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idle-detect

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A TypeScript library for inactivity timer, which utilises `IdleDetector` API where possible or a fallback to `window.setTimeout` approach

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.IdleDetectIsomorph = exports.ScreenIdleState = exports.UserIdleState = exports.isIdleDetectorSupported = void 0; const IdleDetect_1 = require("./IdleDetect"); const isIdleDetectorSupported = () => 'IdleDetector' in window; exports.isIdleDetectorSupported = isIdleDetectorSupported; var UserIdleState; (function (UserIdleState) { UserIdleState["active"] = "active"; UserIdleState["idle"] = "idle"; })(UserIdleState = exports.UserIdleState || (exports.UserIdleState = {})); var ScreenIdleState; (function (ScreenIdleState) { ScreenIdleState["locked"] = "locked"; ScreenIdleState["unlocked"] = "unlocked"; })(ScreenIdleState = exports.ScreenIdleState || (exports.ScreenIdleState = {})); class IdleDetectIsomorph extends IdleDetect_1.IdleDetect { /** * @param idleSeconds Number of seconds for idle detection, 15 minutes by default * @param onIdle Event handler when user is idle for specified time * @param enableLogs * @param eventTypes */ constructor(idleSeconds = IdleDetect_1.defaultIdleTime, onIdle = IdleDetect_1.defaultNoop, enableLogs = false, eventTypes = IdleDetect_1.defaultEventTypes) { super(idleSeconds, onIdle, enableLogs, eventTypes); // Native API this.controller = null; this.detector = null; this.cleanupAndStop = () => { super.cleanupAndStop(); // Need to check if it's fine with next start() // this.controller.abort() this.detector = null; this.log('IdleDetector: Inactive'); }; this.handleIdleChange = () => { var _a, _b; const userState = (_a = this.detector) === null || _a === void 0 ? void 0 : _a.userState; const screenState = (_b = this.detector) === null || _b === void 0 ? void 0 : _b.screenState; this.log(`IdleDetector: User is ${userState}, screen is ${screenState}`); if (userState === UserIdleState.idle || screenState === ScreenIdleState.locked) { this.handleIdle(); } }; this.startIdleDetector = () => __awaiter(this, void 0, void 0, function* () { this.log('IdleDetect: startIdleDetector()'); if (!this.detector) { this.detector = new window.IdleDetector(); this.detector.addEventListener('change', this.handleIdleChange); } yield this.detector.start({ threshold: this.idleTime, signal: this.controller.signal, }); this.log('IdleDetector: Active'); }); this.start = () => __awaiter(this, void 0, void 0, function* () { if ((0, exports.isIdleDetectorSupported)()) { let permission = ''; try { permission = yield window.IdleDetector.requestPermission(); } catch (e) { } if (permission === 'granted') { this.startIdleDetector(); // Do not start the Timeout fallback return; } else { this.error('IdleDetector: Permission denied'); } } // Start the Timeout fallback this.startTimeout(); }); if ((0, exports.isIdleDetectorSupported)()) { this.controller = new AbortController(); } } } exports.IdleDetectIsomorph = IdleDetectIsomorph;