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igniteui-angular-core

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Ignite UI Angular Core logic used in multiple UI components.

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { __extends, __values } from "tslib"; import { Base, fromEnum, markType } from "./type"; import { Brush } from "./Brush"; import { BrushCollection } from "./BrushCollection"; import { MathUtil } from "./MathUtil"; import { ColorUtil } from "./ColorUtil"; import { truncate, isNaN_ } from "./number"; /** * @hidden */ var BrushCollectionUtil = /** @class */ /*@__PURE__*/ (function (_super) { __extends(BrushCollectionUtil, _super); function BrushCollectionUtil() { return _super !== null && _super.apply(this, arguments) || this; } BrushCollectionUtil.b = function (a, b) { if (isNaN_(b)) { return null; } b = MathUtil.d(b, 0, a.count - 1); var c = truncate(Math.floor(b)); if (c == b) { return a.item(c); } return BrushCollectionUtil.c(b - c, a.item(c), a.item(c + 1), a.af); }; BrushCollectionUtil.c = function (a, b, c, d) { var e = b.color; var f = c.color; var g = ColorUtil.u(e, a, f, d); var h = new Brush(); h.color = g; return h; }; BrushCollectionUtil.a = function (a) { var e_1, _a; var b = new BrushCollection(); try { for (var _b = __values(fromEnum(a)), _c = _b.next(); !_c.done; _c = _b.next()) { var c = _c.value; var d = ColorUtil.n(c); if (d != null) { b.add(d); } } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_1) throw e_1.error; } } return b; }; BrushCollectionUtil.$t = markType(BrushCollectionUtil, 'BrushCollectionUtil'); return BrushCollectionUtil; }(Base)); export { BrushCollectionUtil };