igniteui-react-charts
Version:
Ignite UI React charting components for building rich data visualizations using TypeScript APIs.
83 lines (81 loc) • 2.37 kB
JavaScript
import { LegendEmptyValuesMode_$type } from "igniteui-react-core";
import { IgrAnchoredRadialSeries } from "./igr-anchored-radial-series";
import { RadialPieSeries } from "./RadialPieSeries";
import { ensureEnum, toPoint, fromRect } from "igniteui-react-core";
/**
* Represents a IgxDataChartComponent radial pie series.
* Compare values across categories by using radial pie slices.
*/
export class IgrRadialPieSeries extends IgrAnchoredRadialSeries {
createImplementation() {
return new RadialPieSeries();
}
/**
* @hidden
*/
get i() {
return this._implementation;
}
constructor(props) {
super(props);
}
/**
* Gets whether the current series shows a pie shape.
*/
get isPie() {
return this.i.fo;
}
/**
* Overridden by derived series classes to indicate when marker-less display is preferred or not.
*/
get isMarkerlessDisplayPreferred() {
return this.i.fm;
}
/**
* Gets or sets the x-radius of the ellipse that is used to round the corners of the column.
*/
get radiusX() {
return this.i.ady;
}
set radiusX(v) {
this.i.ady = +v;
}
/**
* Gets or sets the y-radius of the ellipse that is used to round the corners of the column.
*/
get radiusY() {
return this.i.adz;
}
set radiusY(v) {
this.i.adz = +v;
}
/**
* Gets or sets the property name that contains the legend labels.
*/
get legendLabelMemberPath() {
return this.i.ad3;
}
set legendLabelMemberPath(v) {
this.i.ad3 = v;
}
/**
* Determines display mode for zero values in the legend.
*/
get legendEmptyValuesMode() {
return this.i.adt;
}
set legendEmptyValuesMode(v) {
this.i.adt = ensureEnum(LegendEmptyValuesMode_$type, v);
}
/**
* For a category plotted series, returns the current width of the items within the categories. This only returns a value if the items have some form of width (e.g. columns, bars, etc.) otherwise 0 is returned.
*/
getItemSpan() {
let iv = this.i.ix();
return (iv);
}
getSeriesValueBoundingBox(world) {
let iv = this.i.ws(toPoint(world));
return fromRect(iv);
}
}