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igir

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🕹 A zero-setup ROM collection manager that sorts, filters, extracts or archives, patches, and reports on collections of any size on any OS.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; import { Expose } from 'class-transformer'; /** * A region release of a {@link Game}. */ export default class Release { name; region; language; constructor(name, region, language) { this.name = name; this.region = region; this.language = language; } /** * Create an XML object, to be used by the owning {@link Game}. */ toXmlDatObj() { return { $: { name: this.name, region: this.region, language: this.language, }, }; } // Property getters getName() { return this.name; } getRegion() { return this.region.toUpperCase(); } getLanguage() { return this.language; } } __decorate([ Expose({ name: 'name' }), __metadata("design:type", String) ], Release.prototype, "name", void 0); __decorate([ Expose({ name: 'region' }), __metadata("design:type", String) ], Release.prototype, "region", void 0); __decorate([ Expose({ name: 'language' }), __metadata("design:type", String) ], Release.prototype, "language", void 0);