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il2cpp-dump-analyzer-mcp

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Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games

93 lines 3.99 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const dotenv_1 = __importDefault(require("dotenv")); const supabase_js_1 = require("@supabase/supabase-js"); const fs = __importStar(require("fs")); const path = __importStar(require("path")); // Load environment variables dotenv_1.default.config(); /** * Set up Supabase for vector storage */ async function setupSupabase() { console.log('Setting up Supabase for vector storage...'); // Check if Supabase configuration is available const supabaseUrl = process.env.SUPABASE_URL; const supabaseKey = process.env.SUPABASE_KEY; const supabaseTable = process.env.SUPABASE_TABLE || 'il2cpp_documents'; if (!supabaseUrl || !supabaseKey) { console.error('Supabase configuration is missing. Please set SUPABASE_URL and SUPABASE_KEY in .env file.'); process.exit(1); } try { // Initialize Supabase client console.log('Initializing Supabase client...'); const supabaseClient = (0, supabase_js_1.createClient)(supabaseUrl, supabaseKey); // Read the SQL setup file const sqlFilePath = path.resolve(process.cwd(), 'supabase-setup.sql'); const sqlContent = fs.readFileSync(sqlFilePath, 'utf8'); // Check if the table exists console.log(`Checking if table '${supabaseTable}' exists...`); const { error: tableError } = await supabaseClient .from(supabaseTable) .select('id') .limit(1); if (tableError) { console.log(`Table '${supabaseTable}' does not exist or is not accessible.`); console.log('Please run the following SQL commands in your Supabase SQL Editor:'); console.log('\n' + sqlContent); } else { console.log(`Table '${supabaseTable}' already exists.`); } console.log('\nSetup instructions:'); console.log('1. Go to your Supabase project dashboard'); console.log('2. Navigate to the SQL Editor'); console.log('3. Copy and paste the SQL commands from supabase-setup.sql'); console.log('4. Run the commands to set up the vector store'); console.log('\nOnce the setup is complete, you can use the IL2CPP Dump Analyzer with Supabase vector storage.'); } catch (error) { console.error('Supabase setup failed:', error); process.exit(1); } } // Run the setup setupSupabase(); //# sourceMappingURL=setup-supabase.js.map