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igniteui-angular-charts

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Ignite UI Angular charting components for building rich data visualizations for modern web apps.

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/* THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE: https://www.infragistics.com/legal/license/igultimate-la https://www.infragistics.com/legal/license/igultimate-eula GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company. */ import { Frame } from "./Frame"; import { List$1 } from "igniteui-angular-core"; import { Base, Number_$type, Boolean_$type, markType } from "igniteui-angular-core"; import { Brush } from "igniteui-angular-core"; import { FrameExtended } from "./FrameExtended"; /** * @hidden */ export let CalloutLayerFrame = /*@__PURE__*/ (() => { class CalloutLayerFrame extends Frame { constructor() { super(); this.ac = null; this.z = null; this.ad = null; this.ab = null; this.u = null; this.t = null; this.r = null; this.aa = null; this.w = null; this.y = null; this.x = null; this.v = null; this.s = null; this.i = null; this.n = null; this.p = null; this.o = null; this.l = null; this.q = null; this.k = null; this.j = null; this.m = null; this.ag = null; this.ah = null; this.ae = null; this.af = null; this.ac = new List$1(Base.$, 0); this.z = new List$1(Base.$, 0); this.ad = new List$1(Base.$, 0); this.ab = new List$1(Brush.$, 0); this.u = new List$1(Brush.$, 0); this.t = new List$1(Brush.$, 0); this.r = new List$1(Brush.$, 0); this.aa = new List$1(Number_$type, 0); this.w = new List$1(Number_$type, 0); this.y = new List$1(Number_$type, 0); this.x = new List$1(Number_$type, 0); this.v = new List$1(Number_$type, 0); this.s = new List$1(Number_$type, 0); this.ag = new List$1(Number_$type, 0); this.ah = new List$1(Number_$type, 0); this.ae = new List$1(Number_$type, 0); this.af = new List$1(Number_$type, 0); this.i = new List$1(Brush.$, 0); this.n = new List$1(Brush.$, 0); this.l = new List$1(Number_$type, 0); this.q = new List$1(Number_$type, 0); this.k = new List$1(Number_$type, 0); this.j = new List$1(Number_$type, 0); this.o = new List$1(Number_$type, 0); this.p = new List$1(Boolean_$type, 0); this.m = new List$1(Base.$, 0); } d(a, b, c) { let d = b; let e = c; FrameExtended.a(this.ab, a, d.ab, e.ab, 0); FrameExtended.a(this.r, a, d.r, e.r, 0); FrameExtended.a(this.u, a, d.u, e.u, 0); FrameExtended.a(this.t, a, d.t, e.t, 0); Frame.c(this.w, a, d.w, e.w); Frame.c(this.y, a, d.y, e.y); Frame.c(this.x, a, d.x, e.x); Frame.c(this.v, a, d.v, e.v); Frame.c(this.s, a, d.s, e.s); Frame.c(this.aa, a, d.aa, e.aa); Frame.c(this.ag, a, d.ag, e.ag); Frame.c(this.ah, a, d.ah, e.ah); Frame.c(this.ae, a, d.ae, e.ae); Frame.c(this.af, a, d.af, e.af); CalloutLayerFrame.ai(this.ac, a, d.ac, e.ac); CalloutLayerFrame.ai(this.z, a, d.z, e.z); CalloutLayerFrame.ai(this.ad, a, d.ad, e.ad); FrameExtended.a(this.i, a, d.i, e.i, 0); FrameExtended.a(this.n, a, d.n, e.n, 0); Frame.c(this.o, a, d.o, e.o); Frame.c(this.l, a, d.l, e.l); Frame.c(this.q, a, d.q, e.q); Frame.c(this.k, a, d.k, e.k); Frame.c(this.j, a, d.j, e.j); CalloutLayerFrame.ai(this.m, a, d.m, e.m); } static ai(a, b, c, d) { let e = c.count; let f = d.count; let g = Math.max(e, f); let h = 1 - b; if (a.count < g) { let i = new Array(g - a.count); for (let j = 0; j < g - a.count; j++) { i[j] = null; } a.s(a.count, i); } if (a.count > g) { a.v(g, a.count - g); } for (let k = 0; k < Math.min(e, f); ++k) { if (b == 0) { a._inner[k] = c._inner[k]; } else { a._inner[k] = d._inner[k]; } } if (e < f) { let l = e > 0 ? c._inner[e - 1] : null; for (let m = e; m < f; ++m) { if (b == 0) { a._inner[m] = l; } else { a._inner[m] = d._inner[m]; } } } if (e > f) { let n = f > 0 ? d._inner[f - 1] : null; for (let o = f; o < e; ++o) { if (b == 0) { a._inner[o] = c._inner[o]; } else { a._inner[o] = n; } } } } } CalloutLayerFrame.$t = markType(CalloutLayerFrame, 'CalloutLayerFrame', Frame.$); return CalloutLayerFrame; })();