igniteui-angular-core
Version:
Ignite UI Angular Core logic used in multiple UI components.
130 lines (129 loc) • 4.15 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { __extends } from "tslib";
import { Base, runOn, markType } from "./type";
import { List$1 } from "./List$1";
import { ISchedulableRender_$type } from "./ISchedulableRender";
/**
* @hidden
*/
var CanvasRenderScheduler = /** @class */ /*@__PURE__*/ (function (_super) {
__extends(CanvasRenderScheduler, _super);
function CanvasRenderScheduler() {
var _this = _super.call(this) || this;
_this.b = true;
_this.f = null;
_this.e = null;
_this.a = false;
_this.h = -1;
_this.g = null;
_this.c = false;
_this.f = new List$1(ISchedulableRender_$type, 0);
_this.e = new List$1(CanvasRenderScheduler.$, 0);
return _this;
}
CanvasRenderScheduler.prototype.l = function (a) {
this.b = true;
this.f.add(a);
};
CanvasRenderScheduler.prototype.r = function (a) {
this.b = true;
this.f.remove(a);
};
CanvasRenderScheduler.prototype.p = function () {
this.b = true;
this.n();
};
Object.defineProperty(CanvasRenderScheduler.prototype, "d", {
get: function () {
return this.a;
},
enumerable: false,
configurable: true
});
CanvasRenderScheduler.prototype.j = function (a) {
var b = this.g;
this.g = a;
if (this.a && this.g != null && b == null) {
this.g.setTimeout(runOn(this, this.k), 0);
}
};
CanvasRenderScheduler.prototype.n = function () {
if (!this.a) {
this.a = true;
if (this.g != null) {
this.g.setTimeout(runOn(this, this.k), 0);
}
else {
window.setTimeout(runOn(this, this.k), 0);
}
}
};
CanvasRenderScheduler.prototype.o = function (a, b) {
this.n();
};
CanvasRenderScheduler.prototype.i = function () {
if (this.h != -1) {
window.clearTimeout(this.h);
this.h = -1;
}
if (this.a) {
this.k();
}
};
CanvasRenderScheduler.prototype.k = function () {
this.h = -1;
if (this.a) {
this.a = false;
if (this.e.count > 0) {
for (var a = 0; a < this.e.count; a++) {
this.e._inner[a].i();
}
}
if (this.b) {
this.q();
}
this.m();
}
};
CanvasRenderScheduler.prototype.m = function () {
if (this.c) {
return;
}
var a = true;
for (var b = 0; b < this.f.count; b++) {
var c = this.f._inner[b];
c.preRender();
}
for (var d = 0; d < this.f.count; d++) {
var e = this.f._inner[d];
e.undirty(a);
a = false;
}
for (var f = 0; f < this.f.count; f++) {
var g = this.f._inner[f];
g.postRender();
}
};
CanvasRenderScheduler.prototype.q = function () {
this.f.aa(function (a, b) {
var c = a;
var d = b;
if (c.index < d.index) {
return -1;
}
if (c.index > d.index) {
return 1;
}
return 0;
});
this.b = false;
};
CanvasRenderScheduler.$t = markType(CanvasRenderScheduler, 'CanvasRenderScheduler');
return CanvasRenderScheduler;
}(Base));
export { CanvasRenderScheduler };