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igniteui-angular-core

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Ignite UI Angular Core logic used in multiple UI components.

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import { Base, Point, Type } from "./type"; import { List$1 } from "./List$1"; import { LabelCollisionPlacementPositions } from "./LabelCollisionPlacementPositions"; import { LabelCollisionManagerCollisionMode } from "./LabelCollisionManagerCollisionMode"; import { IExecutionContext } from "./IExecutionContext"; import { Rect } from "./Rect"; import { LabelCollisionInfo } from "./LabelCollisionInfo"; import { QuadTreeBoundingBox } from "./QuadTreeBoundingBox"; /** * @hidden */ export declare class LabelCollisionManager extends Base { static $t: Type; private l; private a; constructor(a: number, b: number, c: Rect, d: IExecutionContext, e: number, f: LabelCollisionManagerCollisionMode, g: LabelCollisionPlacementPositions[], h: number, i: number, j: boolean, k: LabelCollisionPlacementPositions[]); i(a: LabelCollisionInfo, b: LabelCollisionPlacementPositions, c: number, d: number, e: boolean): QuadTreeBoundingBox; private s; y: List$1<LabelCollisionPlacementPositions>; labelsMoved: (movedLabels: List$1<LabelCollisionInfo>) => void; j: () => void; private h; g: LabelCollisionManagerCollisionMode; private e; x: List$1<LabelCollisionPlacementPositions>; ad: number; ak: number; aj: number; a5: Rect; ae: number; ac: number; private ax; private aw; a1(a: QuadTreeBoundingBox): void; private v; private ag; aq(a: LabelCollisionInfo): void; a2(a: LabelCollisionInfo): void; az(a: LabelCollisionInfo): void; ay(a: LabelCollisionInfo): void; a4(): void; private w; private n; private m; as(): void; ar(): void; private av; private at; private static ao; private ai; private af; private z; private aa; private au; private ah; private o; private k; private b; private ab; private p; get al(): number; ap: string; an: any; a3(a: number, b: number, c: Rect): void; u(): boolean; q(): boolean; am(): number; private a0; t(a: LabelCollisionInfo, b: boolean): boolean; private r; private c; f(a: Point, b: boolean): LabelCollisionInfo; }