iconv-tiny
Version:
Pure JS ESM Encodings Set for Browser and NodeJS
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text/typescript
/**
* Code generated. DO NOT EDIT.
* This file is part of Iconv-Tiny v1.1.0
* (c) 2025-present vip.delete
* @license MIT
**/
export class IconvTiny {
/**
* @param encodings A map of encodings to support.
* @param aliases Comma-separated groups, each containing space-separated aliases for the same encoding.
*/
constructor(encodings?: { [key: string]: EncodingFactory }, aliases?: string);
decode(array: Uint8Array, encoding: string, options?: OptionsAndDecoderOptions): string;
encode(content: string, encoding: string, options?: OptionsAndEncoderOptions): Uint8Array;
getEncoding(encoding: string, options?: Options): Encoding;
}
export function canonicalize(encoding: string): string;
interface Encoding {
getName(): string;
decode(array: Uint8Array, options?: DecoderOptions): string;
encode(text: string, options?: EncoderOptions): Uint8Array;
newDecoder(options?: DecoderOptions): CharsetDecoder;
newEncoder(options?: EncoderOptions): CharsetEncoder;
}
interface EncodingFactory {
create(options?: Options): Encoding;
}
interface CharsetDecoder {
decode(array?: Uint8Array): string;
}
interface CharsetEncoder {
encode(text?: string): Uint8Array;
encodeInto(src: string, dst: Uint8Array): TextEncoderEncodeIntoResult;
}
type TextEncoderEncodeIntoResult = {
read: number;
written: number;
}
type Overrides = Array<number | string>;
/**
* @param {number} c - input character code (0-65536)
* @param {number} index - index of the character
* @returns {number} default byte (0-255)
*/
type DefaultCharByteFunction = (c: number, index: number) => number | null | undefined;
/**
* @param {number} b - input byte (0-255)
* @param {number} index - index of the byte
* @returns {number} default character code (0-65536)
*/
type DefaultCharUnicodeFunction = (b: number, index: number) => number | null | undefined;
type DecoderOptions = {
/**
* Sets the replacement character used by the "decode" method for unmapped bytes (default: "�").
*/
defaultCharUnicode?: string | DefaultCharUnicodeFunction;
/**
* Specifies the behavior of "decode" method (default: false)
*
* - true: use native TextDecoder whenever possible
* - false: use "software" decoding according to the mapping rules.
*/
native?: boolean;
/**
* UTF-16LE, UTF-16BE, UTF-32LE, UTF-32BE: BOM is stripped by default, unless overridden by stripBOM: false
* UTF-16, UTF-32: Use BOM, fallback to LE, unless overriden by defaultEncoding: 'UTF-16BE' or 'UTF-32BE';
*/
stripBOM?: boolean;
};
type EncoderOptions = {
/**
* Sets the replacement byte used by the "encode" method for unmapped Unicode symbols (default: "?").
*/
defaultCharByte?: string | DefaultCharByteFunction;
/**
* UTF-16LE, UTF-16BE, UTF-32LE, UTF-32BE: No BOM added by default, unless overridden by addBOM: true
* UTF-16, UTF-32: Use LE and add BOM by default, unless overridden by addBOM: false
*/
addBOM?: boolean;
}
type Options = {
/**
* Defines custom character mappings (default: undefined).
*
* Format: [<byte_1>, <character_1>, <byte_2>, <character_2>, ...].
* Example: [0x8f, "⚡"] maps the byte 0x8f to "⚡" and vice versa during encoding.
* Only symbols with code values no greater than 0xFFFF are allowed.
* Unicode encodings ignore this option
*/
overrides?: Overrides;
};
type OptionsAndDecoderOptions = Options & DecoderOptions;
type OptionsAndEncoderOptions = Options & EncoderOptions;