UNPKG

il2cpp-dump-analyzer-mcp

Version:

Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games

123 lines 4.3 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.initializeParser = initializeParser; exports.parseIL2CPPDump = parseIL2CPPDump; const fs = __importStar(require("fs")); const tree_sitter_1 = __importDefault(require("tree-sitter")); const tree_sitter_c_sharp_1 = __importDefault(require("tree-sitter-c-sharp")); // Global parser instance let parser; /** * Initialize the tree-sitter parser with C# grammar */ async function initializeParser() { parser = new tree_sitter_1.default(); parser.setLanguage(tree_sitter_c_sharp_1.default); console.log('IL2CPP parser initialized with C# grammar'); } /** * Parse an IL2CPP dump.cs file * @param filePath Path to the dump.cs file * @returns Parsed IL2CPP entities */ async function parseIL2CPPDump(filePath) { if (!parser) { throw new Error('Parser not initialized. Call initializeParser() first.'); } const fileContent = fs.readFileSync(filePath, 'utf8'); const tree = parser.parse(fileContent); // Parse the syntax tree to extract IL2CPP entities const classes = []; const enums = []; const interfaces = []; // Root node of the syntax tree const rootNode = tree.rootNode; // Process each class, enum, and interface declaration traverseTree(rootNode, classes, enums, interfaces); return { classes, enums, interfaces }; } /** * Traverse the syntax tree to extract IL2CPP entities */ function traverseTree(node, classes, enums, interfaces) { // Process class declarations if (node.type === 'class_declaration') { const classEntity = parseClassDeclaration(node); if (classEntity) { classes.push(classEntity); } } // Process enum declarations else if (node.type === 'enum_declaration') { const enumEntity = parseEnumDeclaration(node); if (enumEntity) { enums.push(enumEntity); } } // Process interface declarations else if (node.type === 'interface_declaration') { const interfaceEntity = parseInterfaceDeclaration(node); if (interfaceEntity) { interfaces.push(interfaceEntity); } } // Recursively process child nodes for (let i = 0; i < node.childCount; i++) { traverseTree(node.child(i), classes, enums, interfaces); } } // Placeholder functions for parsing different entity types // These will be implemented with detailed parsing logic function parseClassDeclaration(node) { // Implementation will be added return null; } function parseEnumDeclaration(node) { // Implementation will be added return null; } function parseInterfaceDeclaration(node) { // Implementation will be added return null; } //# sourceMappingURL=parser.js.map