igniteui-react-charts
Version:
Ignite UI React charting components for building rich data visualizations using TypeScript APIs.
325 lines (324 loc) • 10.6 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { __extends } from "tslib";
import { Frame } from "./Frame";
import { Rect } from "igniteui-react-core";
import { List$1 } from "igniteui-react-core";
import { Array_$type, Number_$type, Point_$type, typeCast, markType } from "igniteui-react-core";
/**
* @hidden
*/
var CategoryFrame = /** @class */ /*@__PURE__*/ (function (_super) {
__extends(CategoryFrame, _super);
function CategoryFrame(a) {
var _this = _super.call(this) || this;
_this.ac = null;
_this.h = new List$1(Array_$type, 0);
_this.o = null;
_this.m = new List$1(Number_$type, 0);
_this.n = new List$1(Number_$type, 0);
_this.p = new List$1(Point_$type, 0);
_this.q = new List$1(Number_$type, 0);
_this.s = new List$1(Point_$type, 0);
_this.t = new List$1(Number_$type, 0);
_this.k = new List$1(Point_$type, 0);
_this.l = new List$1(Number_$type, 0);
_this.j = new List$1(Number_$type, 0);
_this.i = new List$1(Number_$type, 0);
_this.r = new List$1(Number_$type, 0);
_this.f = new List$1(List$1.$.specialize(Point_$type), 0);
_this.g = new List$1(List$1.$.specialize(Number_$type), 0);
_this.w = 0;
_this.v = 0;
_this.ad = null;
_this.ac = new Rect(0, 0, 0, 1, 1);
_this.v = a;
_this.z();
return _this;
}
CategoryFrame.prototype.c = function (a, b, c) {
this.z();
var d = typeCast(CategoryFrame.$, b);
var e = typeCast(CategoryFrame.$, c);
var f = d.h.count;
var g = e.h.count;
var h = Math.max(f, g);
var i = Math.max(d.p.count, e.p.count);
var j = Math.max(d.s.count, e.s.count);
var k = Math.max(d.m.count, e.m.count);
var l = Math.max(d.k.count, e.k.count);
var m = d.r.count > 0;
if (m) {
this.aa(this.r, a, d.r, e.r, h);
}
var n = d.q.count > 0;
if (n) {
this.aa(this.q, a, d.q, e.q, i);
}
var o = d.t.count > 0;
if (o) {
this.aa(this.t, a, d.t, e.t, j);
}
var p = d.n.count > 0;
if (p) {
this.aa(this.n, a, d.n, e.n, k);
}
var q = d.l.count > 0;
if (q) {
this.aa(this.l, a, d.l, e.l, l);
}
if (this.h.count < h) {
while (this.h.count < h) {
this.h.add(new Array(this.v));
}
}
if (this.h.count > h) {
this.h.v(h, this.h.count - h);
}
if (m) {
var r = 0;
for (var s = 0; s < Math.min(f, g); ++s) {
var t = this.h._inner[s];
r = a * this.r._inner[s];
r = r > 1 ? 1 : r;
for (var u = 0; u < this.v; ++u) {
t[u] = d.h._inner[s][u] + r * (e.h._inner[s][u] - d.h._inner[s][u]);
}
}
}
else {
for (var v = 0; v < Math.min(f, g); ++v) {
var w = this.h._inner[v];
for (var x = 0; x < this.v; ++x) {
w[x] = d.h._inner[v][x] + a * (e.h._inner[v][x] - d.h._inner[v][x]);
}
}
}
if (f < g) {
var y = new Array(this.v);
for (var z = this.v - 1; z >= 0; --z) {
y[z] = d.h.count > 0 ? d.h._inner[d.h.count - 1][z] : 0;
}
if (m) {
var aa = 0;
for (var ab = f; ab < g; ++ab) {
var ac = this.h._inner[ab];
aa = a * this.r._inner[ab];
aa = aa > 1 ? 1 : aa;
for (var ad = this.v - 1; ad >= 0; --ad) {
ac[ad] = y[ad] + aa * (e.h._inner[ab][ad] - y[ad]);
}
}
}
else {
for (var ae = f; ae < g; ++ae) {
var af = this.h._inner[ae];
for (var ag = this.v - 1; ag >= 0; --ag) {
af[ag] = y[ag] + a * (e.h._inner[ae][ag] - y[ag]);
}
}
}
}
if (f > g) {
var ah = new Array(this.v);
for (var ai = this.v - 1; ai >= 0; --ai) {
ah[ai] = e.h.count > 0 ? e.h._inner[e.h.count - 1][ai] : 0;
}
if (m) {
var aj = 0;
for (var ak = g; ak < f; ++ak) {
var al = this.h._inner[ak];
aj = a * this.r._inner[ak];
aj = aj > 1 ? 1 : aj;
for (var am = this.v - 1; am >= 0; --am) {
al[am] = d.h._inner[ak][am] + aj * (ah[am] - d.h._inner[ak][am]);
}
}
}
else {
for (var an = g; an < f; ++an) {
var ao = this.h._inner[an];
for (var ap = this.v - 1; ap >= 0; --ap) {
ao[ap] = d.h._inner[an][ap] + a * (ah[ap] - d.h._inner[an][ap]);
}
}
}
}
if (n) {
Frame.d(this.p, a, d.p, e.p, this.q);
}
else {
Frame.a(this.p, a, d.p, e.p);
}
if (o) {
Frame.d(this.s, a, d.s, e.s, this.t);
}
else {
Frame.a(this.s, a, d.s, e.s);
}
if (p) {
Frame.d(this.k, a, d.k, e.k, this.n);
}
else {
Frame.a(this.k, a, d.k, e.k);
}
if (q) {
Frame.e(this.j, a, d.j, e.j, this.l);
Frame.e(this.i, a, d.i, e.i, this.l);
}
else {
Frame.b(this.j, a, d.j, e.j);
Frame.b(this.i, a, d.i, e.i);
}
if (d.o != null || e.o != null) {
if (this.o == null) {
this.o = new List$1(Number_$type, 0);
}
if (d.o == null) {
d.o = new List$1(Number_$type, 0);
}
if (e.o == null) {
e.o = new List$1(Number_$type, 0);
}
if (m) {
Frame.e(this.o, a, d.o, e.o, this.r);
Frame.e(this.o, a, d.o, e.o, this.r);
}
else {
Frame.b(this.o, a, d.o, e.o);
Frame.b(this.o, a, d.o, e.o);
}
}
var aq = d.ad;
var ar = e.ad;
if (Rect.l_op_Equality(aq, null)) {
aq = this.ac;
}
if (Rect.l_op_Equality(ar, null)) {
ar = this.ac;
}
var as = aq.left + (ar.left - aq.left) * a;
var at = aq.top + (ar.top - aq.top) * a;
var au = Math.max(0, aq.width + (ar.width - aq.width) * a);
var av = Math.max(0, aq.height + (ar.height - aq.height) * a);
this.ad = new Rect(0, as, at, au, av);
var aw = Math.max(Math.max(d.f.count, e.f.count), this.f.count);
for (var ax = 0; ax < aw; ax++) {
var ay = null;
if (this.f.count <= ax) {
ay = new List$1(Point_$type, 0);
this.f.add(ay);
}
else {
ay = this.f._inner[ax];
}
var az = null;
if (d.f.count <= ax) {
az = new List$1(Point_$type, 0);
d.f.add(az);
}
else {
az = d.f._inner[ax];
}
var a0 = null;
if (e.f.count <= ax) {
a0 = new List$1(Point_$type, 0);
e.f.add(a0);
}
else {
a0 = e.f._inner[ax];
}
var a1 = null;
if (this.g.count <= ax) {
a1 = new List$1(Number_$type, 0);
this.g.add(a1);
}
else {
a1 = this.g._inner[ax];
}
var a2 = null;
if (d.g.count <= ax) {
a2 = new List$1(Number_$type, 0);
d.g.add(a2);
}
else {
a2 = d.g._inner[ax];
}
var a3 = null;
if (e.g.count <= ax) {
a3 = new List$1(Number_$type, 0);
e.g.add(a3);
}
else {
a3 = e.g._inner[ax];
}
var a4 = Math.max(az.count, a0.count);
var a5 = a2.count > 0;
if (a5) {
this.aa(a1, a, a2, a3, a4);
}
if (a5) {
Frame.d(ay, a, az, a0, a1);
}
else {
Frame.a(ay, a, az, a0);
}
}
};
CategoryFrame.prototype.aa = function (a, b, c, d, e) {
if (d.count == 0) {
for (var f = 0; f < c.count; f++) {
d.add(c._inner[f]);
}
}
else {
Frame.b(a, b, c, d);
}
if (a.count < e) {
var g = a.count;
for (var h = 0; h < e - g; h++) {
a.add(1);
}
}
};
CategoryFrame.prototype.y = function () {
this.r.clear();
this.t.clear();
this.q.clear();
this.n.clear();
this.l.clear();
this.g.clear();
};
CategoryFrame.prototype.x = function () {
this.z();
this.y();
this.ad = this.ac;
};
CategoryFrame.prototype.ab = function () {
this.x();
this.h.clear();
this.k.clear();
this.m.clear();
this.p.clear();
this.s.clear();
if (this.o != null) {
this.o.clear();
}
this.f.clear();
};
CategoryFrame.prototype.z = function () {
CategoryFrame.u++;
if (CategoryFrame.u >= (0x7FFFFFFF - 1)) {
CategoryFrame.u = 0;
}
this.w = CategoryFrame.u;
};
CategoryFrame.$t = markType(CategoryFrame, 'CategoryFrame', Frame.$);
CategoryFrame.u = 0;
return CategoryFrame;
}(Frame));
export { CategoryFrame };