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igniteui-react-core

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { Base, markType } from "./type"; import { TriangulationSourcePointRecord } from "./TriangulationSourcePointRecord"; import { Triangle } from "./Triangle"; import { Triangulator } from "./Triangulator"; import { boxArray$1 } from "./array"; /** * @hidden */ export let TriangulationSource = /*@__PURE__*/ (() => { class TriangulationSource extends Base { constructor() { super(...arguments); this._points = null; this._triangles = null; } static create(a, b, c) { let d = new TriangulationSource(); let e = new Array(a); let f; let g; let h = new Array(a); let i = new Array(a); let j = 0; let k = 0; for (let l = 0; l < a; l++) { f = new TriangulationSourcePointRecord(); g = b(l); j = g.x; k = g.y; f.pointX = j; f.pointY = k; f.value = c(l); e[l] = f; h[l] = j; i[l] = k; } d.points = e; let m = new Triangulator(a, boxArray$1(h), boxArray$1(i)); m.x(); d.triangles = m.n(); return d; } static loadItf(a) { a.readBytes(5); let b = a.readInt32(); let c = a.readInt32(); let d = a.readInt32(); let e = a.readInt32(); a.readBytes(e); let f = new TriangulationSource(); let g = new Array(b); let h; for (let i = 0; i < b; i++) { h = new TriangulationSourcePointRecord(); h.pointX = a.readDouble(); h.pointY = a.readDouble(); h.value = a.readSingle(); g[i] = h; } f.points = g; let j = new Array(c); let k; for (let l = 0; l < c; l++) { k = new Triangle(); k.v1 = a.readInt32(); k.v2 = a.readInt32(); k.v3 = a.readInt32(); j[l] = k; } f.triangles = boxArray$1(j); return f; } get points() { return this._points; } set points(a) { this._points = a; } get triangles() { return this._triangles; } set triangles(a) { this._triangles = a; } } TriangulationSource.$t = /*@__PURE__*/ markType(TriangulationSource, 'TriangulationSource'); return TriangulationSource; })();