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igniteui-angular-core

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Ignite UI Angular Core logic used in multiple UI components.

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import { Base, Type } from "./type"; import { IExecutionContext } from "./IExecutionContext"; import { ITickProvider } from "./ITickProvider"; import { KeyFrameAnimationPlayState } from "./KeyFrameAnimationPlayState"; import { Task } from "./Task"; import { AnimationKeyFrameEffectTargetType } from "./AnimationKeyFrameEffectTargetType"; import { IDependentRenderer } from "./IDependentRenderer"; import { AnimationKeyFrame } from "./AnimationKeyFrame"; import { UIElementPropertyId } from "./UIElementPropertyId"; import { UIElementPropertyAccessor } from "./UIElementPropertyAccessor"; import { AnimationKeyFrameEffectTiming } from "./AnimationKeyFrameEffectTiming"; import { AnimationKeyFrameProperty } from "./AnimationKeyFrameProperty"; /** * @hidden */ export declare class KeyFrameAnimationTimeline extends Base { static $t: Type; private c; private a; private h; private g; private f; private e; private k; private d; private i; get b(): IExecutionContext; get j(): number; constructor(a: ITickProvider, b: IExecutionContext); m(a: IKeyFrameAnimation): void; o(a: IKeyFrameAnimation): void; private p; private l; private n; private q; } /** * @hidden */ export interface IKeyFrameAnimation { currentTime: number; effect: AnimationKeyFrameEffect; readonly finished: Task; readonly ready: Task; id: string; readonly playState: KeyFrameAnimationPlayState; playbackRate: number; startTime: number; commitStyles(): void; onFinished: () => void; onCanceled: () => void; cancel(): void; finish(): void; pause(): void; play(): void; reverse(): void; updatePlaybackRate(a: number): void; } /** * @hidden */ export declare let IKeyFrameAnimation_$type: Type; /** * @hidden */ export declare class KeyFrameAnimationDirect extends Base implements IKeyFrameAnimation { static $t: Type; private a; get effect(): AnimationKeyFrameEffect; set effect(a: AnimationKeyFrameEffect); private m; private d; get l(): boolean; get currentTime(): number; set currentTime(a: number); private p; private i; private as; private x; private aa; private ad; private ah; private al; private an; private k; private ar; get finished(): Task; get ready(): Task; private u; get id(): string; set id(a: string); private get r(); get playState(): KeyFrameAnimationPlayState; private n; private g; private o; get s(): number; get playbackRate(): number; set playbackRate(a: number); private q; private j; get startTime(): number; set startTime(a: number); private b; get c(): KeyFrameAnimationTimeline; onFinished: () => void; onCanceled: () => void; private static t; constructor(a: AnimationKeyFrameEffect, b: KeyFrameAnimationTimeline); cancel(): void; private ai; private aj; private ag; private ak; finish(): void; pause(): void; private ae; private y; private ao; play(): void; private h; private f; private e; private w; private v; private af; private am; private ab; private ac; private ap; reverse(): void; updatePlaybackRate(a: number): void; private z; commitStyles(): void; aq(): void; } /** * @hidden */ export declare class AnimationKeyFrameEffect extends Base { static $t: Type; r: KeyFrameAnimationDirect; private get an(); get as(): number; private a8; private a0; constructor(a: number, b: any, c: AnimationKeyFrameEffectTargetType, d: IDependentRenderer, e: AnimationKeyFrameEffectTiming); constructor(a: number, b: any, c: AnimationKeyFrameEffectTargetType, d: IDependentRenderer, e: AnimationKeyFrameEffectTiming, f: AnimationKeyFrame[]); constructor(a: number, ..._rest: any[]); protected get k(): number[]; private e; l(a: AnimationKeyFrame): AnimationKeyFrameEffect; m(...a: AnimationKeyFrameProperty[]): AnimationKeyFrameEffect; n(a: number, ...b: AnimationKeyFrameProperty[]): AnimationKeyFrameEffect; private get au(); private get ac(); private get ap(); private get am(); private get w(); private get s(); private get ao(); private get y(); private get ad(); private get av(); private get ae(); private get aw(); private get z(); private get aq(); private get aa(); private get ar(); private x; private get af(); private get ay(); private get at(); private get ab(); private ax; a7(): void; private a5; private a1; private a3; private a9; private a2; a4: any; o: AnimationKeyFrameEffectTargetType; q: IDependentRenderer; private ag; private c; private al; private ah; private az; private t; private ai; private aj; private v; private ak; private u; private d; private a; private b; get h(): AnimationKeyFrame[]; get f(): UIElementPropertyId[]; get g(): UIElementPropertyAccessor[]; private j; private i; a6(): void; p: AnimationKeyFrameEffectTiming; }