igniteui-angular-core
Version:
Ignite UI Angular Core logic used in multiple UI components.
208 lines (207 loc) • 5.45 kB
TypeScript
import { Base, Type } from "./type";
import { IExecutionContext } from "./IExecutionContext";
import { ITickProvider } from "./ITickProvider";
import { KeyFrameAnimationPlayState } from "./KeyFrameAnimationPlayState";
import { Task } from "./Task";
import { AnimationKeyFrameEffectTargetType } from "./AnimationKeyFrameEffectTargetType";
import { IDependentRenderer } from "./IDependentRenderer";
import { AnimationKeyFrame } from "./AnimationKeyFrame";
import { UIElementPropertyId } from "./UIElementPropertyId";
import { UIElementPropertyAccessor } from "./UIElementPropertyAccessor";
import { AnimationKeyFrameEffectTiming } from "./AnimationKeyFrameEffectTiming";
import { AnimationKeyFrameProperty } from "./AnimationKeyFrameProperty";
/**
* @hidden
*/
export declare class KeyFrameAnimationTimeline extends Base {
static $t: Type;
private c;
private a;
private h;
private g;
private f;
private e;
private k;
private d;
private i;
get b(): IExecutionContext;
get j(): number;
constructor(a: ITickProvider, b: IExecutionContext);
m(a: IKeyFrameAnimation): void;
o(a: IKeyFrameAnimation): void;
private p;
private l;
private n;
private q;
}
/**
* @hidden
*/
export interface IKeyFrameAnimation {
currentTime: number;
effect: AnimationKeyFrameEffect;
readonly finished: Task;
readonly ready: Task;
id: string;
readonly playState: KeyFrameAnimationPlayState;
playbackRate: number;
startTime: number;
commitStyles(): void;
onFinished: () => void;
onCanceled: () => void;
cancel(): void;
finish(): void;
pause(): void;
play(): void;
reverse(): void;
updatePlaybackRate(a: number): void;
}
/**
* @hidden
*/
export declare let IKeyFrameAnimation_$type: Type;
/**
* @hidden
*/
export declare class KeyFrameAnimationDirect extends Base implements IKeyFrameAnimation {
static $t: Type;
private a;
get effect(): AnimationKeyFrameEffect;
set effect(a: AnimationKeyFrameEffect);
private m;
private d;
get l(): boolean;
get currentTime(): number;
set currentTime(a: number);
private p;
private i;
private as;
private x;
private aa;
private ad;
private ah;
private al;
private an;
private k;
private ar;
get finished(): Task;
get ready(): Task;
private u;
get id(): string;
set id(a: string);
private get r();
get playState(): KeyFrameAnimationPlayState;
private n;
private g;
private o;
get s(): number;
get playbackRate(): number;
set playbackRate(a: number);
private q;
private j;
get startTime(): number;
set startTime(a: number);
private b;
get c(): KeyFrameAnimationTimeline;
onFinished: () => void;
onCanceled: () => void;
private static t;
constructor(a: AnimationKeyFrameEffect, b: KeyFrameAnimationTimeline);
cancel(): void;
private ai;
private aj;
private ag;
private ak;
finish(): void;
pause(): void;
private ae;
private y;
private ao;
play(): void;
private h;
private f;
private e;
private w;
private v;
private af;
private am;
private ab;
private ac;
private ap;
reverse(): void;
updatePlaybackRate(a: number): void;
private z;
commitStyles(): void;
aq(): void;
}
/**
* @hidden
*/
export declare class AnimationKeyFrameEffect extends Base {
static $t: Type;
r: KeyFrameAnimationDirect;
private get an();
get as(): number;
private a8;
private a0;
constructor(a: number, b: any, c: AnimationKeyFrameEffectTargetType, d: IDependentRenderer, e: AnimationKeyFrameEffectTiming);
constructor(a: number, b: any, c: AnimationKeyFrameEffectTargetType, d: IDependentRenderer, e: AnimationKeyFrameEffectTiming, f: AnimationKeyFrame[]);
constructor(a: number, ..._rest: any[]);
protected get k(): number[];
private e;
l(a: AnimationKeyFrame): AnimationKeyFrameEffect;
m(...a: AnimationKeyFrameProperty[]): AnimationKeyFrameEffect;
n(a: number, ...b: AnimationKeyFrameProperty[]): AnimationKeyFrameEffect;
private get au();
private get ac();
private get ap();
private get am();
private get w();
private get s();
private get ao();
private get y();
private get ad();
private get av();
private get ae();
private get aw();
private get z();
private get aq();
private get aa();
private get ar();
private x;
private get af();
private get ay();
private get at();
private get ab();
private ax;
a7(): void;
private a5;
private a1;
private a3;
private a9;
private a2;
a4: any;
o: AnimationKeyFrameEffectTargetType;
q: IDependentRenderer;
private ag;
private c;
private al;
private ah;
private az;
private t;
private ai;
private aj;
private v;
private ak;
private u;
private d;
private a;
private b;
get h(): AnimationKeyFrame[];
get f(): UIElementPropertyId[];
get g(): UIElementPropertyAccessor[];
private j;
private i;
a6(): void;
p: AnimationKeyFrameEffectTiming;
}