il2cpp-dump-analyzer-mcp
Version:
Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games
123 lines • 4.3 kB
JavaScript
;
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Object.defineProperty(o, k2, desc);
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Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
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})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.initializeParser = initializeParser;
exports.parseIL2CPPDump = parseIL2CPPDump;
const fs = __importStar(require("fs"));
const tree_sitter_1 = __importDefault(require("tree-sitter"));
const tree_sitter_c_sharp_1 = __importDefault(require("tree-sitter-c-sharp"));
// Global parser instance
let parser;
/**
* Initialize the tree-sitter parser with C# grammar
*/
async function initializeParser() {
parser = new tree_sitter_1.default();
parser.setLanguage(tree_sitter_c_sharp_1.default);
console.log('IL2CPP parser initialized with C# grammar');
}
/**
* Parse an IL2CPP dump.cs file
* @param filePath Path to the dump.cs file
* @returns Parsed IL2CPP entities
*/
async function parseIL2CPPDump(filePath) {
if (!parser) {
throw new Error('Parser not initialized. Call initializeParser() first.');
}
const fileContent = fs.readFileSync(filePath, 'utf8');
const tree = parser.parse(fileContent);
// Parse the syntax tree to extract IL2CPP entities
const classes = [];
const enums = [];
const interfaces = [];
// Root node of the syntax tree
const rootNode = tree.rootNode;
// Process each class, enum, and interface declaration
traverseTree(rootNode, classes, enums, interfaces);
return {
classes,
enums,
interfaces
};
}
/**
* Traverse the syntax tree to extract IL2CPP entities
*/
function traverseTree(node, classes, enums, interfaces) {
// Process class declarations
if (node.type === 'class_declaration') {
const classEntity = parseClassDeclaration(node);
if (classEntity) {
classes.push(classEntity);
}
}
// Process enum declarations
else if (node.type === 'enum_declaration') {
const enumEntity = parseEnumDeclaration(node);
if (enumEntity) {
enums.push(enumEntity);
}
}
// Process interface declarations
else if (node.type === 'interface_declaration') {
const interfaceEntity = parseInterfaceDeclaration(node);
if (interfaceEntity) {
interfaces.push(interfaceEntity);
}
}
// Recursively process child nodes
for (let i = 0; i < node.childCount; i++) {
traverseTree(node.child(i), classes, enums, interfaces);
}
}
// Placeholder functions for parsing different entity types
// These will be implemented with detailed parsing logic
function parseClassDeclaration(node) {
// Implementation will be added
return null;
}
function parseEnumDeclaration(node) {
// Implementation will be added
return null;
}
function parseInterfaceDeclaration(node) {
// Implementation will be added
return null;
}
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