image-js
Version:
Image processing and manipulation in JavaScript
60 lines (50 loc) • 1.66 kB
JavaScript
/**
* Paint a polyline defined by an array of points.
* @memberof Image
* @instance
* @param {Array<Array<number>>} points - Array of [x,y] points
* @param {object} [options]
* @param {Array<number>} [options.color=[max,0,0]] - Array of 3 elements (R, G, B), default is red.
* @param {boolean} [options.closed=false] - Close the polyline.
* @return {this} The original painted image
*/
export default function paintPolyline(points, options = {}) {
let { color = [this.maxValue, 0, 0], closed = false } = options;
this.checkProcessable('paintPoints', {
bitDepth: [1, 8, 16],
});
let numberChannels = Math.min(this.channels, color.length);
for (let i = 0; i < points.length - 1 + closed; i++) {
let from = points[i];
let to = points[(i + 1) % points.length];
let dx = to[0] - from[0];
let dy = to[1] - from[1];
let steps = Math.max(Math.abs(dx), Math.abs(dy));
let xIncrement = dx / steps;
let yIncrement = dy / steps;
let x = from[0];
let y = from[1];
for (let j = 0; j <= steps; j++) {
let xPoint = Math.round(x);
let yPoint = Math.round(y);
if (
xPoint >= 0 &&
yPoint >= 0 &&
xPoint < this.width &&
yPoint < this.height
) {
if (this.bitDepth === 1) {
this.setBitXY(xPoint, yPoint);
} else {
let position = (xPoint + yPoint * this.width) * this.channels;
for (let channel = 0; channel < numberChannels; channel++) {
this.data[position + channel] = color[channel];
}
}
}
x = x + xIncrement;
y = y + yIncrement;
}
}
return this;
}