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image-in-browser

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Package for encoding / decoding images, transforming images, applying filters, drawing primitives on images on the client side (no need for server Node.js)

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/** @format */ import { Color } from '../color/color.js'; import { Format, FormatType } from '../color/format.js'; import { MemoryImageData, MemoryImageDataGetBytesOptions } from './image-data.js'; import { Palette } from './palette.js'; import { Pixel } from './pixel.js'; import { PixelFloat32 } from './pixel-float32.js'; /** * Class representing a memory image data in Float32 format. * Implements MemoryImageData and Iterable interfaces. */ export declare class MemoryImageDataFloat32 implements MemoryImageData, Iterable<Pixel> { /** The width of the image. */ private _width; /** Gets the width of the image. */ get width(): number; /** Sets the width of the image. */ set width(v: number); /** The height of the image. */ private _height; /** Gets the height of the image. */ get height(): number; /** Sets the height of the image. */ set height(v: number); /** * The data of the image in Float32Array format. */ private readonly _data; /** * Gets the data of the image. */ get data(): Float32Array; /** * The number of channels in the image. */ private readonly _numChannels; /** * Gets the number of channels in the image. */ get numChannels(): number; /** * Gets the format of the image. */ get format(): Format; /** * Gets the format type of the image. */ get formatType(): FormatType; /** * Gets the buffer of the image data. */ get buffer(): ArrayBufferLike; /** * Gets the row stride of the image. */ get rowStride(): number; /** * Gets the iterator for the image. */ get iterator(): PixelFloat32; /** * Gets the byte length of the image data. */ get byteLength(): number; /** * Gets the length of the image data. */ get length(): number; /** * Gets the maximum channel value. */ get maxChannelValue(): number; /** * Gets the maximum index value. */ get maxIndexValue(): number; /** * Checks if the image has a palette. */ get hasPalette(): boolean; /** * Gets the palette of the image. */ get palette(): Palette | undefined; /** * Checks if the image is in HDR format. */ get isHdrFormat(): boolean; /** * Checks if the image is in LDR format. */ get isLdrFormat(): boolean; /** * Gets the bits per channel. */ get bitsPerChannel(): number; /** * Creates an instance of MemoryImageDataFloat32. * @param {number} width - The width of the image. * @param {number} height - The height of the image. * @param {number} numChannels - The number of channels in the image. * @param {Float32Array} [data] - The data of the image. */ constructor(width: number, height: number, numChannels: number, data?: Float32Array); /** * Creates a new instance of MemoryImageDataFloat32 from another instance. * @param {MemoryImageDataFloat32} other - The other instance of MemoryImageDataFloat32. * @param {boolean} [skipPixels=false] - Whether to skip copying pixel data. * @returns {MemoryImageDataFloat32} A new instance of MemoryImageDataFloat32. */ static from(other: MemoryImageDataFloat32, skipPixels?: boolean): MemoryImageDataFloat32; /** * Gets a range of pixels from the image. * @param {number} x - The x-coordinate of the starting point. * @param {number} y - The y-coordinate of the starting point. * @param {number} width - The width of the range. * @param {number} height - The height of the range. * @returns {Iterator<Pixel>} An iterator for the range of pixels. */ getRange(x: number, y: number, width: number, height: number): Iterator<Pixel>; /** * Gets a color object from the given RGBA values. * @param {number} r - The red component. * @param {number} g - The green component. * @param {number} b - The blue component. * @param {number} [a] - The alpha component. * @returns {Color} A Color object. */ getColor(r: number, g: number, b: number, a?: number): Color; /** * Gets a pixel from the image at the given coordinates. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {Pixel} [pixel] - An optional Pixel object to reuse. * @returns {Pixel} A Pixel object. */ getPixel(x: number, y: number, pixel?: Pixel): Pixel; /** * Sets a pixel in the image at the given coordinates with the given color. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {Color} p - The color to set. */ setPixel(x: number, y: number, p: Color): void; /** * Sets the red component of a pixel in the image at the given coordinates. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {number} r - The red component. */ setPixelR(x: number, y: number, r: number): void; /** * Sets the RGB components of a pixel in the image at the given coordinates. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {number} r - The red component. * @param {number} g - The green component. * @param {number} b - The blue component. */ setPixelRgb(x: number, y: number, r: number, g: number, b: number): void; /** * Sets the RGBA components of a pixel in the image at the given coordinates. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {number} r - The red component. * @param {number} g - The green component. * @param {number} b - The blue component. * @param {number} a - The alpha component. */ setPixelRgba(x: number, y: number, r: number, g: number, b: number, a: number): void; /** * Safely sets the RGB components of a pixel in the image at the given coordinates. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {number} r - The red component. * @param {number} g - The green component. * @param {number} b - The blue component. */ setPixelRgbSafe(x: number, y: number, r: number, g: number, b: number): void; /** * Safely sets the RGBA components of a pixel in the image at the given coordinates. * @param {number} x - The x-coordinate of the pixel. * @param {number} y - The y-coordinate of the pixel. * @param {number} r - The red component. * @param {number} g - The green component. * @param {number} b - The blue component. * @param {number} a - The alpha component. */ setPixelRgbaSafe(x: number, y: number, r: number, g: number, b: number, a: number): void; /** * Clears the image. * @param {Color} [_c] - The color to clear with. */ clear(_c?: Color): void; /** * Clones the current instance of MemoryImageDataFloat32. * @param {boolean} [skipPixels=false] - Whether to skip copying pixel data. * @returns {MemoryImageDataFloat32} A new instance of MemoryImageDataFloat32. */ clone(skipPixels?: boolean): MemoryImageDataFloat32; /** * Converts the image data to a Uint8Array. * @returns {Uint8Array} A Uint8Array representing the image data. */ toUint8Array(): Uint8Array; /** * Gets the bytes of the image data. * @param {MemoryImageDataGetBytesOptions} [opt] - Options for getting the bytes. * @param {string} [opt.format] - The format in which to get the bytes (e.g., 'png', 'jpeg'). * @param {number} [opt.quality] - The quality of the image data (e.g., 0.8 for 80% quality). * @param {number} [opt.width] - The width of the image data to be returned. * @param {number} [opt.height] - The height of the image data to be returned. * @returns {Uint8Array} A Uint8Array representing the image data bytes. */ getBytes(opt?: MemoryImageDataGetBytesOptions): Uint8Array; /** * Converts the image data to a string representation. * @returns {string} A string representing the image data. */ toString(): string; /** * Gets the iterator for the image. * @returns {Iterator<Pixel, Pixel, undefined>} An iterator for the image. */ [Symbol.iterator](): Iterator<Pixel, Pixel, undefined>; }