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Interactive JavaScript kernel for IPython

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// Copyright 2015 Interactive Computing project (https://github.com/interactivecomputing). // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file // except in compliance with the License. You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the // License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific language governing permissions // and limitations under the License. // // displayCommands.js // Implements various commands (aka line and cell magics) available within the shell. // var util = require('util'); // Implements the %%html command. // This command simply converts the specified text into an object that is rendered as HTML. function htmlCommand(shell, args, data, evaluationId) { return shell.runtime.data.html(data); } htmlCommand.options = function(parser) { return parser.help('Creates and renders HTML markup.'); } // Implements the %%script command. // This command can be used to execute script on the client, instead of on the server. function scriptCommand(shell, args, data, evaluationId) { return shell.runtime.data.script(data); } scriptCommand.options = function(parser) { return parser.help('Creates a script object that is executed in the browser.'); } // Initialize the shell with tne commands defined above, so they are available for use as // %% magics. function initialize(shell) { shell.registerCommand('html', htmlCommand); shell.registerCommand('script', scriptCommand); } module.exports = { initialize: initialize };