hzengine-core
Version:
An Visual Novel Engine for Zepp OS
250 lines (249 loc) • 11 kB
JavaScript
var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
var _, done = false;
for (var i = decorators.length - 1; i >= 0; i--) {
var context = {};
for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
for (var p in contextIn.access) context.access[p] = contextIn.access[p];
context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
if (kind === "accessor") {
if (result === void 0) continue;
if (result === null || typeof result !== "object") throw new TypeError("Object expected");
if (_ = accept(result.get)) descriptor.get = _;
if (_ = accept(result.set)) descriptor.set = _;
if (_ = accept(result.init)) initializers.unshift(_);
}
else if (_ = accept(result)) {
if (kind === "field") initializers.unshift(_);
else descriptor[key] = _;
}
}
if (target) Object.defineProperty(target, contextIn.name, descriptor);
done = true;
};
var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
var useValue = arguments.length > 2;
for (var i = 0; i < initializers.length; i++) {
value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
}
return useValue ? value : void 0;
};
// / <reference path="./zos_media.d.ts" />
// import { create, id } from "@zos/media";
import { CustomSave } from "../storage/decorator.js";
let Audio = (() => {
let __channels_decorators;
let __channels_initializers = [];
let __channels_extraInitializers = [];
return class Audio {
static {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
__channels_decorators = [CustomSave("audio.channels", function (channels) {
let res = {};
for (let key in channels) {
res[key] = channels[key].serialize();
}
return res;
}, function (serialized) {
// clear exist channels
for (let key in this._channels) {
this._channels[key].stop();
this._channels[key].onRelease();
}
let res = {};
for (let key in serialized) {
res[key] = Audio.Channel.deserialize(this, serialized[key]);
}
return res;
})];
__esDecorate(this, null, __channels_decorators, { kind: "accessor", name: "_channels", static: false, private: false, access: { has: obj => "_channels" in obj, get: obj => obj._channels, set: (obj, value) => { obj._channels = value; } }, metadata: _metadata }, __channels_initializers, __channels_extraInitializers);
if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
}
_core;
// static _hmPlayer = create(id.PLAYER);
constructor(_core) {
__runInitializers(this, __channels_extraInitializers);
this._core = _core;
this._channels["audio"] = new Audio.Channel(this);
}
#_channels_accessor_storage = __runInitializers(this, __channels_initializers, {});
get _channels() { return this.#_channels_accessor_storage; }
set _channels(value) { this.#_channels_accessor_storage = value; }
get channels() {
return this._channels;
}
createChannel(name) {
// TODO support more audio channels
if (Object.getOwnPropertyNames(this._channels).length > 0)
throw "Can't create more than one audio channel on ZeppOS";
if (this._channels[name])
throw "Channel Already Exist";
return (this._channels[name] = new Audio.Channel(this));
}
};
})();
export { Audio };
(function (Audio) {
class Channel {
_audio;
// platform specific
// universal
_audioPlayer;
constructor(_audio) {
this._audio = _audio;
this._audioPlayer = _audio._core.platform.createAudioPlayer();
this._audioPlayer.onPrepared = (success) => {
this._onPrepared(success);
};
this._audioPlayer.onCompleted = () => {
this._onCompleted();
};
// Audio._hmPlayer.addEventListener(Audio._hmPlayer.event.PREPARE, (res) =>
// this._onPrepared(res)
// );
// Audio._hmPlayer.addEventListener(Audio._hmPlayer.event.COMPLETE, () => {
// this._onCompleted();
// });
}
onRelease() {
this._audioPlayer.release(); // TODO
this._audio._core.platform.releaseAudioPlayer(this._audioPlayer);
}
mode = Channel.Mode.PlayInOrder;
status = Channel.Status.Stopped;
_playbackList = [];
_nowIndex = null;
currentInfo = null;
push(item) {
this._playbackList.push(item);
}
play() {
if (this.status !== Channel.Status.Stopped)
return;
this._playNext();
}
pause() {
if (this.status !== Channel.Status.Playing)
return;
this._audioPlayer.stop();
this.status = Channel.Status.Stopped;
}
/**
* 停止并清空队列
*/
stop() {
if (this.status !== Channel.Status.Playing)
return;
this._audio._core.debug.log("audio channel stop");
this._audioPlayer.stop();
this._playbackList = [];
this.currentInfo = null;
this._nowIndex = null;
this.status = Channel.Status.Stopped;
}
serialize() {
return {
mode: this.mode,
status: this.status,
playbackList: this._playbackList,
nowIndex: this._nowIndex,
};
}
static deserialize(audio, data) {
let channel = new Channel(audio);
channel.mode = data.mode;
channel.status = data.status;
channel._playbackList = data.playbackList;
channel._nowIndex = data.nowIndex;
if (channel.status === Channel.Status.Playing)
channel._playNext();
return channel;
}
_onPrepared(result) {
if (result) {
let mediaInfo = this._audioPlayer.getMediaInfo();
this.currentInfo = {
// placeholder
artist: mediaInfo.artist ?? "未知",
title: mediaInfo.title ?? "未知",
duration: mediaInfo.duration,
};
console.log("=== prepare succeed ===");
this._audioPlayer.start();
}
else {
console.log("=== prepare fail ===");
this.status = Channel.Status.Error;
this._audioPlayer.release();
}
}
_onCompleted() {
// update playback list
if (this.mode === Channel.Mode.PlayInOrder) {
this._playbackList.shift();
if (this._playbackList.length > 0)
this._nowIndex = 0;
else
this._nowIndex = null;
}
else if (this.mode === Channel.Mode.PlayInOrderRepeat) {
if (this._playbackList.length > 0) {
if (this._nowIndex === null)
this._nowIndex = 0;
this._nowIndex = (this._nowIndex + 1) % this._playbackList.length;
}
else
this._nowIndex = null;
}
this._playNext();
}
/**
* Play the next item in the playback list. If there are no items in the
* playback list, set the channel status to Stopped and return.
* @private
*/
_playNext() {
if (this._playbackList.length === 0) {
this._nowIndex = null;
this.status = Channel.Status.Stopped;
return;
}
if (this.mode === Channel.Mode.PlayInOrder) {
if (this._nowIndex === null)
this._nowIndex = 0;
// otherwise onCompleted will set _nowIndex to next index
}
else if (this.mode === Channel.Mode.PlayInOrderRepeat) {
if (this._nowIndex === null)
this._nowIndex = 0;
// otherwise onCompleted will set _nowIndex to next index
}
// Audio._hmPlayer.setSource(Audio._hmPlayer.source.FILE, {
// file: this._playbackList[this._nowIndex!].path,
// });
this._audioPlayer.setSource({
path: this._playbackList[this._nowIndex].path,
});
this._audioPlayer.prepare();
this.status = Channel.Status.Playing;
}
}
Audio.Channel = Channel;
(function (Channel) {
let Mode;
(function (Mode) {
Mode[Mode["PlayInOrder"] = 0] = "PlayInOrder";
Mode[Mode["PlayInOrderRepeat"] = 1] = "PlayInOrderRepeat";
})(Mode = Channel.Mode || (Channel.Mode = {}));
let Status;
(function (Status) {
Status[Status["Stopped"] = 0] = "Stopped";
Status[Status["Playing"] = 1] = "Playing";
Status[Status["Error"] = 2] = "Error";
})(Status = Channel.Status || (Channel.Status = {}));
})(Channel = Audio.Channel || (Audio.Channel = {}));
})(Audio || (Audio = {}));