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image-in-browser

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Package for encoding / decoding images, transforming images, applying filters, drawing primitives on images on the client side (no need for server Node.js)

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export class Line { get x1() { return this._x1; } get y1() { return this._y1; } get x2() { return this._x2; } get y2() { return this._y2; } get dx() { return this._x2 - this._x1; } get dy() { return this._y2 - this._y1; } constructor(x1, y1, x2, y2) { this._x1 = x1; this._y1 = y1; this._x2 = x2; this._y2 = y2; } static from(other) { return new Line(other.x1, other.y1, other.x2, other.y2); } movePoint1(x, y) { this._x1 = x; this._y1 = y; } movePoint2(x, y) { this._x2 = x; this._y2 = y; } swapXY1() { const tmp = this._x1; this._x1 = this._y1; this._y1 = tmp; } swapXY2() { const tmp = this._x2; this._x2 = this._y2; this._y2 = tmp; } flipX() { const tmp = this._x1; this._x1 = this._x2; this._x2 = tmp; } flipY() { const tmp = this._y1; this._y1 = this._y2; this._y2 = tmp; } clone() { return new Line(this._x1, this._y1, this._x2, this._y2); } toString() { return `${this.constructor.name} (x1: ${this._x1}, y1: ${this._y1}, x2: ${this._x2}, y2: ${this._y2})`; } } //# sourceMappingURL=line.js.map