igniteui-react-charts
Version:
Ignite UI React charting components for building rich data visualizations using TypeScript APIs.
157 lines (156 loc) • 5.9 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { Frame } from "./Frame";
import { DictInterpolator$3 } from "./DictInterpolator$3";
import { Base, Point_$type, Array_$type, runOn, fromEnum, markType } from "igniteui-react-core";
import { OwnedPoint } from "./OwnedPoint";
import { Dictionary$2 } from "igniteui-react-core";
import { List$1 } from "igniteui-react-core";
import { isNaN_ } from "igniteui-react-core";
/**
* @hidden
*/
export let ScatterFrameBase$1 = /*@__PURE__*/ (() => {
class ScatterFrameBase$1 extends Frame {
constructor($t) {
super();
this.$t = null;
this.f = null;
this.p = null;
this.j = null;
this.g = null;
this.n = null;
this.o = null;
this.h = null;
this.l = null;
this.i = null;
this.k = null;
this.m = null;
this.$t = $t;
this.$type = this.$type.specialize(this.$t);
this.n = new List$1(Point_$type, 0);
this.g = new Dictionary$2(Base.$, OwnedPoint.$, 0);
this.j = new Dictionary$2(Base.$, OwnedPoint.$, 0);
this.o = new List$1(Point_$type, 0);
this.h = new Dictionary$2(Base.$, OwnedPoint.$, 0);
this.l = new Dictionary$2(Base.$, OwnedPoint.$, 0);
this.i = new Dictionary$2(Base.$, Array_$type, 0);
this.k = new Dictionary$2(Base.$, Array_$type, 0);
this.m = new List$1(List$1.$.specialize(Point_$type), 0);
this.p = (a, b, c) => a;
this.f = new DictInterpolator$3(Base.$, OwnedPoint.$, ScatterFrameBase$1.$.specialize(this.$t), runOn(this, this.t), (a) => a.a, (a) => !isNaN_(a.c.x) && !isNaN_(a.c.y), () => new OwnedPoint());
}
c(a, b, c) {
let d = b;
let e = c;
if (d == null || e == null) {
return;
}
this.f.f(this.g, a, d.g, e.g, d, e);
Frame.a(this.n, a, d.n, e.n);
this.f.f(this.j, a, d.j, e.j, d, e);
this.f.f(this.h, a, d.h, e.h, d, e);
this.f.f(this.l, a, d.l, e.l, d, e);
this.q(this.j, a, d, e);
Frame.a(this.o, a, d.o, e.o);
for (let f = 0; f < this.m.count; f++) {
let g = this.m._inner[f];
let h = f > d.m.count - 1 ? new List$1(Point_$type, 0) : d.m._inner[f];
let i = f > e.m.count - 1 ? new List$1(Point_$type, 0) : e.m._inner[f];
Frame.a(g, a, h, i);
}
this.i = e.i;
this.k = e.k;
this.s(a, d, e);
}
s(a, b, c) {
}
q(a, b, c, d) {
for (let e of fromEnum(c.g.values)) {
if (a.containsKey(e.a)) {
continue;
}
let f;
if (!((() => { let g = d.g.tryGetValue(e.a, f); f = g.p1; return g.ret; })()) || (f.b.x == e.b.x && f.b.y == e.b.y)) {
continue;
}
let g = new OwnedPoint();
this.t(g, b, e, f, c, d);
if (isNaN_(g.c.x) || isNaN_(g.c.y)) {
continue;
}
a.addItem(g.a, g);
}
}
r(a, b, c, d) {
if (c != null) {
a.b = { $type: Point_$type, x: c.b.x, y: c.b.y };
}
else if (d != null) {
a.b = { $type: Point_$type, x: d.b.x, y: d.b.y };
}
}
t(a, b, c, d, e, f) {
let g;
let h;
if (c == null) {
if (d != null) {
let i;
if (((() => { let j = e.g.tryGetValue(d.a, i); i = j.p1; return j.ret; })())) {
g = i;
}
else {
g = this.p(d, e, f);
}
}
else {
a.c = { $type: Point_$type, x: NaN, y: NaN };
return;
}
}
else {
g = c;
if (a.a == null) {
a.a = c.a;
}
}
if (d == null) {
if (c != null) {
let j;
if (((() => { let k = f.g.tryGetValue(c.a, j); j = k.p1; return k.ret; })())) {
h = j;
}
else {
a.c = { $type: Point_$type, x: NaN, y: NaN };
return;
}
}
else {
a.c = { $type: Point_$type, x: NaN, y: NaN };
return;
}
}
else {
h = d;
if (a.a == null) {
a.a = d.a;
}
}
this.r(a, b, g, h);
if (isNaN_(g.c.x) || isNaN_(g.c.y)) {
g = h;
}
this.u(a, b, g, h);
}
u(a, b, c, d) {
let e = 1 - b;
a.c = { $type: Point_$type, x: c.c.x * e + d.c.x * b, y: c.c.y * e + d.c.y * b };
}
}
ScatterFrameBase$1.$t = /*@__PURE__*/ markType(ScatterFrameBase$1, 'ScatterFrameBase$1', Frame.$);
return ScatterFrameBase$1;
})();