igniteui-react-core
Version:
Ignite UI React Core.
105 lines (104 loc) • 3.43 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { __extends } from "tslib";
import { Base, markType } from "./type";
import { TriangulationSourcePointRecord } from "./TriangulationSourcePointRecord";
import { Triangle } from "./Triangle";
import { Triangulator } from "./Triangulator";
import { boxArray$1 } from "./array";
/**
* @hidden
*/
var TriangulationSource = /** @class */ /*@__PURE__*/ (function (_super) {
__extends(TriangulationSource, _super);
function TriangulationSource() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._points = null;
_this._triangles = null;
return _this;
}
TriangulationSource.create = function (a, b, c) {
var d = new TriangulationSource();
var e = new Array(a);
var f;
var g;
var h = new Array(a);
var i = new Array(a);
var j = 0;
var k = 0;
for (var l = 0; l < a; l++) {
f = new TriangulationSourcePointRecord();
g = b(l);
j = g.x;
k = g.y;
f.pointX = j;
f.pointY = k;
f.value = c(l);
e[l] = f;
h[l] = j;
i[l] = k;
}
d.points = e;
var m = new Triangulator(a, boxArray$1(h), boxArray$1(i));
m.x();
d.triangles = m.n();
return d;
};
TriangulationSource.loadItf = function (a) {
a.readBytes(5);
var b = a.readInt32();
var c = a.readInt32();
var d = a.readInt32();
var e = a.readInt32();
a.readBytes(e);
var f = new TriangulationSource();
var g = new Array(b);
var h;
for (var i = 0; i < b; i++) {
h = new TriangulationSourcePointRecord();
h.pointX = a.readDouble();
h.pointY = a.readDouble();
h.value = a.readSingle();
g[i] = h;
}
f.points = g;
var j = new Array(c);
var k;
for (var l = 0; l < c; l++) {
k = new Triangle();
k.v1 = a.readInt32();
k.v2 = a.readInt32();
k.v3 = a.readInt32();
j[l] = k;
}
f.triangles = boxArray$1(j);
return f;
};
Object.defineProperty(TriangulationSource.prototype, "points", {
get: function () {
return this._points;
},
set: function (a) {
this._points = a;
},
enumerable: false,
configurable: true
});
Object.defineProperty(TriangulationSource.prototype, "triangles", {
get: function () {
return this._triangles;
},
set: function (a) {
this._triangles = a;
},
enumerable: false,
configurable: true
});
TriangulationSource.$t = markType(TriangulationSource, 'TriangulationSource');
return TriangulationSource;
}(Base));
export { TriangulationSource };