UNPKG

image-in-browser

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Package for encoding / decoding images, transforming images, applying filters, drawing primitives on images on the client side (no need for server Node.js)

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/** @format */ import { Palette } from '../image/palette.js'; import { Channel } from './channel.js'; import { Color, ColorConvertOptions } from './color.js'; import { Format } from './format.js'; /** * An 8-bit unsigned int color with channel values in the range [0, 255]. */ export declare class ColorUint8 implements Color { /** Holds the color data as an array of 8-bit unsigned integers. */ protected data: Uint8Array; /** Gets the format of the color. */ get format(): Format; /** Gets the length of the color data array. */ get length(): number; /** Gets the maximum value a channel can have. */ get maxChannelValue(): number; /** Gets the maximum value an index can have. */ get maxIndexValue(): number; /** Checks if the format is Low Dynamic Range (LDR). */ get isLdrFormat(): boolean; /** Checks if the format is High Dynamic Range (HDR). */ get isHdrFormat(): boolean; /** Checks if the color has a palette. */ get hasPalette(): boolean; /** Gets the palette of the color, if any. */ get palette(): Palette | undefined; /** Gets the index value of the color. */ get index(): number; /** Sets the index value of the color. */ set index(i: number); /** Gets the red channel value. */ get r(): number; /** Sets the red channel value. */ set r(r: number); /** Gets the green channel value. */ get g(): number; /** Sets the green channel value. */ set g(g: number); /** Gets the blue channel value. */ get b(): number; /** Sets the blue channel value. */ set b(b: number); /** Gets the alpha channel value. */ get a(): number; /** Sets the alpha channel value. */ set a(a: number); /** Gets the normalized red channel value. */ get rNormalized(): number; /** Sets the normalized red channel value. */ set rNormalized(v: number); /** Gets the normalized green channel value. */ get gNormalized(): number; /** Sets the normalized green channel value. */ set gNormalized(v: number); /** Gets the normalized blue channel value. */ get bNormalized(): number; /** Sets the normalized blue channel value. */ set bNormalized(v: number); /** Gets the normalized alpha channel value. */ get aNormalized(): number; /** Sets the normalized alpha channel value. */ set aNormalized(v: number); /** Gets the luminance of the color. */ get luminance(): number; /** Gets the normalized luminance of the color. */ get luminanceNormalized(): number; /** * Constructs a new ColorUint8 instance. * @param {Uint8Array | number} data - The initial data for the color, either as a Uint8Array or a number. */ constructor(data: Uint8Array | number); /** * Creates a new ColorUint8 instance from another ColorUint8 instance. * @param {ColorUint8} other - The other ColorUint8 instance to copy. * @returns {ColorUint8} A new ColorUint8 instance. */ static from(other: ColorUint8): ColorUint8; /** * Creates a new ColorUint8 instance from a Uint8Array. * @param {Uint8Array} color - The color data as a Uint8Array. * @returns {ColorUint8} A new ColorUint8 instance. */ static fromArray(color: Uint8Array): ColorUint8; /** * Creates a new ColorUint8 instance with RGB values. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. * @returns {ColorUint8} A new ColorUint8 instance. */ static rgb(r: number, g: number, b: number): ColorUint8; /** * Creates a new ColorUint8 instance with RGBA values. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. * @param {number} a - The alpha channel value. * @returns {ColorUint8} A new ColorUint8 instance. */ static rgba(r: number, g: number, b: number, a: number): ColorUint8; /** * Gets the value of a specific channel. * @param {number | Channel} channel - The channel index or Channel enum. * @param {number} [defValue=0] - The default value if the channel is not present. * @returns {number} The value of the channel. */ getChannel(channel: number | Channel, defValue?: number): number; /** * Gets the normalized value of a specific channel. * @param {number | Channel} channel - The channel index or Channel enum. * @returns {number} The normalized value of the channel. */ getChannelNormalized(channel: number | Channel): number; /** * Sets the value of a specific channel. * @param {number | Channel} index - The channel index or Channel enum. * @param {number} value - The value to set. */ setChannel(index: number | Channel, value: number): void; /** * Sets the color values from another Color instance. * @param {Color} c - The Color instance to copy values from. */ set(c: Color): void; /** * Sets the RGB values of the color. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. */ setRgb(r: number, g: number, b: number): void; /** * Sets the RGBA values of the color. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. * @param {number} a - The alpha channel value. */ setRgba(r: number, g: number, b: number, a: number): void; /** * Converts the color data to an array of numbers. * @returns {number[]} An array of numbers representing the color data. */ toArray(): number[]; /** * Creates a clone of the current ColorUint8 instance. * @returns {ColorUint8} A new ColorUint8 instance that is a clone of the current instance. */ clone(): ColorUint8; /** * Checks if the current color is equal to another color. * @param {Color} other - The other color to compare with. * @returns {boolean} True if the colors are equal, false otherwise. */ equals(other: Color): boolean; /** * Converts the color to another format. * @param {ColorConvertOptions} [opt] - The options for the conversion. * @param {string} [opt.format] - The target format. * @param {number} [opt.numChannels] - The number of channels in the target format. * @param {number} [opt.alpha] - The alpha value in the target format. * @returns {Color} The converted color. */ convert(opt?: ColorConvertOptions): Color; }