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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [ParticleEmitterEvent](./server.particleemitterevent.md) ## ParticleEmitterEvent enum Event types a ParticleEmitter instance can emit. See [ParticleEmitterEventPayloads](./server.particleemittereventpayloads.md) **Signature:** ```typescript export declare enum ParticleEmitterEvent ``` ## Enumeration Members <table><thead><tr><th> Member </th><th> Value </th><th> Description </th></tr></thead> <tbody><tr><td> DESPAWN </td><td> `"PARTICLE_EMITTER.DESPAWN"` </td><td> </td></tr> <tr><td> SET\_ALPHA\_TEST </td><td> `"PARTICLE_EMITTER.SET_ALPHA_TEST"` </td><td> </td></tr> <tr><td> SET\_ATTACHED\_TO\_ENTITY </td><td> `"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY"` </td><td> </td></tr> <tr><td> SET\_ATTACHED\_TO\_ENTITY\_NODE\_NAME </td><td> `"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME"` </td><td> </td></tr> <tr><td> SET\_COLOR\_END </td><td> `"PARTICLE_EMITTER.SET_COLOR_END"` </td><td> </td></tr> <tr><td> SET\_COLOR\_END\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_COLOR_END_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_COLOR\_START </td><td> `"PARTICLE_EMITTER.SET_COLOR_START"` </td><td> </td></tr> <tr><td> SET\_COLOR\_START\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_COLOR_START_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_GRAVITY </td><td> `"PARTICLE_EMITTER.SET_GRAVITY"` </td><td> </td></tr> <tr><td> SET\_LIFETIME </td><td> `"PARTICLE_EMITTER.SET_LIFETIME"` </td><td> </td></tr> <tr><td> SET\_LIFETIME\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_LIFETIME_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_MAX\_PARTICLES </td><td> `"PARTICLE_EMITTER.SET_MAX_PARTICLES"` </td><td> </td></tr> <tr><td> SET\_OFFSET </td><td> `"PARTICLE_EMITTER.SET_OFFSET"` </td><td> </td></tr> <tr><td> SET\_OPACITY\_END </td><td> `"PARTICLE_EMITTER.SET_OPACITY_END"` </td><td> </td></tr> <tr><td> SET\_OPACITY\_END\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_OPACITY\_START </td><td> `"PARTICLE_EMITTER.SET_OPACITY_START"` </td><td> </td></tr> <tr><td> SET\_OPACITY\_START\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_POSITION </td><td> `"PARTICLE_EMITTER.SET_POSITION"` </td><td> </td></tr> <tr><td> SET\_POSITION\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_POSITION_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_RATE </td><td> `"PARTICLE_EMITTER.SET_RATE"` </td><td> </td></tr> <tr><td> SET\_RATE\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_RATE_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_SIZE </td><td> `"PARTICLE_EMITTER.SET_SIZE"` </td><td> </td></tr> <tr><td> SET\_SIZE\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_SIZE_VARIANCE"` </td><td> </td></tr> <tr><td> SET\_TEXTURE\_URI </td><td> `"PARTICLE_EMITTER.SET_TEXTURE_URI"` </td><td> </td></tr> <tr><td> SET\_TRANSPARENT </td><td> `"PARTICLE_EMITTER.SET_TRANSPARENT"` </td><td> </td></tr> <tr><td> SET\_VELOCITY </td><td> `"PARTICLE_EMITTER.SET_VELOCITY"` </td><td> </td></tr> <tr><td> SET\_VELOCITY\_VARIANCE </td><td> `"PARTICLE_EMITTER.SET_VELOCITY_VARIANCE"` </td><td> </td></tr> <tr><td> SPAWN </td><td> `"PARTICLE_EMITTER.SPAWN"` </td><td> </td></tr> </tbody></table>