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hzengine-core

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An Visual Novel Engine for Zepp OS

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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) { function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; } var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value"; var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null; var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {}); var _, done = false; for (var i = decorators.length - 1; i >= 0; i--) { var context = {}; for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p]; for (var p in contextIn.access) context.access[p] = contextIn.access[p]; context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); }; var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context); if (kind === "accessor") { if (result === void 0) continue; if (result === null || typeof result !== "object") throw new TypeError("Object expected"); if (_ = accept(result.get)) descriptor.get = _; if (_ = accept(result.set)) descriptor.set = _; if (_ = accept(result.init)) initializers.unshift(_); } else if (_ = accept(result)) { if (kind === "field") initializers.unshift(_); else descriptor[key] = _; } } if (target) Object.defineProperty(target, contextIn.name, descriptor); done = true; }; var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) { var useValue = arguments.length > 2; for (var i = 0; i < initializers.length; i++) { value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg); } return useValue ? value : void 0; }; var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) { if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter"); if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it"); return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver); }; var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) { if (kind === "m") throw new TypeError("Private method is not writable"); if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter"); if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it"); return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value; }; import { Save } from "../storage/decorator.js"; let System = (() => { var _a, _System_condition_accessor_storage; let _condition_decorators; let _condition_initializers = []; let _condition_extraInitializers = []; return _a = class System { constructor(_core) { this._core = _core; _System_condition_accessor_storage.set(this, __runInitializers(this, _condition_initializers, _a.Condition.Free)); this._pauseTimer = (__runInitializers(this, _condition_extraInitializers), null); _core.on("system.continue", () => { this._pauseTimer = null; this.continue(); }); } get condition() { return __classPrivateFieldGet(this, _System_condition_accessor_storage, "f"); } set condition(value) { __classPrivateFieldSet(this, _System_condition_accessor_storage, value, "f"); } /** * 暂停(可指定一段时间) * 后调用的会覆盖之前pause的设定时间 * @param delayMs */ pause(delayMs) { this._core.debug.log(`Pause`); if (this.condition === _a.Condition.Gaming) { this.condition = _a.Condition.Pause; } else throw `pause but condition error (todo)`; // TODO if (this._pauseTimer) { this._core.async.removeTask(this._pauseTimer); this._pauseTimer = null; } if (delayMs !== undefined) { this._pauseTimer = this._core.async.addDelayTask("system.continue", [], delayMs); } } /** * 继续由于pause中断的游戏 */ continue() { if (this.condition !== _a.Condition.Pause) return; this.condition = _a.Condition.Gaming; this.run(); } /** * 阻塞 */ block() { if (this.condition !== _a.Condition.Gaming) throw `block but condition error (todo)`; this.condition = _a.Condition.Blocked; } /** * 取消阻塞 */ unBlock() { if (this.condition !== _a.Condition.Blocked) return; this.condition = _a.Condition.Gaming; this.run(); } run() { this.condition = _a.Condition.Gaming; while (this.condition === _a.Condition.Gaming) { // console.log("Run Single Line"); this._core.script.runSingleLine(); } } start(initLabel = "start") { // 初始化存档 this._core.storage.archiveData; this._core.debug.log("Game Start"); this._core.script.clear(); this._core.script.jumpLabel(initLabel); this.run(); } }, _System_condition_accessor_storage = new WeakMap(), (() => { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0; _condition_decorators = [Save("system.condition")]; __esDecorate(_a, null, _condition_decorators, { kind: "accessor", name: "condition", static: false, private: false, access: { has: obj => "condition" in obj, get: obj => obj.condition, set: (obj, value) => { obj.condition = value; } }, metadata: _metadata }, _condition_initializers, _condition_extraInitializers); if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); })(), _a; })(); export { System }; (function (System) { let Condition; (function (Condition) { Condition[Condition["Free"] = 0] = "Free"; Condition[Condition["Pause"] = 1] = "Pause"; Condition[Condition["Blocked"] = 2] = "Blocked"; Condition[Condition["Gaming"] = 3] = "Gaming"; })(Condition = System.Condition || (System.Condition = {})); })(System || (System = {}));