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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [EntityManager](./server.entitymanager.md) &gt; [getAllEntities](./server.entitymanager.getallentities.md) ## EntityManager.getAllEntities() method Gets all spawned entities in the world. **Signature:** ```typescript getAllEntities(tickAllocated?: boolean): Entity[]; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> tickAllocated </td><td> boolean </td><td> _(Optional)_ Whether to use the tick allocator to allocate the returned array of Entity instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing. </td></tr> </tbody></table> **Returns:** [Entity](./server.entity.md)<!-- -->\[\] All spawned entities in the world.