igniteui-webcomponents
Version:
Ignite UI for Web Components is a complete library of UI components, giving you the ability to build modern web applications using encapsulation and the concept of reusable components in a dependency-free approach.
49 lines (48 loc) • 2.13 kB
TypeScript
import { LitElement } from 'lit';
import type { Constructor } from '../common/mixins/constructor.js';
import type { ToggleLabelPosition } from '../types.js';
export interface IgcCheckboxChangeEventArgs {
checked: boolean;
value?: string;
}
export interface IgcCheckboxComponentEventMap {
igcChange: CustomEvent<IgcCheckboxChangeEventArgs>;
focus: FocusEvent;
blur: FocusEvent;
}
declare const IgcCheckboxBaseComponent_base: Constructor<import("../common/mixins/forms/types.js").FormRequiredInterface & import("../common/mixins/forms/types.js").FormAssociatedCheckboxElementInterface> & Constructor<import("../common/mixins/event-emitter.js").EventEmitterInterface<IgcCheckboxComponentEventMap>> & Constructor<LitElement>;
export declare class IgcCheckboxBaseComponent extends IgcCheckboxBaseComponent_base {
protected get __validators(): import("../common/validators.js").Validator<IgcCheckboxBaseComponent>[];
protected readonly _slots: import("../common/controllers/slot.js").SlotController<"invalid" | "[default]" | "helper-text" | "value-missing" | "custom-error">;
protected readonly _focusRingManager: import("../common/controllers/focus-ring.js").KeyboardFocusRingController;
protected readonly _formValue: import("../common/mixins/forms/form-value.js").FormValue<boolean>;
protected _value: string;
protected readonly _input: HTMLInputElement;
protected _hideLabel: boolean;
/**
* The value attribute of the control.
* @attr
*/
set value(value: string);
get value(): string;
/**
* The checked state of the control.
* @attr
*/
set checked(value: boolean);
get checked(): boolean;
/**
* The label position of the control.
* @attr label-position
*/
labelPosition: ToggleLabelPosition;
/** Simulates a click on the control. */
click(): void;
/** Sets focus on the control. */
focus(options?: FocusOptions): void;
/** Removes focus from the control. */
blur(): void;
protected _handleSlotChange(): void;
protected _handleClick(event: PointerEvent): void;
}
export {};