UNPKG

image-in-browser

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Package for encoding / decoding images, transforming images, applying filters, drawing primitives on images on the client side (no need for server Node.js)

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/** @format */ import { Palette } from '../image/palette.js'; import { Channel } from './channel.js'; import { Color, ColorConvertOptions } from './color.js'; import { Format } from './format.js'; /** * A 32-bit unsigned int color. */ export declare class ColorUint32 implements Color { /** The underlying data storage for the color channels. */ protected data: Uint32Array; /** * Gets the format of the color. * @returns {Format} The format of the color. */ get format(): Format; /** * Gets the length of the color data. * @returns {number} The length of the color data. */ get length(): number; /** * Gets the maximum value a channel can have. * @returns {number} The maximum channel value. */ get maxChannelValue(): number; /** * Gets the maximum index value. * @returns {number} The maximum index value. */ get maxIndexValue(): number; /** * Checks if the format is Low Dynamic Range (LDR). * @returns {boolean} True if the format is LDR, otherwise false. */ get isLdrFormat(): boolean; /** * Checks if the format is High Dynamic Range (HDR). * @returns {boolean} True if the format is HDR, otherwise false. */ get isHdrFormat(): boolean; /** * Checks if the color has a palette. * @returns {boolean} True if the color has a palette, otherwise false. */ get hasPalette(): boolean; /** * Gets the palette associated with the color. * @returns {Palette | undefined} The palette or undefined if none exists. */ get palette(): Palette | undefined; /** * Gets the index of the color. * @returns {number} The index of the color. */ get index(): number; /** * Sets the index of the color. * @param {number} i - The index to set. */ set index(i: number); /** * Gets the red channel value. * @returns {number} The red channel value. */ get r(): number; /** * Sets the red channel value. * @param {number} r - The red channel value to set. */ set r(r: number); /** * Gets the green channel value. * @returns {number} The green channel value. */ get g(): number; /** * Sets the green channel value. * @param {number} g - The green channel value to set. */ set g(g: number); /** * Gets the blue channel value. * @returns {number} The blue channel value. */ get b(): number; /** * Sets the blue channel value. * @param {number} b - The blue channel value to set. */ set b(b: number); /** * Gets the alpha channel value. * @returns {number} The alpha channel value. */ get a(): number; /** * Sets the alpha channel value. * @param {number} a - The alpha channel value to set. */ set a(a: number); /** * Gets the normalized red channel value. * @returns {number} The normalized red channel value. */ get rNormalized(): number; /** * Sets the normalized red channel value. * @param {number} v - The normalized red channel value to set. */ set rNormalized(v: number); /** * Gets the normalized green channel value. * @returns {number} The normalized green channel value. */ get gNormalized(): number; /** * Sets the normalized green channel value. * @param {number} v - The normalized green channel value to set. */ set gNormalized(v: number); /** * Gets the normalized blue channel value. * @returns {number} The normalized blue channel value. */ get bNormalized(): number; /** * Sets the normalized blue channel value. * @param {number} v - The normalized blue channel value to set. */ set bNormalized(v: number); /** * Gets the normalized alpha channel value. * @returns {number} The normalized alpha channel value. */ get aNormalized(): number; /** * Sets the normalized alpha channel value. * @param {number} v - The normalized alpha channel value to set. */ set aNormalized(v: number); /** * Gets the luminance of the color. * @returns {number} The luminance of the color. */ get luminance(): number; /** * Gets the normalized luminance of the color. * @returns {number} The normalized luminance of the color. */ get luminanceNormalized(): number; /** * Constructs a new ColorUint32 instance. * @param {Uint32Array | number} data - The initial data or length of the color. */ constructor(data: Uint32Array | number); /** * Creates a new ColorUint32 instance from another ColorUint32 instance. * @param {ColorUint32} other - The other ColorUint32 instance. * @returns {ColorUint32} A new ColorUint32 instance. */ static from(other: ColorUint32): ColorUint32; /** * Creates a new ColorUint32 instance from an array of color values. * @param {Uint32Array} color - The array of color values. * @returns {ColorUint32} A new ColorUint32 instance. */ static fromArray(color: Uint32Array): ColorUint32; /** * Creates a new ColorUint32 instance with RGB values. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. * @returns {ColorUint32} A new ColorUint32 instance. */ static rgb(r: number, g: number, b: number): ColorUint32; /** * Creates a new ColorUint32 instance with RGBA values. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. * @param {number} a - The alpha channel value. * @returns {ColorUint32} A new ColorUint32 instance. */ static rgba(r: number, g: number, b: number, a: number): ColorUint32; /** * Gets the value of a specific channel. * @param {number | Channel} channel - The channel index or Channel enum. * @returns {number} The value of the specified channel. */ getChannel(channel: number | Channel): number; /** * Gets the normalized value of a specific channel. * @param {number | Channel} channel - The channel index or Channel enum. * @returns {number} The normalized value of the specified channel. */ getChannelNormalized(channel: number | Channel): number; /** * Sets the value of a specific channel. * @param {number | Channel} index - The channel index or Channel enum. * @param {number} value - The value to set. */ setChannel(index: number | Channel, value: number): void; /** * Sets the color values from another Color instance. * @param {Color} c - The Color instance. */ set(c: Color): void; /** * Sets the RGB values of the color. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. */ setRgb(r: number, g: number, b: number): void; /** * Sets the RGBA values of the color. * @param {number} r - The red channel value. * @param {number} g - The green channel value. * @param {number} b - The blue channel value. * @param {number} a - The alpha channel value. */ setRgba(r: number, g: number, b: number, a: number): void; /** * Converts the color data to an array. * @returns {number[]} An array of color values. */ toArray(): number[]; /** * Creates a clone of the current ColorUint32 instance. * @returns {ColorUint32} A new ColorUint32 instance. */ clone(): ColorUint32; /** * Checks if the current color is equal to another color. * @param {Color} other - The other color to compare. * @returns {boolean} True if the colors are equal, otherwise false. */ equals(other: Color): boolean; /** * Converts the color to another format. * @param {ColorConvertOptions} [opt] - The conversion options. * @returns {Color} The converted color. */ convert(opt?: ColorConvertOptions): Color; }