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image-in-browser

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Package for encoding / decoding images, transforming images, applying filters, drawing primitives on images on the client side (no need for server Node.js)

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import { ArrayUtils } from '../../common/array-utils.js'; export class VP8Random { constructor(dithering) { this._table = new Uint32Array(VP8Random.randomTableSize); ArrayUtils.copyRange(VP8Random.randomTable, 0, this._table, 0, VP8Random.randomTableSize); this._index1 = 0; this._index2 = 31; this._amplitude = dithering < 0 ? 0 : dithering > 1 ? 1 << VP8Random.randomDitherFix : Math.trunc((1 << VP8Random.randomDitherFix) * dithering); } randomBits2(numBits, amp) { let diff = this._table[this._index1] - this._table[this._index2]; if (diff < 0) { diff += 1 << 31; } this._table[this._index1] = diff; if (++this._index1 === VP8Random.randomTableSize) { this._index1 = 0; } if (++this._index2 === VP8Random.randomTableSize) { this._index2 = 0; } diff = (diff << 1) >>> (32 - numBits); diff = (diff * amp) >>> VP8Random.randomDitherFix; diff += 1 << (numBits - 1); return diff; } randomBits(numBits) { return this.randomBits2(numBits, this._amplitude); } } VP8Random.randomDitherFix = 8; VP8Random.randomTableSize = 55; VP8Random.randomTable = new Uint32Array([ 0x0de15230, 0x03b31886, 0x775faccb, 0x1c88626a, 0x68385c55, 0x14b3b828, 0x4a85fef8, 0x49ddb84b, 0x64fcf397, 0x5c550289, 0x4a290000, 0x0d7ec1da, 0x5940b7ab, 0x5492577d, 0x4e19ca72, 0x38d38c69, 0x0c01ee65, 0x32a1755f, 0x5437f652, 0x5abb2c32, 0x0faa57b1, 0x73f533e7, 0x685feeda, 0x7563cce2, 0x6e990e83, 0x4730a7ed, 0x4fc0d9c6, 0x496b153c, 0x4f1403fa, 0x541afb0c, 0x73990b32, 0x26d7cb1c, 0x6fcc3706, 0x2cbb77d8, 0x75762f2a, 0x6425ccdd, 0x24b35461, 0x0a7d8715, 0x220414a8, 0x141ebf67, 0x56b41583, 0x73e502e3, 0x44cab16f, 0x28264d42, 0x73baaefb, 0x0a50ebed, 0x1d6ab6fb, 0x0d3ad40b, 0x35db3b68, 0x2b081e83, 0x77ce6b95, 0x5181e5f0, 0x78853bbc, 0x009f9494, 0x27e5ed3c, ]); //# sourceMappingURL=vp8-random.js.map