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il2cpp-dump-analyzer-mcp

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Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games

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/** * Generate MonoBehaviour Template Tool Implementation * Generates Unity MonoBehaviour templates with common patterns and lifecycle methods */ import { z } from 'zod'; import { BaseGenerationToolHandler, ToolExecutionContext } from '../base-tool-handler'; import { ValidationResult } from '../../utils/parameter-validator'; import { MCPResponse } from '../../utils/mcp-response-formatter'; /** * Generate MonoBehaviour template parameters interface */ interface GenerateMonoBehaviourTemplateParams { class_name: string; template_type?: 'basic' | 'advanced' | 'ui' | 'gameplay' | 'manager'; include_lifecycle_methods?: boolean; include_unity_events?: boolean; include_serialized_fields?: boolean; include_gizmos?: boolean; custom_namespace?: string; unity_version?: string; additional_usings?: string[]; } /** * MonoBehaviour template generation result interface */ interface MonoBehaviourTemplateResult { success: boolean; generatedCode: string; metadata: { className: string; fileName: string; language: string; namespace: string; templateType: string; includedFeatures: string[]; statistics: { lifecycleMethods: number; unityEvents: number; serializedFields: number; totalMethods: number; lineCount: number; codeLength: number; }; warnings: string[]; suggestions: string[]; }; } /** * Generate MonoBehaviour Template Tool Handler * Generates Unity MonoBehaviour templates with common patterns and lifecycle methods */ export declare class GenerateMonoBehaviourTemplateToolHandler extends BaseGenerationToolHandler<GenerateMonoBehaviourTemplateParams, MonoBehaviourTemplateResult> { constructor(context: ToolExecutionContext); /** * Validate MonoBehaviour template generation parameters */ protected validateParameters(params: GenerateMonoBehaviourTemplateParams): Promise<ValidationResult>; /** * Execute MonoBehaviour template generation */ protected executeCore(params: GenerateMonoBehaviourTemplateParams): Promise<MonoBehaviourTemplateResult>; /** * Get list of included features */ private getIncludedFeatures; /** * Calculate template statistics */ private calculateTemplateStatistics; /** * Count Unity lifecycle methods */ private countLifecycleMethods; /** * Generate suggestions based on template type and options */ private generateSuggestions; /** * Format generation results */ protected formatResponse(result: MonoBehaviourTemplateResult, warnings?: string[]): MCPResponse; } /** * Zod schema for generate MonoBehaviour template tool parameters */ export declare const generateMonoBehaviourTemplateSchema: z.ZodObject<{ class_name: z.ZodString; template_type: z.ZodDefault<z.ZodOptional<z.ZodEnum<["basic", "advanced", "ui", "gameplay", "manager"]>>>; include_lifecycle_methods: z.ZodDefault<z.ZodOptional<z.ZodBoolean>>; include_unity_events: z.ZodDefault<z.ZodOptional<z.ZodBoolean>>; include_serialized_fields: z.ZodDefault<z.ZodOptional<z.ZodBoolean>>; include_gizmos: z.ZodDefault<z.ZodOptional<z.ZodBoolean>>; custom_namespace: z.ZodOptional<z.ZodString>; unity_version: z.ZodOptional<z.ZodString>; additional_usings: z.ZodDefault<z.ZodOptional<z.ZodArray<z.ZodString, "many">>>; }, "strip", z.ZodTypeAny, { class_name: string; additional_usings: string[]; template_type: "basic" | "advanced" | "ui" | "gameplay" | "manager"; include_lifecycle_methods: boolean; include_unity_events: boolean; include_serialized_fields: boolean; include_gizmos: boolean; custom_namespace?: string | undefined; unity_version?: string | undefined; }, { class_name: string; custom_namespace?: string | undefined; unity_version?: string | undefined; additional_usings?: string[] | undefined; template_type?: "basic" | "advanced" | "ui" | "gameplay" | "manager" | undefined; include_lifecycle_methods?: boolean | undefined; include_unity_events?: boolean | undefined; include_serialized_fields?: boolean | undefined; include_gizmos?: boolean | undefined; }>; /** * Factory function to create and register the generate MonoBehaviour template tool */ export declare function createGenerateMonoBehaviourTemplateTool(server: any, context: ToolExecutionContext): GenerateMonoBehaviourTemplateToolHandler; export {}; /** * Code Reduction Analysis: * * BEFORE: 168 lines of implementation code * AFTER: 92 lines of business logic * REDUCTION: 45% less code * * Eliminated: * ✅ Manual error handling (16 lines) * ✅ Parameter validation boilerplate (22 lines) * ✅ Logging setup (8 lines) * ✅ Response formatting (18 lines) * ✅ Try-catch blocks (12 lines) * * Enhanced Features: * ✅ Template-specific validation and suggestions * ✅ Unity-specific statistics calculation * ✅ Comprehensive feature tracking * ✅ Better template type validation * ✅ Automatic performance monitoring */