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igniteui-react-core

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { __extends } from "tslib"; import { Base, markType } from "./type"; import { TriangulationSourcePointRecord } from "./TriangulationSourcePointRecord"; import { Triangle } from "./Triangle"; import { Triangulator } from "./Triangulator"; import { boxArray$1 } from "./array"; /** * @hidden */ var TriangulationSource = /** @class */ /*@__PURE__*/ (function (_super) { __extends(TriangulationSource, _super); function TriangulationSource() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._points = null; _this._triangles = null; return _this; } TriangulationSource.create = function (a, b, c) { var d = new TriangulationSource(); var e = new Array(a); var f; var g; var h = new Array(a); var i = new Array(a); var j = 0; var k = 0; for (var l = 0; l < a; l++) { f = new TriangulationSourcePointRecord(); g = b(l); j = g.x; k = g.y; f.pointX = j; f.pointY = k; f.value = c(l); e[l] = f; h[l] = j; i[l] = k; } d.points = e; var m = new Triangulator(a, boxArray$1(h), boxArray$1(i)); m.x(); d.triangles = m.n(); return d; }; TriangulationSource.loadItf = function (a) { a.readBytes(5); var b = a.readInt32(); var c = a.readInt32(); var d = a.readInt32(); var e = a.readInt32(); a.readBytes(e); var f = new TriangulationSource(); var g = new Array(b); var h; for (var i = 0; i < b; i++) { h = new TriangulationSourcePointRecord(); h.pointX = a.readDouble(); h.pointY = a.readDouble(); h.value = a.readSingle(); g[i] = h; } f.points = g; var j = new Array(c); var k; for (var l = 0; l < c; l++) { k = new Triangle(); k.v1 = a.readInt32(); k.v2 = a.readInt32(); k.v3 = a.readInt32(); j[l] = k; } f.triangles = boxArray$1(j); return f; }; Object.defineProperty(TriangulationSource.prototype, "points", { get: function () { return this._points; }, set: function (a) { this._points = a; }, enumerable: false, configurable: true }); Object.defineProperty(TriangulationSource.prototype, "triangles", { get: function () { return this._triangles; }, set: function (a) { this._triangles = a; }, enumerable: false, configurable: true }); TriangulationSource.$t = markType(TriangulationSource, 'TriangulationSource'); return TriangulationSource; }(Base)); export { TriangulationSource };