image-js
Version:
Image processing and manipulation in JavaScript
78 lines (77 loc) • 3.47 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = paintMasks;
var _color = require("../../util/color");
var _model = require("../model/model");
/**
* Paint a mask or masks on the current image.
* @memberof Image
* @instance
* @param {(Image|Array<Image>)} masks - Image containing a binary mask
* @param {object} [options]
* @param {Array<number>|string} [options.color] - Array of 3 elements (R, G, B) or a valid css color.
* @param {Array<Array<number>>|Array<string>} [options.colors] - Array of Array of 3 elements (R, G, B) for each color of each mask
* @param {boolean} [options.randomColors=true] - To paint each mask with a random color if color and colors are undefined
* @param {boolean} [options.distinctColors=false] - To paint each mask with a different color if color and colors are undefined
* @param {number} [options.alpha=255] - Value from 0 to 255 to specify the alpha.
* @param {Array<string>} [options.labels] - Array of labels to display. Should the the same size as masks.
* @param {Array<Array<number>>} [options.labelsPosition] - Array of points [x,y] where the labels should be displayed.
* By default it is the 0,0 position of the correesponding mask.
* @param {string} [options.labelColor='blue'] - Define the color to paint the labels
* @param {string} [options.labelFont='12px Helvetica'] - Paint the labels in a different CSS style
* @return {this} The original painted image
*/
function paintMasks(masks, options = {}) {
let {
alpha = 255,
labels = [],
labelsPosition = [],
labelColor = 'blue',
labelFont = '12px Helvetica'
} = options;
this.checkProcessable('paintMasks', {
channels: [3, 4],
bitDepth: [8, 16],
colorModel: _model.RGB
});
let colors = (0, _color.getColors)(Object.assign({}, options, {
numberColors: masks.length
}));
if (!Array.isArray(masks)) {
masks = [masks];
}
for (let i = 0; i < masks.length; i++) {
let mask = masks[i];
// we need to find the parent image to calculate the relative position
let color = colors[i % colors.length];
for (let x = 0; x < mask.width; x++) {
for (let y = 0; y < mask.height; y++) {
if (mask.getBitXY(x, y)) {
for (let component = 0; component < Math.min(this.components, color.length); component++) {
if (alpha === 255) {
this.setValueXY(x + mask.position[0], y + mask.position[1], component, color[component]);
} else {
let value = this.getValueXY(x + mask.position[0], y + mask.position[1], component);
value = Math.round((value * (255 - alpha) + color[component] * alpha) / 255);
this.setValueXY(x + mask.position[0], y + mask.position[1], component, value);
}
}
}
}
}
}
if (Array.isArray(labels) && labels.length > 0) {
let canvas = this.getCanvas();
let ctx = canvas.getContext('2d');
ctx.fillStyle = labelColor;
ctx.font = labelFont;
for (let i = 0; i < Math.min(masks.length, labels.length); i++) {
let position = labelsPosition[i] ? labelsPosition[i] : masks[i].position;
ctx.fillText(labels[i], position[0], position[1]);
}
this.data = Uint8Array.from(ctx.getImageData(0, 0, this.width, this.height).data);
}
return this;
}