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igniteui-angular-core

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Ignite UI Angular Core logic used in multiple UI components.

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { __extends } from "tslib"; import { CollisionGeometry } from "./CollisionGeometry"; import { CollisionRect } from "./CollisionRect"; import { Point_$type, markType } from "./type"; import { GeometryUtil } from "./GeometryUtil"; /** * @hidden */ var CircleCollisionGeometry = /** @class */ /*@__PURE__*/ (function (_super) { __extends(CircleCollisionGeometry, _super); function CircleCollisionGeometry(a, b, c) { var _this = _super.call(this) || this; _this.h = 0; _this.i = 0; _this.j = 0; _this.g = CollisionRect.empty; _this.h = a; _this.i = b; _this.j = c; return _this; } CircleCollisionGeometry.prototype.get_type = function () { return 0; }; Object.defineProperty(CircleCollisionGeometry.prototype, "type", { get: function () { return this.get_type(); }, enumerable: false, configurable: true }); CircleCollisionGeometry.prototype.get_boundingBox = function () { if (this.g.isEmpty) { this.g = new CollisionRect(1, this.h - this.j, this.i - this.j, this.j + this.j, this.j + this.j); } return this.g; }; Object.defineProperty(CircleCollisionGeometry.prototype, "boundingBox", { get: function () { return this.get_boundingBox(); }, enumerable: false, configurable: true }); CircleCollisionGeometry.prototype.d = function (a) { var b = { $type: Point_$type, x: a.left, y: a.top }; var c = { $type: Point_$type, x: a.right, y: a.top }; var d = { $type: Point_$type, x: a.right, y: a.bottom }; var e = { $type: Point_$type, x: a.left, y: a.bottom }; var f = { $type: Point_$type, x: this.h, y: this.i }; var g = this.j; return GeometryUtil.c(b, f, g) || GeometryUtil.c(c, f, g) || GeometryUtil.c(d, f, g) || GeometryUtil.c(e, f, g); }; CircleCollisionGeometry.$t = markType(CircleCollisionGeometry, 'CircleCollisionGeometry', CollisionGeometry.$); return CircleCollisionGeometry; }(CollisionGeometry)); export { CircleCollisionGeometry };