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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [Telemetry](./server.telemetry.md) &gt; [startSpan](./server.telemetry.startspan.md) ## Telemetry.startSpan() method Executes a callback function within a performance monitoring span. **Signature:** ```typescript static startSpan<T>(options: TelemetrySpanOptions, callback: (span?: Sentry.Span) => T): T; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> options </td><td> [TelemetrySpanOptions](./server.telemetryspanoptions.md) </td><td> Configuration for the telemetry span including operation type and attributes. </td></tr> <tr><td> callback </td><td> (span?: Sentry.Span) =&gt; T </td><td> The function to execute within the performance span. </td></tr> </tbody></table> **Returns:** T The return value of the callback function. ## Remarks This method provides zero-overhead performance monitoring in development environments. In production with Sentry enabled and `SENTRY_ENABLE_TRACING=true`<!-- -->, it creates performance spans for monitoring. The span data is only transmitted to Sentry when performance issues are detected. ## Example ```typescript const result = Telemetry.startSpan({ operation: TelemetrySpanOperation.ENTITIES_TICK, attributes: { entityCount: entities.length, worldId: world.id, }, }, () => { return processEntities(entities); }); ```