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iceye-angular-cesium-fork

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Angular library for working with Cesium.

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import { Injectable, NgZone, Optional, InjectionToken, Inject, EventEmitter, Component, ElementRef, Input, ChangeDetectionStrategy, Directive, Output, forwardRef, Pipe, NgModule, Renderer2, ChangeDetectorRef, TemplateRef, ViewContainerRef, ViewChild, ContentChild, ComponentFactoryResolver, ContentChildren, HostListener } from '@angular/core'; import { DOCUMENT, CommonModule } from '@angular/common'; import { Utm } from 'geodesy/mgrs'; import { LatLon } from 'geodesy/utm'; import { isNumber } from 'util'; import { publish, mergeMap, delay, takeUntil, filter, map, switchMap, tap, merge as merge$1 } from 'rxjs/operators'; import { Observable, of, Subject, merge, from, BehaviorSubject, fromEvent } from 'rxjs'; import { EllipsePrimitive } from 'primitive-primitives'; import { JsonStringMapper } from 'json-string-mapper'; import { Parse, PIPES_CONFIG, Angular2ParseModule } from 'angular2parse'; import * as _get from 'lodash.get'; class ViewerFactory { constructor() { this.cesium = Cesium; } /** * Creates a viewer with default or custom options * @param mapContainer - container to initialize the viewer on * @param options - Options to create the viewer with - Optional * * @returns new viewer */ createViewer(mapContainer, options) { let viewer = null; if (options) { viewer = new this.cesium.Viewer(mapContainer, Object.assign({ contextOptions: { webgl: { preserveDrawingBuffer: true } } }, options)); } else { viewer = new this.cesium.Viewer(mapContainer, { contextOptions: { webgl: { preserveDrawingBuffer: true } }, }); } return viewer; } } ViewerFactory.decorators = [ { type: Injectable } ]; ViewerFactory.ctorParameters = () => []; /** * Service for setting cesium viewer map options. * defaulty angular-cesium doesnt provide this service and viewer is created with default options. * In order set specific options you must set this service as provider in your component and * set the wanted options. * ```typescript * constructor(viewerConf :ViewerConfiguration ) { * viewerConf.viewerOptions = { timeline: false }; * } * ``` * notice this configuration will be for all <ac-maps> in your component. */ class ViewerConfiguration { constructor() { this.nextViewerOptionsIndex = 0; this.nextViewerModifierIndex = 0; } get viewerOptions() { return this._viewerOptions; } getNextViewerOptions() { if (this._viewerOptions instanceof Array) { return this._viewerOptions[this.nextViewerOptionsIndex++]; } else { return this._viewerOptions; } } /** * Can be used to set initial map viewer options. * If there is more than one map you can give the function an array of options. * The map initialized first will be set with the first option object in the options array and so on. */ set viewerOptions(value) { this._viewerOptions = value; } get viewerModifier() { return this._viewerModifier; } getNextViewerModifier() { if (this._viewerModifier instanceof Array) { return this._viewerModifier[this.nextViewerModifierIndex++]; } else { return this._viewerModifier; } } /** * Can be used to set map viewer options after the map has been initialized. * If there is more than one map you can give the function an array of functions. * The map initialized first will be set with the first option object in the options array and so on. */ set viewerModifier(value) { this._viewerModifier = value; } } ViewerConfiguration.decorators = [ { type: Injectable } ]; /** * Service that initialize cesium viewer and expose cesium viewer and scene. */ class CesiumService { constructor(ngZone, viewerFactory, viewerConfiguration) { this.ngZone = ngZone; this.viewerFactory = viewerFactory; this.viewerConfiguration = viewerConfiguration; } init(mapContainer, map) { this.map = map; this.ngZone.runOutsideAngular(() => { const options = this.viewerConfiguration ? this.viewerConfiguration.getNextViewerOptions() : undefined; this.cesiumViewer = this.viewerFactory.createViewer(mapContainer, options); const viewerModifier = this.viewerConfiguration && this.viewerConfiguration.getNextViewerModifier(); if (typeof viewerModifier === 'function') { viewerModifier(this.cesiumViewer); } }); } /** * For more information see https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewe * @returns cesiumViewer */ getViewer() { return this.cesiumViewer; } /** * For more information see https://cesiumjs.org/Cesium/Build/Documentation/Scene.html?classFilter=scene * @returns cesium scene */ getScene() { return this.cesiumViewer.scene; } /** * For more information see https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API * @returns cesium canvas */ getCanvas() { return this.cesiumViewer.canvas; } getMap() { return this.map; } } CesiumService.decorators = [ { type: Injectable } ]; CesiumService.ctorParameters = () => [ { type: NgZone }, { type: ViewerFactory }, { type: ViewerConfiguration, decorators: [{ type: Optional }] } ]; /** * Fix for the constant entity shadowing. * PR in Cesium repo: https://github.com/AnalyticalGraphicsInc/cesium/pull/5736 */ // tslint:disable const AssociativeArray = Cesium.AssociativeArray; const Color = Cesium.Color; const ColorGeometryInstanceAttribute = Cesium.ColorGeometryInstanceAttribute; const defined = Cesium.defined; const DistanceDisplayCondition = Cesium.DistanceDisplayCondition; const DistanceDisplayConditionGeometryInstanceAttribute = Cesium.DistanceDisplayConditionGeometryInstanceAttribute; const ShowGeometryInstanceAttribute = Cesium.ShowGeometryInstanceAttribute; const Primitive = Cesium.Primitive; const ShadowMode = Cesium.ShadowMode; const BoundingSphereState = Cesium.BoundingSphereState; const ColorMaterialProperty = Cesium.ColorMaterialProperty; const MaterialProperty = Cesium.MaterialProperty; const Property = Cesium.Property; var colorScratch = new Color(); var distanceDisplayConditionScratch = new DistanceDisplayCondition(); var defaultDistanceDisplayCondition = new DistanceDisplayCondition(); function Batch(primitives, translucent, appearanceType, depthFailAppearanceType, depthFailMaterialProperty, closed, shadows) { this.translucent = translucent; this.appearanceType = appearanceType; this.depthFailAppearanceType = depthFailAppearanceType; this.depthFailMaterialProperty = depthFailMaterialProperty; this.depthFailMaterial = undefined; this.closed = closed; this.shadows = shadows; this.primitives = primitives; this.createPrimitive = false; this.waitingOnCreate = false; this.primitive = undefined; this.oldPrimitive = undefined; this.geometry = new AssociativeArray(); this.updaters = new AssociativeArray(); this.updatersWithAttributes = new AssociativeArray(); this.attributes = new AssociativeArray(); this.subscriptions = new AssociativeArray(); this.showsUpdated = new AssociativeArray(); this.itemsToRemove = []; this.invalidated = false; var removeMaterialSubscription; if (defined(depthFailMaterialProperty)) { removeMaterialSubscription = depthFailMaterialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this); } this.removeMaterialSubscription = removeMaterialSubscription; } Batch.prototype.onMaterialChanged = function () { this.invalidated = true; }; Batch.prototype.isMaterial = function (updater) { var material = this.depthFailMaterialProperty; var updaterMaterial = updater.depthFailMaterialProperty; if (updaterMaterial === material) { return true; } if (defined(material)) { return material.equals(updaterMaterial); } return false; }; Batch.prototype.add = function (updater, instance) { var id = updater.id; this.createPrimitive = true; this.geometry.set(id, instance); this.updaters.set(id, updater); if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) { this.updatersWithAttributes.set(id, updater); } else { var that = this; this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function (entity, propertyName, newValue, oldValue) { if (propertyName === 'isShowing') { that.showsUpdated.set(updater.id, updater); } })); } }; Batch.prototype.remove = function (updater) { var id = updater.id; this.createPrimitive = this.geometry.remove(id) || this.createPrimitive; if (this.updaters.remove(id)) { this.updatersWithAttributes.remove(id); var unsubscribe = this.subscriptions.get(id); if (defined(unsubscribe)) { unsubscribe(); this.subscriptions.remove(id); } } }; Batch.prototype.update = function (time) { var isUpdated = true; var removedCount = 0; var primitive = this.primitive; var primitives = this.primitives; var attributes; var i; if (this.createPrimitive) { var geometries = this.geometry.values; var geometriesLength = geometries.length; if (geometriesLength > 0) { if (defined(primitive)) { if (!defined(this.oldPrimitive)) { this.oldPrimitive = primitive; } else { primitives.remove(primitive); } } for (i = 0; i < geometriesLength; i++) { var geometryItem = geometries[i]; var originalAttributes = geometryItem.attributes; attributes = this.attributes.get(geometryItem.id.id); if (defined(attributes)) { if (defined(originalAttributes.show)) { originalAttributes.show.value = attributes.show; } if (defined(originalAttributes.color)) { originalAttributes.color.value = attributes.color; } if (defined(originalAttributes.depthFailColor)) { originalAttributes.depthFailColor.value = attributes.depthFailColor; } } } var depthFailAppearance; if (defined(this.depthFailAppearanceType)) { if (defined(this.depthFailMaterialProperty)) { this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial); } depthFailAppearance = new this.depthFailAppearanceType({ material: this.depthFailMaterial, translucent: this.translucent, closed: this.closed }); } primitive = new Primitive({ show: false, asynchronous: true, geometryInstances: geometries, appearance: new this.appearanceType({ flat: this.shadows === ShadowMode.DISABLED || this.shadows === ShadowMode.CAST_ONLY, translucent: this.translucent, closed: this.closed }), depthFailAppearance: depthFailAppearance, shadows: this.shadows }); primitives.add(primitive); isUpdated = false; } else { if (defined(primitive)) { primitives.remove(primitive); primitive = undefined; } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } } this.attributes.removeAll(); this.primitive = primitive; this.createPrimitive = false; this.waitingOnCreate = true; } else if (defined(primitive) && primitive.ready) { primitive.show = true; if (defined(this.oldPrimitive)) { primitives.remove(this.oldPrimitive); this.oldPrimitive = undefined; } if (defined(this.depthFailAppearanceType) && !(this.depthFailMaterialProperty instanceof ColorMaterialProperty)) { this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial); this.primitive.depthFailAppearance.material = this.depthFailMaterial; } var updatersWithAttributes = this.updatersWithAttributes.values; var length = updatersWithAttributes.length; var waitingOnCreate = this.waitingOnCreate; for (i = 0; i < length; i++) { var updater = updatersWithAttributes[i]; var instance = this.geometry.get(updater.id); attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) { var colorProperty = updater.fillMaterialProperty.color; var resultColor = Property.getValueOrDefault(colorProperty, time, Color.WHITE, colorScratch); if (!Color.equals(attributes._lastColor, resultColor)) { attributes._lastColor = Color.clone(resultColor, attributes._lastColor); attributes.color = ColorGeometryInstanceAttribute.toValue(resultColor, attributes.color); if ((this.translucent && attributes.color[3] === 255) || (!this.translucent && attributes.color[3] !== 255)) { this.itemsToRemove[removedCount++] = updater; } } } if (defined(this.depthFailAppearanceType) && updater.depthFailMaterialProperty instanceof ColorMaterialProperty && (!updater.depthFailMaterialProperty.isConstant || waitingOnCreate)) { var depthFailColorProperty = updater.depthFailMaterialProperty.color; var depthColor = Property.getValueOrDefault(depthFailColorProperty, time, Color.WHITE, colorScratch); if (!Color.equals(attributes._lastDepthFailColor, depthColor)) { attributes._lastDepthFailColor = Color.clone(depthColor, attributes._lastDepthFailColor); attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue(depthColor, attributes.depthFailColor); } } var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time)); var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show); } var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty; if (!Property.isConstant(distanceDisplayConditionProperty)) { var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch); if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) { attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition); attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition); } } } this.updateShows(primitive); this.waitingOnCreate = false; } else if (defined(primitive) && !primitive.ready) { isUpdated = false; } this.itemsToRemove.length = removedCount; return isUpdated; }; Batch.prototype.updateShows = function (primitive) { var showsUpdated = this.showsUpdated.values; var length = showsUpdated.length; for (var i = 0; i < length; i++) { var updater = showsUpdated[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } var show = updater.entity.isShowing; var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show); } } this.showsUpdated.removeAll(); }; Batch.prototype.contains = function (updater) { return this.updaters.contains(updater.id); }; Batch.prototype.getBoundingSphere = function (updater, result) { var primitive = this.primitive; if (!primitive.ready) { return BoundingSphereState.PENDING; } var attributes = primitive.getGeometryInstanceAttributes(updater.entity); if (!defined(attributes) || !defined(attributes.boundingSphere) || // (defined(attributes.show) && attributes.show[0] === 0)) { return BoundingSphereState.FAILED; } attributes.boundingSphere.clone(result); return BoundingSphereState.DONE; }; Batch.prototype.removeAllPrimitives = function () { var primitives = this.primitives; var primitive = this.primitive; if (defined(primitive)) { primitives.remove(primitive); this.primitive = undefined; this.geometry.removeAll(); this.updaters.removeAll(); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } }; Batch.prototype.destroy = function () { var primitive = this.primitive; var primitives = this.primitives; if (defined(primitive)) { primitives.remove(primitive); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); } if (defined(this.removeMaterialSubscription)) { this.removeMaterialSubscription(); } }; let wasFixed = false; function fixCesiumEntitiesShadows() { if (wasFixed) { return; } Cesium.StaticGeometryColorBatch.prototype.add = function (time, updater) { var items; var translucent; var instance = updater.createFillGeometryInstance(time); if (instance.attributes.color.value[3] === 255) { items = this._solidItems; translucent = false; } else { items = this._translucentItems; translucent = true; } var length = items.length; for (var i = 0; i < length; i++) { var item = items[i]; if (item.isMaterial(updater)) { item.add(updater, instance); return; } } var batch = new Batch(this._primitives, translucent, this._appearanceType, this._depthFailAppearanceType, updater.depthFailMaterialProperty, this._closed, this._shadows); batch.add(updater, instance); items.push(batch); }; wasFixed = true; } const ANGULAR_CESIUM_CONFIG = new InjectionToken('ANGULAR_CESIUM_CONFIG'); class ConfigurationService { constructor(config) { this.config = config; const fixEntitiesShadows = config ? config.fixEntitiesShadows : true; if (fixEntitiesShadows !== false) { fixCesiumEntitiesShadows(); } } } ConfigurationService.decorators = [ { type: Injectable } ]; ConfigurationService.ctorParameters = () => [ { type: undefined, decorators: [{ type: Optional }, { type: Inject, args: [ANGULAR_CESIUM_CONFIG,] }] } ]; /** * Cesium scene modes */ var SceneMode; (function (SceneMode) { SceneMode[SceneMode["SCENE3D"] = 0] = "SCENE3D"; SceneMode[SceneMode["COLUMBUS_VIEW"] = 1] = "COLUMBUS_VIEW"; SceneMode[SceneMode["SCENE2D"] = 2] = "SCENE2D"; SceneMode[SceneMode["PERFORMANCE_SCENE2D"] = 3] = "PERFORMANCE_SCENE2D"; })(SceneMode || (SceneMode = {})); /** * The service exposes the scene's camera and screenSpaceCameraController * SceneMode.PERFORMANCE_SCENE2D - is a 3D scene mode that acts like Cesium 2D mode, * but is more efficient performance wise. */ class CameraService { constructor() { this.isSceneModePerformance2D = false; } init(cesiumService) { this.viewer = cesiumService.getViewer(); this.scene = cesiumService.getScene(); this.screenSpaceCameraController = this.scene.screenSpaceCameraController; this.camera = this.scene.camera; this.lastRotate = this.screenSpaceCameraController.enableRotate; this.lastTilt = this.screenSpaceCameraController.enableTilt; this.lastLook = this.screenSpaceCameraController.enableLook; } _listenToSceneModeMorph(callback) { this.morphListenerCancelFn = this.scene.morphStart.addEventListener(callback); } _revertCameraProperties() { this.isSceneModePerformance2D = false; this.enableTilt(this.lastTilt); this.enableRotate(this.lastRotate); this.enableLook(this.lastLook); } /** * Gets the scene's camera */ getCamera() { return this.camera; } /** * Gets the scene's screenSpaceCameraController */ getScreenSpaceCameraController() { return this.screenSpaceCameraController; } /** * Gets the minimum zoom value in meters */ getMinimumZoom() { return this.screenSpaceCameraController.minimumZoomDistance; } /** * Sets the minimum zoom value in meters * @param zoom amount */ setMinimumZoom(amount) { this.screenSpaceCameraController.minimumZoomDistance = amount; } /** * Gets the maximum zoom value in meters */ getMaximumZoom() { return this.screenSpaceCameraController.maximumZoomDistance; } /** * Sets the maximum zoom value in meters * @param zoom amount */ setMaximumZoom(amount) { this.screenSpaceCameraController.maximumZoomDistance = amount; } /** * Sets if the camera is able to tilt */ enableTilt(tilt) { this.screenSpaceCameraController.enableTilt = tilt; } /** * Sets if the camera is able to rotate */ enableRotate(rotate) { this.screenSpaceCameraController.enableRotate = rotate; } /** * Sets if the camera is able to free-look */ enableLook(lock) { this.screenSpaceCameraController.enableLook = lock; } /** * Sets if the camera is able to translate */ enableTranslate(translate) { this.screenSpaceCameraController.enableTranslate = translate; } /** * Sets if the camera is able to zoom */ enableZoom(zoom) { this.screenSpaceCameraController.enableZoom = zoom; } /** * Sets if the camera receives inputs */ enableInputs(inputs) { this.screenSpaceCameraController.enableInputs = inputs; } /** * Sets the map's SceneMode * @param sceneMode - The SceneMode to morph the scene into. * @param duration - The duration of scene morph animations, in seconds */ setSceneMode(sceneMode, duration) { switch (sceneMode) { case SceneMode.SCENE3D: { if (this.isSceneModePerformance2D) { this._revertCameraProperties(); } this.scene.morphTo3D(duration); break; } case SceneMode.COLUMBUS_VIEW: { if (this.isSceneModePerformance2D) { this._revertCameraProperties(); } this.scene.morphToColumbusView(duration); break; } case SceneMode.SCENE2D: { if (this.isSceneModePerformance2D) { this._revertCameraProperties(); } this.scene.morphTo2D(duration); break; } case SceneMode.PERFORMANCE_SCENE2D: { this.isSceneModePerformance2D = true; this.lastLook = this.screenSpaceCameraController.enableLook; this.lastTilt = this.screenSpaceCameraController.enableTilt; this.lastRotate = this.screenSpaceCameraController.enableRotate; this.screenSpaceCameraController.enableTilt = false; this.screenSpaceCameraController.enableRotate = false; this.screenSpaceCameraController.enableLook = false; if (this.morphListenerCancelFn) { this.morphListenerCancelFn(); } this.scene.morphToColumbusView(duration); const morphCompleteEventListener = this.scene.morphComplete.addEventListener(() => { this.camera.setView({ destination: Cesium.Cartesian3.fromDegrees(0.0, 0.0, Math.min(CameraService.PERFORMANCE_2D_ALTITUDE, this.getMaximumZoom())), orientation: { pitch: Cesium.Math.toRadians(-90) } }); morphCompleteEventListener(); this._listenToSceneModeMorph(this._revertCameraProperties.bind(this)); }); break; } } } /** * Flies the camera to a destination * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html?classFilter=cam#flyTo */ cameraFlyTo(options) { return this.camera.flyTo(options); } /** * Flies the camera to a target * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#flyTo * @returns Promise<boolean> */ flyTo(target, options) { return this.viewer.flyTo(target, options); } /** * Zooms amount along the camera's view vector. * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html#zoomIn */ zoomIn(amount) { return this.camera.zoomIn(amount || this.camera.defaultZoomAmount); } /** * Zooms amount along the opposite direction of the camera's view vector. * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html#zoomOut */ zoomOut(amount) { return this.camera.zoomOut(amount || this.camera.defaultZoomAmount); } /** * Zoom the camera to a target * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#zoomTo * @returns Promise<boolean> */ zoomTo(target, offset) { return this.viewer.zoomTo(target, offset); } /** * Flies the camera to a destination * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html?classFilter=camera#setView * @param options viewer options */ setView(options) { this.camera.setView(options); } /** * Set camera's rotation */ setRotation(degreesInRadians) { this.setView({ orientation: { heading: degreesInRadians } }); } /** * Locks or unlocks camera rotation */ lockRotation(lock) { this.scene.screenSpaceCameraController.enableRotate = !lock; } /** * Make the camera track a specific entity * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#trackedEntity * @param cesiumEntity - cesium entity( billboard, polygon...) to track * @param options - track entity options */ trackEntity(cesiumEntity, options) { const flyTo = (options && options.flyTo) || false; this.viewer.trackedEntity = undefined; return new Promise(resolve => { if (flyTo) { const flyToDuration = (options && options.flyToDuration) || 1; const altitude = (options && options.altitude) || 10000; // Calc entity flyTo position and wanted altitude const entPosCar3 = cesiumEntity.position.getValue(Cesium.JulianDate.now()); const entPosCart = Cesium.Cartographic.fromCartesian(entPosCar3); const zoomAmount = altitude - entPosCart.height; entPosCart.height = altitude; const flyToPosition = Cesium.Cartesian3.fromRadians(entPosCart.longitude, entPosCart.latitude, entPosCart.height); this.cameraFlyTo({ duration: flyToDuration, destination: flyToPosition, complete: () => { this.viewer.trackedEntity = cesiumEntity; setTimeout(() => { if (zoomAmount > 0) { this.camera.zoomOut(zoomAmount); } else { this.camera.zoomIn(zoomAmount); } }, 0); resolve(); } }); } else { this.viewer.trackedEntity = cesiumEntity; resolve(); } }); } untrackEntity() { this.trackEntity(); } } CameraService.PERFORMANCE_2D_ALTITUDE = 25000000; CameraService.decorators = [ { type: Injectable } ]; CameraService.ctorParameters = () => []; /** * Event options for registration on map-event-manager. */ var CesiumEvent; (function (CesiumEvent) { CesiumEvent[CesiumEvent["MOUSE_MOVE"] = Cesium.ScreenSpaceEventType.MOUSE_MOVE] = "MOUSE_MOVE"; CesiumEvent[CesiumEvent["LEFT_CLICK"] = Cesium.ScreenSpaceEventType.LEFT_CLICK] = "LEFT_CLICK"; CesiumEvent[CesiumEvent["LEFT_DOUBLE_CLICK"] = Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK] = "LEFT_DOUBLE_CLICK"; CesiumEvent[CesiumEvent["LEFT_DOWN"] = Cesium.ScreenSpaceEventType.LEFT_DOWN] = "LEFT_DOWN"; CesiumEvent[CesiumEvent["LEFT_UP"] = Cesium.ScreenSpaceEventType.LEFT_UP] = "LEFT_UP"; CesiumEvent[CesiumEvent["MIDDLE_CLICK"] = Cesium.ScreenSpaceEventType.MIDDLE_CLICK] = "MIDDLE_CLICK"; CesiumEvent[CesiumEvent["MIDDLE_DOUBLE_CLICK"] = Cesium.ScreenSpaceEventType.MIDDLE_DOUBLE_CLICK] = "MIDDLE_DOUBLE_CLICK"; CesiumEvent[CesiumEvent["MIDDLE_DOWN"] = Cesium.ScreenSpaceEventType.MIDDLE_DOWN] = "MIDDLE_DOWN"; CesiumEvent[CesiumEvent["MIDDLE_UP"] = Cesium.ScreenSpaceEventType.MIDDLE_UP] = "MIDDLE_UP"; CesiumEvent[CesiumEvent["PINCH_START"] = Cesium.ScreenSpaceEventType.PINCH_START] = "PINCH_START"; CesiumEvent[CesiumEvent["PINCH_END"] = Cesium.ScreenSpaceEventType.PINCH_END] = "PINCH_END"; CesiumEvent[CesiumEvent["PINCH_MOVE"] = Cesium.ScreenSpaceEventType.PINCH_MOVE] = "PINCH_MOVE"; CesiumEvent[CesiumEvent["RIGHT_CLICK"] = Cesium.ScreenSpaceEventType.RIGHT_CLICK] = "RIGHT_CLICK"; CesiumEvent[CesiumEvent["RIGHT_DOUBLE_CLICK"] = Cesium.ScreenSpaceEventType.RIGHT_DOUBLE_CLICK] = "RIGHT_DOUBLE_CLICK"; CesiumEvent[CesiumEvent["RIGHT_DOWN"] = Cesium.ScreenSpaceEventType.RIGHT_DOWN] = "RIGHT_DOWN"; CesiumEvent[CesiumEvent["RIGHT_UP"] = Cesium.ScreenSpaceEventType.RIGHT_UP] = "RIGHT_UP"; CesiumEvent[CesiumEvent["WHEEL"] = Cesium.ScreenSpaceEventType.WHEEL] = "WHEEL"; CesiumEvent[CesiumEvent["LONG_LEFT_PRESS"] = 110] = "LONG_LEFT_PRESS"; CesiumEvent[CesiumEvent["LONG_RIGHT_PRESS"] = 111] = "LONG_RIGHT_PRESS"; CesiumEvent[CesiumEvent["LONG_MIDDLE_PRESS"] = 112] = "LONG_MIDDLE_PRESS"; CesiumEvent[CesiumEvent["LEFT_CLICK_DRAG"] = 113] = "LEFT_CLICK_DRAG"; CesiumEvent[CesiumEvent["RIGHT_CLICK_DRAG"] = 114] = "RIGHT_CLICK_DRAG"; CesiumEvent[CesiumEvent["MIDDLE_CLICK_DRAG"] = 115] = "MIDDLE_CLICK_DRAG"; })(CesiumEvent || (CesiumEvent = {})); /** * NO_PICK, - will not pick entities * PICK_FIRST - first entity will be picked . use Cesium.scene.pick() * PICK_ONE - in case a few entities are picked plonter is resolved . use Cesium.scene.drillPick() * PICK_ALL - all entities are picked. use Cesium.scene.drillPick() */ var PickOptions; (function (PickOptions) { PickOptions[PickOptions["NO_PICK"] = 0] = "NO_PICK"; PickOptions[PickOptions["PICK_FIRST"] = 1] = "PICK_FIRST"; PickOptions[PickOptions["PICK_ONE"] = 2] = "PICK_ONE"; PickOptions[PickOptions["PICK_ALL"] = 3] = "PICK_ALL"; })(PickOptions || (PickOptions = {})); /** * The Service manages a singleton context menu over the map. It should be initialized with MapEventsManager. * The Service allows opening and closing of the context menu and passing data to the context menu inner component. * * notice, `data` will be injected to your custom menu component into the `data` field in the component. * __Usage :__ * ``` * ngOnInit() { * this.clickEvent$ = this.eventsManager.register({ event: CesiumEvent.RIGHT_CLICK, pick: PickOptions.PICK_ONE }); * this.clickEvent$.subscribe(result => { * if (result.entities) { * const pickedMarker = result.entities[0]; * this.contextMenuService.open(MapContextmenuComponent, pickedMarker.position, { * data: { * myData: data, * onDelete: () => this.delete(pickedMarker.id) * } * }); * } * }); * } * * * private delete(id) { * this.mapMenu.close(); * this.detailedSiteService.removeMarker(id); * } * ``` */ class ContextMenuService { constructor() { this._showContextMenu = false; this._contextMenuChangeNotifier = new EventEmitter(); this._onOpen = new EventEmitter(); this._onClose = new EventEmitter(); this._defaultContextMenuOptions = { closeOnLeftCLick: true, closeOnLeftClickPriority: 10, }; } get contextMenuChangeNotifier() { return this._contextMenuChangeNotifier; } get showContextMenu() { return this._showContextMenu; } get options() { return this._options; } get position() { return this._position; } get content() { return this._content; } get onOpen() { return this._onOpen; } get onClose() { return this._onClose; } init(mapEventsManager) { this.mapEventsManager = mapEventsManager; } open(contentComponent, position, options = {}) { this.close(); this._content = contentComponent; this._position = position; this._options = Object.assign({}, this._defaultContextMenuOptions, options); this._showContextMenu = true; if (this.mapEventsManager && this._options.closeOnLeftCLick) { this.leftClickRegistration = this.mapEventsManager.register({ event: CesiumEvent.LEFT_CLICK, pick: PickOptions.NO_PICK, priority: this._options.closeOnLeftClickPriority, }); this.leftClickSubscription = this.leftClickRegistration.subscribe(() => { this.leftClickSubscription.unsubscribe(); this.close(); }); } this._contextMenuChangeNotifier.emit(); this._onOpen.emit(); } close() { this._content = undefined; this._position = undefined; this._options = undefined; this._showContextMenu = false; if (this.leftClickRegistration) { this.leftClickRegistration.dispose(); this.leftClickRegistration = undefined; } if (this.leftClickSubscription) { this.leftClickSubscription.unsubscribe(); this.leftClickSubscription = undefined; } this._contextMenuChangeNotifier.emit(); this._onClose.emit(); } } ContextMenuService.decorators = [ { type: Injectable } ]; const LatLonVectors = window['geodesy']['LatLonVectors']; // doesnt exists on typings /** * Given different types of coordinates, we provide you a service converting those types to the most common other types. * We are using the geodesy implementation of UTM conversion. see: https://github.com/chrisveness/geodesy. * * @example * import { Component, OnInit } from '@angular/core'; * import { CoordinateConverter } from 'angular2-cesium'; * * @Component({ * selector:'my-component', * template:'<div>{{showCartographic}}</div>', * providers:[CoordinateConverter] * }) * export class MyComponent implements OnInit { * showCartographic; * * constructor(private coordinateConverter:CoordinateConverter){ * } * * ngOnInit(){ * this.showCartographic = this.coordinateConverter.degreesToCartographic(5, 5, 5); * } * } * */ class CoordinateConverter { constructor(cesiumService) { this.cesiumService = cesiumService; } static cartesian3ToLatLon(cartesian3, ellipsoid) { const cart = Cesium.Cartographic.fromCartesian(cartesian3, ellipsoid); return { lon: Cesium.Math.toDegrees(cart.longitude), lat: Cesium.Math.toDegrees(cart.latitude), height: cart.height }; } screenToCartesian3(screenPos, addMapCanvasBoundsToPos) { if (!this.cesiumService) { throw new Error('ANGULAR2-CESIUM - Cesium service should be provided in order' + ' to do screen position calculations'); } else { const screenPosition = Object.assign({}, screenPos); if (addMapCanvasBoundsToPos) { const mapBounds = this.cesiumService.getViewer().canvas.getBoundingClientRect(); screenPosition.x += mapBounds.left; screenPosition.y += mapBounds.top; } const camera = this.cesiumService.getViewer().camera; return camera.pickEllipsoid(screenPosition); } } screenToCartographic(screenPos, ellipsoid) { return this.cartesian3ToCartographic(this.screenToCartesian3(screenPos), ellipsoid); } cartesian3ToCartographic(cartesian, ellipsoid) { return Cesium.Cartographic.fromCartesian(cartesian, ellipsoid); } degreesToCartographic(longitude, latitude, height) { return Cesium.Cartographic.fromDegrees(longitude, latitude, height); } radiansToCartographic(longitude, latitude, height) { return Cesium.Cartographic.fromRadians(longitude, latitude, height); } degreesToUTM(longitude, latitude) { return new LatLon(latitude, longitude).toUtm(); } UTMToDegrees(zone, hemisphereType, easting, northing) { return this.geodesyToCesiumObject(new Utm(zone, hemisphereType, easting, northing).toLatLon()); } geodesyToCesiumObject(geodesyRadians) { return { longitude: geodesyRadians.lon, latitude: geodesyRadians.lat, height: geodesyRadians['height'] ? geodesyRadians['height'] : 0 }; } /** * middle point between two points * @param first (latitude,longitude) in radians * @param second (latitude,longitude) in radians */ midPointToCartesian3(first, second) { const toDeg = (rad) => Cesium.Math.toDegrees(rad); const firstPoint = new LatLonVectors(toDeg(first.latitude), toDeg(first.longitude)); const secondPoint = new LatLonVectors(toDeg(second.latitude), toDeg(second.longitude)); const middlePoint = firstPoint.midpointTo(secondPoint); return Cesium.Cartesian3.fromDegrees(middlePoint.lon, middlePoint.lat); } middlePointByScreen(position0, position1) { const scene = this.cesiumService.getScene(); const screenPosition1 = Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, position0); const screenPosition2 = Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, position1); const middleScreenPoint = new Cesium.Cartesian2((screenPosition2.x + screenPosition1.x) / 2.0, (screenPosition2.y + screenPosition1.y) / 2.0); return scene.pickPosition(middleScreenPoint); } /** * initial bearing between two points * * * @return bearing in degrees * @param first - {latitude,longitude} in radians * @param second - {latitude,longitude} in radians */ bearingTo(first, second) { const toDeg = (rad) => Cesium.Math.toDegrees(rad); const firstPoint = new LatLonVectors(toDeg(first.latitude), toDeg(first.longitude)); const secondPoint = new LatLonVectors(toDeg(second.latitude), toDeg(second.longitude)); const bearing = firstPoint.bearingTo(secondPoint); return bearing; } /** * initial bearing between two points * * @return bearing in degrees */ bearingToCartesian(firstCartesian3, secondCartesian3) { const firstCart = Cesium.Cartographic.fromCartesian(firstCartesian3); const secondCart = Cesium.Cartographic.fromCartesian(secondCartesian3); return this.bearingTo(firstCart, secondCart); } } CoordinateConverter.decorators = [ { type: Injectable } ]; CoordinateConverter.ctorParameters = () => [ { type: CesiumService, decorators: [{ type: Optional }] } ]; /** * Abstract drawer. All drawers extends this class. */ class BasicDrawerService { constructor() { } setPropsAssigner(assigner) { this._propsAssigner = assigner; } } /** * General primitives drawer responsible of drawing Cesium primitives. * Drawers the handle Cesium primitives extend it. */ class PrimitivesDrawerService extends BasicDrawerService { constructor(drawerType, cesiumService) { super(); this.drawerType = drawerType; this.cesiumService = cesiumService; this._show = true; } init() { this._cesiumCollection = new this.drawerType(); this._primitiveCollectionWrap = new Cesium.PrimitiveCollection(); this._primitiveCollectionWrap.add(this._cesiumCollection); this.cesiumService.getScene().primitives.add(this._primitiveCollectionWrap); } add(cesiumProps, ...args) { return this._cesiumCollection.add(cesiumProps); } update(entity, cesiumProps, ...args) { if (this._propsAssigner) { this._propsAssigner(entity, cesiumProps); } else { Object.assign(entity, cesiumProps); } } remove(entity) { this._cesiumCollection.remove(entity); } removeAll() { this._cesiumCollection.removeAll(); } setShow(showValue) { this._show = showValue; this._primitiveCollectionWrap.show = showValue; } getShow() { return this._show; } } class GeoUtilsService { constructor(cesiumService) { this.cesiumService = cesiumService; } static pointByLocationDistanceAndAzimuth(currentLocation, meterDistance, radianAzimuth, deprecated) { const distance = meterDistance / Cesium.Ellipsoid.WGS84.maximumRadius; const cartographicLocation = currentLocation instanceof Cesium.Cartesian3 ? Cesium.Cartographic.fromCartesian(currentLocation) : currentLocation; const cartesianLocation = currentLocation instanceof Cesium.Cartesian3 ? currentLocation : Cesium.Cartesian3.fromRadians(currentLocation.longitude, currentLocation.latitude, currentLocation.height); let resultPosition; let resultDistance; let counter = 0; let distanceFactorRangeMax = 0.1; let distanceFactorRangeMin = -0.1; while (counter === 0 || (counter < 16 && Math.max(resultDistance, meterDistance) / Math.min(resultDistance, meterDistance) > 1.000001)) { const factor = distanceFactorRangeMin + (distanceFactorRangeMax - distanceFactorRangeMin) / 2; resultPosition = GeoUtilsService._pointByLocationDistanceAndAzimuth(cartographicLocation, distance * (1 + factor), radianAzimuth); resultDistance = this.distance(cartesianLocation, resultPosition); if (resultDistance > meterDistance) { distanceFactorRangeMax = distanceFactorRangeMin + (distanceFactorRangeMax - distanceFactorRangeMin) / 2; } else { distanceFactorRangeMin = distanceFactorRangeMin + (distanceFactorRangeMax - distanceFactorRangeMin) / 2; } counter++; } return resultPosition; } static _pointByLocationDistanceAndAzimuth(cartographicLocation, distance, radianAzimuth) { const curLat = cartographicLocation.latitude; const curLon = cartographicLocation.longitude; const destinationLat = Math.asin(Math.sin(curLat) * Math.cos(distance) + Math.cos(curLat) * Math.sin(distance) * Math.cos(radianAzimuth)); let destinationLon = curLon + Math.atan2(Math.sin(radianAzimuth) * Math.sin(distance) * Math.cos(curLat), Math.cos(distance) - Math.sin(curLat) * Math.sin(destinationLat)); destinationLon = ((destinationLon + 3 * Math.PI) % (2 * Math.PI)) - Math.PI; return Cesium.Cartesian3.fromRadians(destinationLon, destinationLat); } static distance(pos0, pos1) { return Cesium.Cartesian3.distance(pos0, pos1); } static getPositionsDelta(position0, position1) { return { x: position1.x - position0.x, y: position1.y - position0.y, z: position1.z - position0.z, }; } static addDeltaToPosition(position, delta, updateReference = false) { if (updateReference) { position.x += delta.x; position.y += delta.y; position.z += delta.z; const cartographic = Cesium.Cartographic.fromCartesian(position); cartographic.height = 0; const cartesian = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, cartographic.height); position.x = cartesian.x; position.y = cartesian.y; position.z = cartesian.z; return position; } else { const cartesian = new Cesium.Cartesian3(position.x + delta.x, position.y + delta.y, position.z + delta.z); const cartographic = Cesium.Cartographic.fromCartesian(cartesian); cartographic.height = 0; return Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, cartographic.height); } } static middleCartesian3Point(position0, position1) { return new Cesium.Cartesian3(position1.x - position0.x / 2, position1.y - position0.y / 2, position1.z - position0.z / 2); } screenPositionToCartesian3(screenPos) { const camera = this.cesiumService.getViewer().camera; return camera.pickEllipsoid(screenPos); } } GeoUtilsService.decorators = [ { type: Injectable } ]; GeoUtilsService.ctorParameters = () => [ { type: CesiumService } ]; /** + This drawer is responsible for drawing an arc over the Cesium map. + This implementation uses simple PolylineGeometry and Primitive parameters. + This doesn't allow us to change the position, color, etc.. of the arc but setShow only. */ class ArcDrawerService extends PrimitivesDrawerService { constructor(cesiumService) { super(Cesium.PolylineCollection, cesiumService); } _calculateArcPositions(cesiumProps) { const quality = cesiumProps.quality || 18; const delta = (cesiumProps.delta) / quality; const pointsArray = []; for (let i = 0; i < quality + 1; ++i) { const point = GeoUtilsService.pointByLocationDistanceAndAzimuth(cesiumProps.center, cesiumProps.radius, cesiumProps.angle + delta * i, true); pointsArray.push(point); } return pointsArray; } _calculateTriangle(cesiumProps) { return [ cesiumProps.center, GeoUtilsService.pointByLocationDistanceAndAzimuth(cesiumProps.center, cesiumProps.radius, cesiumProps.angle, true) ]; } _calculateArc(cesiumProps) { const arcPoints = this._calculateArcPositions(cesiumProps); return cesiumProps.drawEdges ? arcPoints.concat(this._calculateTriangle(cesiumProps)) : arcPoints; } add(cesiumProps) { cesiumProps.positions = this._calculateArc(cesiumProps); if (cesiumProps.color) { const material = Cesium.Material.fromType('Color'); material.uniforms.color = cesiumProps.color; cesiumProps.material = material; } return this._cesiumCollection.add(cesiumProps); } update(primitive, cesiumProps) { if (!cesiumProps.constantColor && cesiumProps.color && !primitive.material.uniforms.color.equals(cesiumProps.color)) { primitive.material.uniforms.color = cesiumProps.color; } primitive.width = cesiumProps.width !== undefined ? cesiumProps.width : primitive.width; primitive.show = cesiumProps.show !== undefined ? cesiumProps.show : primitive.show; primitive.distanceDisplayCondition = cesiumProps.distanceDisplayCondition !== u