il2cpp-dump-analyzer-mcp
Version:
Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games
74 lines (73 loc) • 2.21 kB
TypeScript
import { Embeddings } from '@langchain/core/embeddings';
/**
* A simple embedding implementation that uses TF-IDF like approach
* with cosine similarity for retrieval.
*
* This is a lightweight alternative that doesn't require external models
* or native dependencies.
*/
export declare class SimpleEmbeddings extends Embeddings {
private vocabulary;
private documentVectors;
private dimensions;
constructor();
/**
* Create embeddings for an array of texts
* @param texts Array of texts to embed
* @returns Promise resolving to a 2D array of embeddings
*/
embedDocuments(texts: string[]): Promise<number[][]>;
/**
* Create an embedding for a single query text
* @param text Text to embed
* @returns Promise resolving to an embedding vector
*/
embedQuery(text: string): Promise<number[]>;
/**
* Get the dimensionality of the embeddings
* @returns The number of dimensions in the embedding vectors
*/
getDimension(): number;
/**
* Find the most similar documents to a query
* @param query Query text
* @param k Number of results to return
* @returns Array of document IDs and similarity scores
*/
findSimilarDocuments(query: string, k?: number): Promise<Array<[string, number]>>;
/**
* Build vocabulary from texts
* @param texts Array of texts
*/
private buildVocabulary;
/**
* Convert text to vector
* @param text Input text
* @returns Vector representation
*/
private textToVector;
/**
* Tokenize text into words
* @param text Input text
* @returns Array of tokens
*/
private tokenize;
/**
* Get document frequency for a word
* @param word Word to check
* @returns Number of documents containing the word
*/
private getDocumentFrequency;
/**
* Generate a unique ID for a document
* @param text Document text
* @returns Unique ID
*/
private getDocumentId;
/**
* Convert sparse vector to fixed-size vector using hashing
* @param sparseVector Sparse vector
* @returns Fixed-size vector
*/
private hashVector;
}