igniteui-react-core
Version:
Ignite UI React Core.
340 lines (339 loc) • 10.9 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { __extends } from "tslib";
import { Base, markType } from "./type";
/**
* @hidden
*/
var CollisionRect = /** @class */ /*@__PURE__*/ (function (_super) {
__extends(CollisionRect, _super);
function CollisionRect(a) {
var _rest = [];
for (var _i = 1; _i < arguments.length; _i++) {
_rest[_i - 1] = arguments[_i];
}
var _this = _super.call(this) || this;
_this.u = 0;
_this.v = 0;
_this.t = 0;
_this.p = 0;
_this.s = 0;
_this.q = 0;
_this.r = 0;
_this.o = 0;
a = (a == void 0) ? 0 : a;
switch (a) {
case 0:
{
var c = _rest[0];
_this.left = c.left;
_this.top = c.top;
_this.width = c.width;
_this.height = c.height;
}
break;
case 1:
{
var c = _rest[0];
var d = _rest[1];
var e = _rest[2];
var f = _rest[3];
_this.top = d;
_this.left = c;
_this.width = e;
_this.height = f;
}
break;
case 2:
{
var c = _rest[0];
var d = _rest[1];
var e = _rest[2];
_this.top = d;
_this.left = c;
_this.width = e.width;
_this.height = e.height;
}
break;
case 3:
{
var c = _rest[0];
var d = _rest[1];
_this.top = Math.min(c.y, d.y);
_this.left = Math.min(c.x, d.x);
_this.width = Math.max(Math.max(c.x, d.x) - _this.left, 0);
_this.height = Math.max(Math.max(c.y, d.y) - _this.top, 0);
}
break;
case 4:
{
var c = _rest[0];
var d = _rest[1];
_this.top = c.y;
_this.left = c.x;
_this.width = d.width;
_this.height = d.height;
}
break;
case 5:
{
_this.top = 0;
_this.left = 0;
_this.width = 0;
_this.height = 0;
}
break;
}
return _this;
}
Object.defineProperty(CollisionRect.prototype, "x", {
get: function () {
return this.u;
},
set: function (a) {
this.u = a;
this.q = this.u;
this.r = this.q + this.t;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "y", {
get: function () {
return this.v;
},
set: function (a) {
this.v = a;
this.s = this.v;
this.o = this.s + this.p;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "width", {
get: function () {
return this.t;
},
set: function (a) {
this.t = a;
this.r = this.q + this.t;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "height", {
get: function () {
return this.p;
},
set: function (a) {
this.p = a;
this.o = this.s + this.p;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "top", {
get: function () {
return this.s;
},
set: function (a) {
this.s = a;
this.y = this.s;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "left", {
get: function () {
return this.q;
},
set: function (a) {
this.q = a;
this.x = this.q;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "right", {
get: function () {
return this.r;
},
set: function (a) {
this.r = a;
this.t = this.r - this.q;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "bottom", {
get: function () {
return this.o;
},
set: function (a) {
this.o = a;
this.p = this.o - this.s;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect.prototype, "isEmpty", {
get: function () {
return this.t < 0;
},
enumerable: false,
configurable: true
});
Object.defineProperty(CollisionRect, "empty", {
get: function () {
return new CollisionRect(1, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY);
},
enumerable: false,
configurable: true
});
CollisionRect.prototype.equals = function (a) {
if (CollisionRect.l_op_Equality(a, null)) {
return false;
}
if (a.x == this.x && a.y == this.y && a.width == this.width && a.height == this.height) {
return true;
}
return false;
};
CollisionRect.prototype.f = function (a, b) {
return a >= this.u && a - this.t <= this.u && b >= this.v && b - this.p <= this.v;
};
CollisionRect.prototype.containsLocation = function (a, b) {
return !this.isEmpty && this.f(a, b);
};
CollisionRect.prototype.containsPoint = function (a) {
return this.containsLocation(a.x, a.y);
};
CollisionRect.prototype.containsRect = function (a) {
return !this.isEmpty && !a.isEmpty && (this.u <= a.u && this.v <= a.v && this.u + this.t >= a.u + a.t) && this.v + this.p >= a.v + a.p;
};
CollisionRect.prototype.inflate = function (a, b) {
this.x -= a;
this.y -= b;
this.width += a * 2;
this.height += b * 2;
if (this.t < 0 || this.p < 0) {
this.ah();
}
};
CollisionRect.prototype.ah = function () {
this.top = Number.POSITIVE_INFINITY;
this.left = Number.POSITIVE_INFINITY;
this.width = Number.NEGATIVE_INFINITY;
this.height = Number.NEGATIVE_INFINITY;
};
CollisionRect.prototype.intersectsWith = function (a) {
if (this.isEmpty || a.isEmpty) {
return false;
}
return a.left < this.right && this.left < a.right && a.top < this.bottom && this.top < a.bottom;
};
CollisionRect.prototype.intersect = function (a) {
if (!this.intersectsWith(a)) {
this.ah();
}
else {
var b = Math.max(this.x, a.x);
var c = Math.max(this.y, a.y);
var d = Math.min(this.x + this.width, a.x + a.width) - b;
var e = Math.min(this.y + this.height, a.y + a.height) - c;
if (d < 0) {
d = 0;
}
if (e < 0) {
e = 0;
}
this.t = d;
this.p = e;
this.u = b;
this.v = c;
this.q = this.u;
this.s = this.v;
this.r = this.q + this.t;
this.o = this.s + this.p;
}
};
CollisionRect.prototype.union = function (a) {
if (this.isEmpty) {
this.u = a.x;
this.v = a.y;
this.t = a.width;
this.p = a.height;
this.q = this.u;
this.s = this.v;
this.r = this.q + this.t;
this.o = this.s + this.p;
return;
}
if (!a.isEmpty) {
var b = Math.min(this.x, a.x);
var c = Math.min(this.y, a.y);
var d = this.width;
var e = this.height;
if (a.width == Number.POSITIVE_INFINITY || this.width == Number.POSITIVE_INFINITY) {
d = Number.POSITIVE_INFINITY;
}
else {
var f = Math.max(this.right, a.right);
d = f - b;
}
if (a.height == Number.POSITIVE_INFINITY || this.height == Number.POSITIVE_INFINITY) {
e = Number.POSITIVE_INFINITY;
}
else {
var g = Math.max(this.bottom, a.bottom);
e = g - c;
}
this.u = b;
this.v = c;
this.t = d;
this.p = e;
this.q = this.u;
this.s = this.v;
this.r = this.q + this.t;
this.o = this.s + this.p;
}
};
CollisionRect.prototype.equals1 = function (a) {
if (a == null) {
return _super.prototype.equals.call(this, a);
}
var b = a;
return b.left == this.left && b.top == this.top && b.width == this.width && b.height == this.height;
};
CollisionRect.prototype.getHashCode = function () {
return (this.u) ^ (this.v) ^ (this.t) ^ (this.p);
};
CollisionRect.prototype.copy = function () {
return new CollisionRect(1, this.x, this.y, this.width, this.height);
};
CollisionRect.l_op_Equality = function (a, b) {
if (a == null) {
return b == null;
}
else if (b == null) {
return false;
}
return a.u == b.u && a.v == b.v && a.t == b.t && a.p == b.p;
};
CollisionRect.l_op_Inequality = function (a, b) {
if (a == null) {
return b != null;
}
else if (b == null) {
return true;
}
return a.u != b.u || a.v != b.v || a.t != b.t || a.p != b.p;
};
CollisionRect.$t = markType(CollisionRect, 'CollisionRect');
return CollisionRect;
}(Base));
export { CollisionRect };