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igniteui-angular-core

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Ignite UI Angular Core logic used in multiple UI components.

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { Base, String_$type, markType } from "./type"; import { ISummaryResult_$type } from "./ISummaryResult"; import { List$1 } from "./List$1"; import { Dictionary$2 } from "./Dictionary$2"; /** * @hidden */ export let SectionData = /*@__PURE__*/ (() => { class SectionData extends Base { constructor() { super(...arguments); this.o = false; this.ae = 0; this.af = 0; this.ad = 0; this.e = null; this.f = null; this.i = null; this.h = null; this.g = null; this.aa = 0; this.ah = 0; this.ag = 0; this.t = 0; this.d = null; this.u = 0; this.b = null; this.s = -1; this.c = null; this.a = null; this.y = 0; this.l = true; this.k = null; } get z() { return this.s; } set z(a) { this.s = a; } get ac() { return this.af + this.y + this.ah - this.t; } get ab() { return this.ac + this.d[this.d.length - 1] - 1; } get p() { if (!this.q) { return false; } let a = this.w(); for (let b = a; b < this.c.length; b++) { if (!this.c[b]) { return false; } } return true; } get q() { return this.l; } set q(a) { this.l = a; } ai(a, b) { this.aj(a, b, this.e.length); } aj(a, b, c) { switch (a) { case 0: this.c = new Array(1); this.a = new Array(1); break; case 1: this.c = new Array(c); this.a = new Array(c); break; } for (let d = 0; d < this.c.length; d++) { this.c[d] = b; } } static r(a) { let b = new List$1(Dictionary$2.$.specialize(String_$type, ISummaryResult_$type), 0); if (a != null) { for (let c = 0; c < a.length; c++) { if (a[c] == null) { continue; } if (!a[c].shouldDisplay) { continue; } if (b.count == 0) { b.add(new Dictionary$2(String_$type, ISummaryResult_$type, 0)); } for (let d = 0; d < b.count; d++) { if (!b._inner[d].containsKey(a[c].propertyName)) { b._inner[d].addItem(a[c].propertyName, a[c]); break; } else if (d == b.count - 1) { b.add(new Dictionary$2(String_$type, ISummaryResult_$type, 0)); } } } } return b; } j(a) { let b = this.v(); if (a >= this.af && a < this.af + b) { return 1; } if (a >= this.af + b && a < this.af + b + this.ah) { return 5; } if (a > this.ad - this.u - this.ag && a <= this.ad - this.u) { return 5; } if (a > this.ad - this.u && a <= this.ad) { return 2; } return 0; } x(a) { let b = this.v(); let c = -1; if (a >= this.af + b && a < this.af + b + this.ah) { c = a - (this.af + b); } if (a > this.ad - this.u - this.ag && a <= this.ad - this.u) { c = a - (this.ad - this.u - this.ag + 1); } return c; } v() { let a = 0; if (this.a != null) { for (let b = 0; b < this.a.length; b++) { if (this.a[b] != null) { a++; } } } return a; } w() { if (this.a != null) { for (let a = 0; a < this.a.length; a++) { if (this.a[a] != null) { return a; } } } return 0; } m() { return this.d[this.d.length - 1] > 0; } am(a) { for (let b = 0; b < this.g.length; b++) { if (this.g[b] == null) { continue; } let c = this.i[b]; let d = SectionData.r(c); for (let e = 0; e < d.count; e++) { let f = new Array(d._inner[e].count); d._inner[e].values.copyTo(f, 0); this.g[b].a[e].summaryResults = f; if (a != null) { a(this.g[b].a[e]); } } } } ak(a, b) { if (a == null || a.rowType != 5) { return; } if (b < 0 && b >= this.g[a.level - 1].a.length) { return; } this.g[a.level - 1].a[b] = a; } n() { for (let a = 0; a < this.g.length; a++) { if (this.g[a] != null) { for (let b = 0; b < this.g[a].a.length; b++) { if (this.g[a].a[b] != null) { return true; } } } } return false; } an(a, b, c) { c.summaryIndex = b; this.i[a][b] = c; if (this.o && this.k != null) { this.k.i[a][b] = c; } } al(a, b) { for (let c = a - 1; c >= 0; c--) { if (this.h[c] != -1) { this.h[c] += b; } } } } SectionData.$t = markType(SectionData, 'SectionData'); return SectionData; })();