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il2cpp-dump-analyzer-mcp

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Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games

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import { SupabaseClient } from '@supabase/supabase-js'; /** * Connection pool configuration */ export interface ConnectionPoolConfig { /** Maximum number of connections in the pool */ maxConnections?: number; /** Minimum number of connections to maintain */ minConnections?: number; /** Connection idle timeout in milliseconds */ idleTimeoutMs?: number; /** Connection acquisition timeout in milliseconds */ acquireTimeoutMs?: number; /** Enable connection health checks */ enableHealthChecks?: boolean; /** Health check interval in milliseconds */ healthCheckIntervalMs?: number; } /** * Connection pool statistics */ export interface PoolStats { totalConnections: number; activeConnections: number; idleConnections: number; waitingRequests: number; totalAcquired: number; totalReleased: number; totalCreated: number; totalDestroyed: number; } /** * Enhanced Supabase connection manager with pooling and health monitoring */ export declare class SupabaseConnectionManager { private supabaseUrl; private supabaseKey; private static instance; private client; private config; private stats; private healthCheckInterval; private isHealthy; private lastHealthCheck; private constructor(); /** * Get singleton instance of connection manager */ static getInstance(supabaseUrl?: string, supabaseKey?: string, config?: ConnectionPoolConfig): SupabaseConnectionManager; /** * Initialize the connection manager */ private initialize; /** * Get a database client */ getClient(): SupabaseClient; /** * Release a database client (for compatibility with pooling patterns) */ releaseClient(): void; /** * Start health check monitoring */ private startHealthChecks; /** * Perform a health check on the database connection */ private performHealthCheck; /** * Get connection pool statistics */ getStats(): PoolStats; /** * Get health status */ getHealthStatus(): { isHealthy: boolean; lastHealthCheck: Date | null; stats: PoolStats; }; /** * Cleanup and close connections */ cleanup(): Promise<void>; /** * Reset singleton instance (useful for testing) */ static reset(): void; } /** * Factory function to create connection manager from environment variables */ export declare function createConnectionManager(config?: ConnectionPoolConfig): SupabaseConnectionManager;