igniteui-angular-charts
Version:
Ignite UI Angular charting components for building rich data visualizations for modern web apps.
159 lines (158 loc) • 5.69 kB
JavaScript
/*
THIS INFRAGISTICS ULTIMATE SOFTWARE LICENSE AGREEMENT ("AGREEMENT") LOCATED HERE:
https://www.infragistics.com/legal/license/igultimate-la
https://www.infragistics.com/legal/license/igultimate-eula
GOVERNS THE LICENSING, INSTALLATION AND USE OF INFRAGISTICS SOFTWARE. BY DOWNLOADING AND/OR INSTALLING AND USING INFRAGISTICS SOFTWARE: you are indicating that you have read and understand this Agreement, and agree to be legally bound by it on behalf of the yourself and your company.
*/
import { __extends } from "tslib";
import { Base, Point_$type, markType } from "igniteui-angular-core";
/**
* @hidden
*/
var Frame = /** @class */ /*@__PURE__*/ (function (_super) {
__extends(Frame, _super);
function Frame() {
return _super !== null && _super.apply(this, arguments) || this;
}
Frame.a = function (a, b, c, d) {
var e = c.count;
var f = d.count;
var g = Math.max(e, f);
var h = 1 - b;
if (a.count < g) {
a.s(a.count, new Array(g - a.count));
}
if (a.count > g) {
a.v(g, a.count - g);
}
for (var i = 0; i < Math.min(e, f); ++i) {
a._inner[i] = { $type: Point_$type, x: c._inner[i].x * h + d._inner[i].x * b, y: c._inner[i].y * h + d._inner[i].y * b };
}
if (e < f) {
var j = e > 0 ? c._inner[e - 1] : { $type: Point_$type, x: 0, y: 0 };
for (var k = e; k < f; ++k) {
a._inner[k] = { $type: Point_$type, x: j.x * h + d._inner[k].x * b, y: j.y * h + d._inner[k].y * b };
}
}
if (e > f) {
var l = f > 0 ? d._inner[f - 1] : { $type: Point_$type, x: 0, y: 0 };
for (var m = f; m < e; ++m) {
a._inner[m] = { $type: Point_$type, x: c._inner[m].x * h + l.x * b, y: c._inner[m].y * h + l.y * b };
}
}
};
Frame.d = function (a, b, c, d, e) {
var f = c.count;
var g = d.count;
var h = Math.max(f, g);
var i = 1 - b;
if (a.count < h) {
a.s(a.count, new Array(h - a.count));
}
if (a.count > h) {
a.v(h, a.count - h);
}
var j;
var k;
for (var l = 0; l < Math.min(f, g); ++l) {
j = b * e._inner[l];
j = j > 1 ? 1 : j;
k = 1 - j;
a._inner[l] = { $type: Point_$type, x: c._inner[l].x * k + d._inner[l].x * j, y: c._inner[l].y * k + d._inner[l].y * j };
}
if (f < g) {
var m = f > 0 ? c._inner[f - 1] : { $type: Point_$type, x: 0, y: 0 };
for (var n = f; n < g; ++n) {
j = b * e._inner[n];
j = j > 1 ? 1 : j;
k = 1 - j;
a._inner[n] = { $type: Point_$type, x: m.x * k + d._inner[n].x * j, y: m.y * k + d._inner[n].y * j };
}
}
if (f > g) {
var o = g > 0 ? d._inner[g - 1] : { $type: Point_$type, x: 0, y: 0 };
for (var p = g; p < f; ++p) {
j = b * e._inner[p];
j = j > 1 ? 1 : j;
k = 1 - j;
a._inner[p] = { $type: Point_$type, x: c._inner[p].x * k + o.x * j, y: c._inner[p].y * k + o.y * j };
}
}
};
Frame.b = function (a, b, c, d) {
var e = c.count;
var f = d.count;
var g = Math.max(e, f);
var h = 1 - b;
if (a.count < g) {
var i = new Array(g - a.count);
for (var j = 0; j < g - a.count; j++) {
i[j] = 0;
}
a.s(a.count, i);
}
if (a.count > g) {
a.v(g, a.count - g);
}
for (var k = 0; k < Math.min(e, f); ++k) {
a._inner[k] = c._inner[k] * h + d._inner[k] * b;
}
if (e < f) {
var l = e > 0 ? c._inner[e - 1] : 0;
for (var m = e; m < f; ++m) {
a._inner[m] = l * h + d._inner[m] * b;
}
}
if (e > f) {
var n = f > 0 ? d._inner[f - 1] : 0;
for (var o = f; o < e; ++o) {
a._inner[o] = c._inner[o] * h + n * b;
}
}
};
Frame.e = function (a, b, c, d, e) {
var f = c.count;
var g = d.count;
var h = Math.max(f, g);
var i = 1 - b;
if (a.count < h) {
var j = new Array(h - a.count);
for (var k = 0; k < h - a.count; k++) {
j[k] = 0;
}
a.s(a.count, j);
}
if (a.count > h) {
a.v(h, a.count - h);
}
var l;
var m;
for (var n = 0; n < Math.min(f, g); ++n) {
l = b * e._inner[n];
l = l > 1 ? 1 : l;
m = 1 - l;
a._inner[n] = c._inner[n] * m + d._inner[n] * l;
}
if (f < g) {
var o = f > 0 ? c._inner[f - 1] : 0;
for (var p = f; p < g; ++p) {
l = b * e._inner[p];
l = l > 1 ? 1 : l;
m = 1 - l;
a._inner[p] = o * m + d._inner[p] * l;
}
}
if (f > g) {
var q = g > 0 ? d._inner[g - 1] : 0;
for (var r = g; r < f; ++r) {
l = b * e._inner[r];
l = l > 1 ? 1 : l;
m = 1 - l;
a._inner[r] = c._inner[r] * m + q * l;
}
}
};
Frame.$t = markType(Frame, 'Frame');
return Frame;
}(Base));
export { Frame };