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igniteui-angular-gauges

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Ignite UI Angular gauge components.

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { Base, Point_$type, markType } from "igniteui-angular-core"; import { GeometryUtil } from "igniteui-angular-core"; import { isNaN_ } from "igniteui-angular-core"; /** * @hidden */ export let RadialGaugeNeedlePreparer = /*@__PURE__*/ (() => { class RadialGaugeNeedlePreparer extends Base { constructor() { super(...arguments); this.b = null; } e(a) { let b = this.b; a.aj = b.t; a.ak = b.u; a.ah = b.r; a.ai = b.s; a.ae = b.o; a.aa = b.h; switch (b.b) { case 0: this.i(a); break; case 1: this.j(a); break; case 2: this.n(a); break; case 4: this.l(a); break; case 5: this.k(a); break; case 3: this.g(a); break; case 7: this.h(a); break; case 8: this.m(a); break; case 6: this.o(a); break; } switch (b.c) { case 3: this.d(a, true, false); break; case 5: this.d(a, false, false); break; case 4: this.d(a, true, true); break; case 6: this.d(a, false, true); break; } } d(a, b, c) { let d = this.a(); let e = d.i; let f = d.g; let g = d.f; let h = a.m; if (b) { h = a.i; } let i = h.f; h.b = true; h.c = true; h.d = false; h.h = e; i.add({ $type: Point_$type, x: 0 + e, y: 0 }); i.add({ $type: Point_$type, x: 0 - e, y: 0 }); h = a.p; if (b) { h = a.l; } i = h.f; h.b = true; h.c = true; h.d = true; h.h = e; i.add({ $type: Point_$type, x: 0 - e, y: 0 }); i.add({ $type: Point_$type, x: 0 + e, y: 0 }); if (c) { h = a.n; if (b) { h = a.j; } i = h.f; h.b = true; h.c = false; h.d = false; h.h = g; i.add({ $type: Point_$type, x: 0 + g, y: 0 }); i.add({ $type: Point_$type, x: 0 - g, y: 0 }); h = a.o; if (b) { h = a.k; } i = h.f; h.b = true; h.c = false; h.d = true; h.h = g; i.add({ $type: Point_$type, x: 0 - g, y: 0 }); i.add({ $type: Point_$type, x: 0 + g, y: 0 }); } } o(a) { this.f(a, false, true, false, true); } m(a) { this.f(a, false, false, true, true); } l(a) { this.f(a, false, false, true, false); } n(a) { this.f(a, false, true, false, false); } h(a) { this.f(a, false, false, false, true); } c(a, b, c, d, e) { let f = 0; if (c == a) { f = 0; } else { f = (e - a) / (c - a); } let g = b + (d - b) * f; return g; } f(a, b, c, d, e) { this.p(a); let f = this.a(); a.ad = f.m; a.ac = f.k; a.af = 0; if (!isNaN_(f.l)) { a.af = Math.max(a.af, f.l); } if (!isNaN_(f.i)) { a.af = Math.max(a.af, f.i); } if (!isNaN_(f.q)) { a.af = Math.max(a.af, f.q); } if (!isNaN_(f.e)) { a.af = Math.max(a.af, f.e); } if (c) { f.p = f.k; f.q = 0; } if (d) { f.p = f.k; f.q = f.l; } if (b) { let g = Math.max(f.n, f.l); f.n = g; f.l = g; f.p = f.k; f.q = f.l; } if (isNaN_(f.p)) { f.p = f.k; } let h = f.c == 1 || f.c == 2; let i = f.n; let j = f.l; if (!d && !b) { j = 0; } let k = f.q; let l = f.i; let m = f.m; let n = f.k; let o = f.d; let p = f.p; let q = f.e; let r = true; let s = true; if (isNaN_(p)) { r = false; p = n; } if (isNaN_(o)) { s = false; o = m; } let t = f.f; let u = f.g; let v = 0; let w = u; let x = u; let y = this.c(m, i, p, k, u); let z = y; let aa = f.c == 2; if (h) { let ab = GeometryUtil.r({ $type: Point_$type, x: m, y: i }, { $type: Point_$type, x: p, y: k }, { $type: Point_$type, x: 0, y: 0 }, l); if (isNaN_(ab.c.x) || isNaN_(ab.c.y) || isNaN_(ab.d.x) || isNaN_(ab.d.y)) { h = false; } else { let ac = ab.c; let ad = ab.d; w = ac.x; x = ad.x; y = ac.y; z = ad.y; if (w > x) { let ae = w; w = x; x = ae; ae = y; y = z; z = ae; } } } if (aa) { let af = GeometryUtil.r({ $type: Point_$type, x: m, y: i }, { $type: Point_$type, x: p, y: k }, { $type: Point_$type, x: 0, y: 0 }, t); if ((isNaN_(af.c.x) || isNaN_(af.c.y) || isNaN_(af.d.x) || isNaN_(af.d.y)) || h) { aa = true; } else { aa = false; } } if (m > x || n < w) { h = false; w = m; x = m; } let ag = false; let ah = false; if (h && m >= w) { ag = true; } if (h && n <= x) { ah = true; } if (isNaN_(o) || o > w) { o = w; } if (p < x) { p = x; } let ai = e; let aj = l; let ak = l; if (o + q > w) { ai = false; } let al = o; let am = i; let an = o; let ao = i; let ap = w; let aq = x; let ar = y; let as = z; let at = w; let au = x; let av = y; let aw = z; if (ai) { let ax = GeometryUtil.r({ $type: Point_$type, x: m, y: i }, { $type: Point_$type, x: p, y: k }, { $type: Point_$type, x: o, y: 0 }, q); if ((!isNaN_(ax.c.x) && !isNaN_(ax.c.y) && !isNaN_(ax.d.x) && !isNaN_(ax.d.y))) { ai = true; al = ax.c.x; am = ax.c.y; an = ax.d.x; ao = ax.d.y; if (al > an) { let ay = al; al = an; an = ay; ay = am; am = ao; ao = ay; } } else { ai = false; } } if (ag) { ai = false; } if (ai && m >= al) { ag = true; aj = q; ap = al; ar = am; aq = an; as = ao; } if (ai && n <= an) { ah = true; ak = q; ak = q; at = al; av = am; au = an; aw = ao; } let az = m; let a0 = a.a; let a1 = a0.f; let a2 = i; if (ag) { az = ap; a0.b = true; a0.d = false; a0.c = false; a0.h = aj; o = ap; m = ap; a2 = ar; i = ar; h = false; } if (ah) { p = au; n = au; h = false; } let a3 = ag || ah || h; a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.d; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: a2 }); az = al; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.b; a1 = a0.f; if (ai) { a0.b = true; a0.d = false; a0.c = false; a0.h = q; } a1.add({ $type: Point_$type, x: az, y: a2 }); az = an; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.t; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: a2 }); az = w; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.e; a1 = a0.f; if (a3) { a0.b = true; a0.d = false; a0.c = false; a0.h = l; } a1.add({ $type: Point_$type, x: az, y: a2 }); az = x; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.f; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: a2 }); az = p; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.x; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: a2 }); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.v; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: a2 }); az = n; a2 = this.c(p, k, n, j, az); a1.add({ $type: Point_$type, x: az, y: a2 }); a0 = a.w; a1 = a0.f; if (ah) { az = au; a0.b = true; a0.d = false; a0.c = false; a0.h = ak; } a1.add({ $type: Point_$type, x: az, y: a2 }); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.z; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); az = p; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.y; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.u; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); az = x; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.h; a1 = a0.f; if (a3) { a0.b = true; a0.d = false; a0.c = false; a0.h = l; } a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); az = w; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.g; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); az = an; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.c; a1 = a0.f; if (ai) { a0.b = true; a0.d = false; a0.c = false; a0.h = q; } a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); az = al; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.s; a1 = a0.f; a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); az = m; a2 = this.c(m, i, p, k, az); a1.add({ $type: Point_$type, x: az, y: -1 * a2 }); a0 = a.q; a1 = a0.f; if (aa && a3) { a0.b = true; a0.c = true; a0.d = false; a0.h = t; a1.add({ $type: Point_$type, x: 0 + t, y: 0 }); a1.add({ $type: Point_$type, x: 0 - t, y: 0 }); } a0 = a.r; a1 = a0.f; if (aa && a3) { a0.b = true; a0.c = true; a0.d = true; a0.h = t; a1.add({ $type: Point_$type, x: 0 - t, y: 0 }); a1.add({ $type: Point_$type, x: 0 + t, y: 0 }); } } g(a) { this.f(a, false, false, false, false); } k(a) { this.f(a, true, false, false, true); } a() { let a = this.b; let b = this.b.a(); let c = 0; let d = 0.48; let e = NaN; let f = NaN; let g = 0.15; let h = 0.1; let i = 0.1; let j = 0.1; let k = 0.14; let l = 0.06; switch (a.b) { case 3: f = 0.4; break; case 4: h = 0.06; i = 0.02; break; case 7: f = 0.4; c = -0.3; e = -0.2; k = 0.14; break; case 5: c = -0.3; e = -0.2; k = 0.14; break; case 8: i = 0.06; c = -0.3; e = -0.2; k = 0.14; break; case 6: c = -0.3; e = -0.2; k = 0.14; break; } let m = a.m; let n = a.k; let o = a.c == 1 || a.c == 2; if (isNaN_(m)) { m = c; } if (isNaN_(n)) { n = d; } let p = Math.min(m, n); let q = Math.max(m, n); m = p; n = q; let r = a.n; if (isNaN_(r)) { r = h; } let s = a.l; if (isNaN_(s)) { s = i; } let t = a.i; let u = a.f; if (isNaN_(t)) { t = g; } if (isNaN_(u)) { u = j; } let v = Math.max(t, u); let w = Math.min(t, u); t = v; u = w; let x = a.d; if (isNaN_(x)) { x = e; } if (!isNaN_(x)) { if (x < m) { x = NaN; } if (x > 0 && m <= 0) { x = NaN; } if (x > n) { x = n; } } let y = a.p; if (isNaN_(y)) { y = f; } if (!isNaN_(y)) { if (y > n) { y = NaN; } if (y < 0 && n >= 0) { y = NaN; } if (y < m) { y = m; } } let z = 0; if (m > 0) { z = m; } if (n < 0) { z = m; } if (t <= 0) { t = 0; } let aa = a.e; let ab = a.q; if (isNaN_(aa)) { aa = k; } if (isNaN_(ab)) { ab = l; } b.i = t / 2; b.f = u / 2; b.d = x; b.p = y; b.m = m; b.k = n; b.g = z; b.n = r / 2; b.l = s / 2; b.q = ab / 2; b.e = aa / 2; return b; } j(a) { this.f(a, true, false, false, false); } p(a) { a.a.k(); a.d.k(); a.b.k(); a.t.k(); a.e.k(); a.f.k(); a.x.k(); a.v.k(); a.w.k(); a.z.k(); a.y.k(); a.u.k(); a.h.k(); a.g.k(); a.c.k(); a.s.k(); a.q.k(); a.r.k(); a.i.k(); a.l.k(); a.m.k(); a.p.k(); a.j.k(); a.k.k(); a.n.k(); a.o.k(); } i(a) { this.p(a); let b = 0; let c = 0; let d = 0; let e = 0; let f = 0; let g = 0; let h = 0; let i = a.a; let j = i.f; j.add({ $type: Point_$type, x: b, y: h }); j.add({ $type: Point_$type, x: b, y: g }); i = a.d; j = i.f; j.add({ $type: Point_$type, x: b, y: g }); j.add({ $type: Point_$type, x: d, y: g }); i = a.b; j = i.f; j.add({ $type: Point_$type, x: d, y: g }); j.add({ $type: Point_$type, x: d, y: g }); let k = f; let l = f; i = a.t; j = i.f; j.add({ $type: Point_$type, x: d, y: g }); j.add({ $type: Point_$type, x: k, y: g }); i = a.e; j = i.f; j.add({ $type: Point_$type, x: k, y: g }); j.add({ $type: Point_$type, x: l, y: g }); i = a.f; j = i.f; j.add({ $type: Point_$type, x: l, y: g }); j.add({ $type: Point_$type, x: e, y: g }); i = a.x; j = i.f; j.add({ $type: Point_$type, x: e, y: g }); j.add({ $type: Point_$type, x: e, y: g }); i = a.v; j = i.f; j.add({ $type: Point_$type, x: e, y: g }); j.add({ $type: Point_$type, x: c, y: g }); i = a.w; j = i.f; j.add({ $type: Point_$type, x: c, y: g }); j.add({ $type: Point_$type, x: c, y: h }); i = a.z; j = i.f; j.add({ $type: Point_$type, x: c, y: h }); j.add({ $type: Point_$type, x: e, y: h }); i = a.y; j = i.f; j.add({ $type: Point_$type, x: e, y: h }); j.add({ $type: Point_$type, x: e, y: h }); i = a.u; j = i.f; j.add({ $type: Point_$type, x: e, y: h }); j.add({ $type: Point_$type, x: l, y: h }); i = a.h; j = i.f; j.add({ $type: Point_$type, x: l, y: h }); j.add({ $type: Point_$type, x: k, y: h }); i = a.g; j = i.f; j.add({ $type: Point_$type, x: k, y: h }); j.add({ $type: Point_$type, x: d, y: h }); i = a.c; j = i.f; j.add({ $type: Point_$type, x: d, y: h }); j.add({ $type: Point_$type, x: d, y: h }); i = a.s; j = i.f; j.add({ $type: Point_$type, x: d, y: h }); j.add({ $type: Point_$type, x: b, y: h }); } } RadialGaugeNeedlePreparer.$t = markType(RadialGaugeNeedlePreparer, 'RadialGaugeNeedlePreparer'); return RadialGaugeNeedlePreparer; })();