channels + c; let A = thisImage.data[index]; let B = thisImage.data[index + thisImage.channels]; let C = thisImage.data[index + stride]; let D = thisImage.data[index + stride + thisImage.channels]; let result = (A + xDiff * (B - A) + yDiff * (C - A) + xDiff * yDiff * (A - B - C + D)) | 0; newImage.setValueXY(i, j, c, result); } } } } return newImage; } function rotateBinaryBilinear( thisImage, newImage, incrementX, incrementY, x0, y0, cos, sin, ) { let stride = thisImage.width; for (let j = 0; j < newImage.height; j++) { for (let i = 0; i < newImage.width; i++) { let x = (i - x0) * cos - (j - y0) * sin + x0 + incrementX; let y = (j - y0) * cos + (i - x0) * sin + y0 + incrementY; let x1 = x | 0; let y1 = y | 0; let xDiff = x - x1; let yDiff = y - y1; if (x < 0 || x >= thisImage.width || y < 0 || y >= thisImage.height) { newImage.setBitXY(i, j); } else { let index = y1 * thisImage.width + x1; let A = thisImage.getBit(index); let B = thisImage.getBit(index + 1); let C = thisImage.getBit(index + stride); let D = thisImage.getBit(index + 1 + stride); let result = A | (xDiff & (B - A)) | (yDiff & (C - A)) | (xDiff & yDiff & (A - B - C + D)); if (result > 0) newImage.setBitXY(i, j); } } } return newImage; }