igniteui-angular
Version:
Ignite UI for Angular is a dependency-free Angular toolkit for building modern web apps
200 lines (186 loc) • 13 kB
TypeScript
import * as _angular_animations from '@angular/animations';
import { AnimationReferenceMetadata } from '@angular/animations';
interface IAnimationParams {
delay: string;
duration: string;
easing: any;
startOpacity?: number;
endOpacity?: number;
startAngle?: number;
endAngle?: number;
startDistance?: string;
endDistance?: string;
fromPosition?: string;
toPosition?: string;
fromScale?: number;
midScale?: number;
toScale?: number;
xPos?: string;
yPos?: string;
direction?: string;
rotateX?: number;
rotateY?: number;
rotateZ?: number;
startHeight?: string;
endHeight?: string;
startPadding?: string;
endPadding?: string;
}
declare class AnimationUtil {
private static _instance;
private oppositeAnimation;
private horizontalAnimations;
private verticalAnimations;
private constructor();
static instance(): AnimationUtil;
reverseAnimationResolver(animation: AnimationReferenceMetadata): AnimationReferenceMetadata;
isHorizontalAnimation(animation: AnimationReferenceMetadata): boolean;
isVerticalAnimation(animation: AnimationReferenceMetadata): boolean;
}
declare const enum EaseIn {
Quad = "cubic-bezier(0.550, 0.085, 0.680, 0.530)",
Cubic = "cubic-bezier(0.550, 0.055, 0.675, 0.190)",
Quart = "cubic-bezier(0.895, 0.030, 0.685, 0.220)",
Quint = "cubic-bezier(0.755, 0.050, 0.855, 0.060)",
Sine = "cubic-bezier(0.470, 0.000, 0.745, 0.715)",
Expo = "cubic-bezier(0.950, 0.050, 0.795, 0.035)",
Circ = "cubic-bezier(0.600, 0.040, 0.980, 0.335)",
Back = "cubic-bezier(0.600, -0.280, 0.735, 0.045)"
}
declare const enum EaseOut {
Quad = "cubic-bezier(0.250, 0.460, 0.450, 0.940)",
Cubic = "cubic-bezier(0.215, 0.610, 0.355, 1.000)",
Quart = "cubic-bezier(0.165, 0.840, 0.440, 1.000)",
Quint = "cubic-bezier(0.230, 1.000, 0.320, 1.000)",
Sine = "cubic-bezier(0.390, 0.575, 0.565, 1.000)",
Expo = "cubic-bezier(0.190, 1.000, 0.220, 1.000)",
Circ = "cubic-bezier(0.075, 0.820, 0.165, 1.000)",
Back = "cubic-bezier(0.175, 0.885, 0.320, 1.275)"
}
declare const enum EaseInOut {
Quad = "cubic-bezier(0.455, 0.030, 0.515, 0.955)",
Cubic = "cubic-bezier(0.645, 0.045, 0.355, 1.000)",
Quart = "cubic-bezier(0.770, 0.000, 0.175, 1.000)",
Quint = "cubic-bezier(0.860, 0.000, 0.070, 1.000)",
Sine = "cubic-bezier(0.445, 0.050, 0.550, 0.950)",
Expo = "cubic-bezier(1.000, 0.000, 0.000, 1.000)",
Circ = "cubic-bezier(0.785, 0.135, 0.150, 0.860)",
Back = "cubic-bezier(0.680, -0.550, 0.265, 1.550)"
}
declare const fadeIn: _angular_animations.AnimationReferenceMetadata;
declare const fadeOut: _angular_animations.AnimationReferenceMetadata;
declare const flipTop: _angular_animations.AnimationReferenceMetadata;
declare const flipBottom: _angular_animations.AnimationReferenceMetadata;
declare const flipLeft: _angular_animations.AnimationReferenceMetadata;
declare const flipRight: _angular_animations.AnimationReferenceMetadata;
declare const flipHorFwd: _angular_animations.AnimationReferenceMetadata;
declare const flipHorBck: _angular_animations.AnimationReferenceMetadata;
declare const flipVerFwd: _angular_animations.AnimationReferenceMetadata;
declare const flipVerBck: _angular_animations.AnimationReferenceMetadata;
declare const rotateInCenter: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutCenter: _angular_animations.AnimationReferenceMetadata;
declare const rotateInTop: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutTop: _angular_animations.AnimationReferenceMetadata;
declare const rotateInRight: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutRight: _angular_animations.AnimationReferenceMetadata;
declare const rotateInBottom: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutBottom: _angular_animations.AnimationReferenceMetadata;
declare const rotateInLeft: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutLeft: _angular_animations.AnimationReferenceMetadata;
declare const rotateInTr: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutTr: _angular_animations.AnimationReferenceMetadata;
declare const rotateInBr: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutBr: _angular_animations.AnimationReferenceMetadata;
declare const rotateInBl: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutBl: _angular_animations.AnimationReferenceMetadata;
declare const rotateInTl: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutTl: _angular_animations.AnimationReferenceMetadata;
declare const rotateInDiagonal1: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutDiagonal1: _angular_animations.AnimationReferenceMetadata;
declare const rotateInDiagonal2: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutDiagonal2: _angular_animations.AnimationReferenceMetadata;
declare const rotateInHor: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutHor: _angular_animations.AnimationReferenceMetadata;
declare const rotateInVer: _angular_animations.AnimationReferenceMetadata;
declare const rotateOutVer: _angular_animations.AnimationReferenceMetadata;
declare const shakeHor: _angular_animations.AnimationReferenceMetadata;
declare const shakeVer: _angular_animations.AnimationReferenceMetadata;
declare const shakeTop: _angular_animations.AnimationReferenceMetadata;
declare const shakeBottom: _angular_animations.AnimationReferenceMetadata;
declare const shakeRight: _angular_animations.AnimationReferenceMetadata;
declare const shakeLeft: _angular_animations.AnimationReferenceMetadata;
declare const shakeCenter: _angular_animations.AnimationReferenceMetadata;
declare const shakeTr: _angular_animations.AnimationReferenceMetadata;
declare const shakeBr: _angular_animations.AnimationReferenceMetadata;
declare const shakeBl: _angular_animations.AnimationReferenceMetadata;
declare const shakeTl: _angular_animations.AnimationReferenceMetadata;
declare const pulsateFwd: _angular_animations.AnimationReferenceMetadata;
declare const pulsateBck: _angular_animations.AnimationReferenceMetadata;
declare const heartbeat: _angular_animations.AnimationReferenceMetadata;
declare const blink: _angular_animations.AnimationReferenceMetadata;
declare const scaleInCenter: _angular_animations.AnimationReferenceMetadata;
declare const scaleInBl: _angular_animations.AnimationReferenceMetadata;
declare const scaleInVerCenter: _angular_animations.AnimationReferenceMetadata;
declare const scaleInTop: _angular_animations.AnimationReferenceMetadata;
declare const scaleInLeft: _angular_animations.AnimationReferenceMetadata;
declare const scaleInVerTop: _angular_animations.AnimationReferenceMetadata;
declare const scaleInTr: _angular_animations.AnimationReferenceMetadata;
declare const scaleInTl: _angular_animations.AnimationReferenceMetadata;
declare const scaleInVerBottom: _angular_animations.AnimationReferenceMetadata;
declare const scaleInRight: _angular_animations.AnimationReferenceMetadata;
declare const scaleInHorCenter: _angular_animations.AnimationReferenceMetadata;
declare const scaleInBr: _angular_animations.AnimationReferenceMetadata;
declare const scaleInHorLeft: _angular_animations.AnimationReferenceMetadata;
declare const scaleInBottom: _angular_animations.AnimationReferenceMetadata;
declare const scaleInHorRight: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutCenter: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutBl: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutBr: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutVerCenter: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutVerTop: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutVerBottom: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutTop: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutLeft: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutTr: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutTl: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutRight: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutBottom: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutHorCenter: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutHorLeft: _angular_animations.AnimationReferenceMetadata;
declare const scaleOutHorRight: _angular_animations.AnimationReferenceMetadata;
declare const slideInTop: _angular_animations.AnimationReferenceMetadata;
declare const slideInLeft: _angular_animations.AnimationReferenceMetadata;
declare const slideInRight: _angular_animations.AnimationReferenceMetadata;
declare const slideInBottom: _angular_animations.AnimationReferenceMetadata;
declare const slideInTr: _angular_animations.AnimationReferenceMetadata;
declare const slideInTl: _angular_animations.AnimationReferenceMetadata;
declare const slideInBr: _angular_animations.AnimationReferenceMetadata;
declare const slideInBl: _angular_animations.AnimationReferenceMetadata;
declare const slideOutTop: _angular_animations.AnimationReferenceMetadata;
declare const slideOutRight: _angular_animations.AnimationReferenceMetadata;
declare const slideOutBottom: _angular_animations.AnimationReferenceMetadata;
declare const slideOutLeft: _angular_animations.AnimationReferenceMetadata;
declare const slideOutTr: _angular_animations.AnimationReferenceMetadata;
declare const slideOutBr: _angular_animations.AnimationReferenceMetadata;
declare const slideOutBl: _angular_animations.AnimationReferenceMetadata;
declare const slideOutTl: _angular_animations.AnimationReferenceMetadata;
declare const swingInTopFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingInRightFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingInBottomFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingInLeftFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingInTopBck: _angular_animations.AnimationReferenceMetadata;
declare const swingInRightBck: _angular_animations.AnimationReferenceMetadata;
declare const swingInBottomBck: _angular_animations.AnimationReferenceMetadata;
declare const swingInLeftBck: _angular_animations.AnimationReferenceMetadata;
declare const swingOutTopFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingOutRightFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingOutBottomFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingOutLefttFwd: _angular_animations.AnimationReferenceMetadata;
declare const swingOutTopBck: _angular_animations.AnimationReferenceMetadata;
declare const swingOutRightBck: _angular_animations.AnimationReferenceMetadata;
declare const swingOutBottomBck: _angular_animations.AnimationReferenceMetadata;
declare const swingOutLeftBck: _angular_animations.AnimationReferenceMetadata;
declare const growVerIn: _angular_animations.AnimationReferenceMetadata;
declare const growVerOut: _angular_animations.AnimationReferenceMetadata;
export { AnimationUtil, EaseIn, EaseInOut, EaseOut, blink, fadeIn, fadeOut, flipBottom, flipHorBck, flipHorFwd, flipLeft, flipRight, flipTop, flipVerBck, flipVerFwd, growVerIn, growVerOut, heartbeat, pulsateBck, pulsateFwd, rotateInBl, rotateInBottom, rotateInBr, rotateInCenter, rotateInDiagonal1, rotateInDiagonal2, rotateInHor, rotateInLeft, rotateInRight, rotateInTl, rotateInTop, rotateInTr, rotateInVer, rotateOutBl, rotateOutBottom, rotateOutBr, rotateOutCenter, rotateOutDiagonal1, rotateOutDiagonal2, rotateOutHor, rotateOutLeft, rotateOutRight, rotateOutTl, rotateOutTop, rotateOutTr, rotateOutVer, scaleInBl, scaleInBottom, scaleInBr, scaleInCenter, scaleInHorCenter, scaleInHorLeft, scaleInHorRight, scaleInLeft, scaleInRight, scaleInTl, scaleInTop, scaleInTr, scaleInVerBottom, scaleInVerCenter, scaleInVerTop, scaleOutBl, scaleOutBottom, scaleOutBr, scaleOutCenter, scaleOutHorCenter, scaleOutHorLeft, scaleOutHorRight, scaleOutLeft, scaleOutRight, scaleOutTl, scaleOutTop, scaleOutTr, scaleOutVerBottom, scaleOutVerCenter, scaleOutVerTop, shakeBl, shakeBottom, shakeBr, shakeCenter, shakeHor, shakeLeft, shakeRight, shakeTl, shakeTop, shakeTr, shakeVer, slideInBl, slideInBottom, slideInBr, slideInLeft, slideInRight, slideInTl, slideInTop, slideInTr, slideOutBl, slideOutBottom, slideOutBr, slideOutLeft, slideOutRight, slideOutTl, slideOutTop, slideOutTr, swingInBottomBck, swingInBottomFwd, swingInLeftBck, swingInLeftFwd, swingInRightBck, swingInRightFwd, swingInTopBck, swingInTopFwd, swingOutBottomBck, swingOutBottomFwd, swingOutLeftBck, swingOutLefttFwd, swingOutRightBck, swingOutRightFwd, swingOutTopBck, swingOutTopFwd };
export type { IAnimationParams };