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image-in-browser

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Package for encoding / decoding images, transforming images, applying filters, drawing primitives on images on the client side (no need for server Node.js)

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/** @format */ import { InputBuffer } from '../../common/input-buffer.js'; /** * Decodes a frame from a WebP animation */ export declare class WebPFrame { /** * The X coordinate of the upper left corner of the frame */ private _x; /** * The X coordinate of the upper left corner of the frame */ get x(): number; /** * The Y coordinate of the upper left corner of the frame */ private _y; /** * The Y coordinate of the upper left corner of the frame */ get y(): number; /** * The width of the frame */ private _width; /** * The width of the frame */ get width(): number; /** * The height of the frame */ private _height; /** * The height of the frame */ get height(): number; /** * How long the frame should be displayed, in milliseconds */ private _duration; /** * How long the frame should be displayed, in milliseconds */ get duration(): number; /** * The position of the frame in the input buffer */ private _framePosition; /** * The position of the frame in the input buffer */ get framePosition(): number; /** * The size of the frame */ private _frameSize; /** * The size of the frame */ get frameSize(): number; /** * Indicates how the current frame is to be treated after it has been * displayed (before rendering the next frame) on the canvas. * If true, the frame is cleared to the background color. If false, * frame is left and the next frame drawn over it. */ private _clearFrame; /** * Indicates how the current frame is to be treated after it has been * displayed (before rendering the next frame) on the canvas. * If true, the frame is cleared to the background color. If false, * frame is left and the next frame drawn over it. */ get clearFrame(): boolean; /** * Reserved field for future use */ private _reserved; /** * Indicates if the frame is valid */ get isValid(): boolean; /** * Constructs a WebPFrame instance * @param {InputBuffer<Uint8Array>} input - The input buffer containing the frame data * @param {number} size - The size of the frame */ constructor(input: InputBuffer<Uint8Array>, size: number); /** * Size of an animation frame header. */ private static readonly animFrameHeaderSize; }