igniteui-react-core
Version:
Ignite UI React Core.
95 lines (94 loc) • 3.19 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { Base, markType } from "./type";
import { TriangulationSourcePointRecord } from "./TriangulationSourcePointRecord";
import { Triangle } from "./Triangle";
import { Triangulator } from "./Triangulator";
import { boxArray$1 } from "./array";
/**
* @hidden
*/
export let TriangulationSource = /*@__PURE__*/ (() => {
class TriangulationSource extends Base {
constructor() {
super(...arguments);
this._points = null;
this._triangles = null;
}
static create(a, b, c) {
let d = new TriangulationSource();
let e = new Array(a);
let f;
let g;
let h = new Array(a);
let i = new Array(a);
let j = 0;
let k = 0;
for (let l = 0; l < a; l++) {
f = new TriangulationSourcePointRecord();
g = b(l);
j = g.x;
k = g.y;
f.pointX = j;
f.pointY = k;
f.value = c(l);
e[l] = f;
h[l] = j;
i[l] = k;
}
d.points = e;
let m = new Triangulator(a, boxArray$1(h), boxArray$1(i));
m.x();
d.triangles = m.n();
return d;
}
static loadItf(a) {
a.readBytes(5);
let b = a.readInt32();
let c = a.readInt32();
let d = a.readInt32();
let e = a.readInt32();
a.readBytes(e);
let f = new TriangulationSource();
let g = new Array(b);
let h;
for (let i = 0; i < b; i++) {
h = new TriangulationSourcePointRecord();
h.pointX = a.readDouble();
h.pointY = a.readDouble();
h.value = a.readSingle();
g[i] = h;
}
f.points = g;
let j = new Array(c);
let k;
for (let l = 0; l < c; l++) {
k = new Triangle();
k.v1 = a.readInt32();
k.v2 = a.readInt32();
k.v3 = a.readInt32();
j[l] = k;
}
f.triangles = boxArray$1(j);
return f;
}
get points() {
return this._points;
}
set points(a) {
this._points = a;
}
get triangles() {
return this._triangles;
}
set triangles(a) {
this._triangles = a;
}
}
TriangulationSource.$t = /*@__PURE__*/ markType(TriangulationSource, 'TriangulationSource');
return TriangulationSource;
})();