hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [ParticleEmitterEvent](./server.particleemitterevent.md)
## ParticleEmitterEvent enum
Event types a ParticleEmitter instance can emit. See [ParticleEmitterEventPayloads](./server.particleemittereventpayloads.md)
**Signature:**
```typescript
export declare enum ParticleEmitterEvent
```
## Enumeration Members
<table><thead><tr><th>
Member
</th><th>
Value
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
DESPAWN
</td><td>
`"PARTICLE_EMITTER.DESPAWN"`
</td><td>
</td></tr>
<tr><td>
SET\_ALPHA\_TEST
</td><td>
`"PARTICLE_EMITTER.SET_ALPHA_TEST"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_ENTITY
</td><td>
`"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY"`
</td><td>
</td></tr>
<tr><td>
SET\_ATTACHED\_TO\_ENTITY\_NODE\_NAME
</td><td>
`"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME"`
</td><td>
</td></tr>
<tr><td>
SET\_COLOR\_END
</td><td>
`"PARTICLE_EMITTER.SET_COLOR_END"`
</td><td>
</td></tr>
<tr><td>
SET\_COLOR\_END\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_COLOR_END_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_COLOR\_START
</td><td>
`"PARTICLE_EMITTER.SET_COLOR_START"`
</td><td>
</td></tr>
<tr><td>
SET\_COLOR\_START\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_COLOR_START_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_GRAVITY
</td><td>
`"PARTICLE_EMITTER.SET_GRAVITY"`
</td><td>
</td></tr>
<tr><td>
SET\_LIFETIME
</td><td>
`"PARTICLE_EMITTER.SET_LIFETIME"`
</td><td>
</td></tr>
<tr><td>
SET\_LIFETIME\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_LIFETIME_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_MAX\_PARTICLES
</td><td>
`"PARTICLE_EMITTER.SET_MAX_PARTICLES"`
</td><td>
</td></tr>
<tr><td>
SET\_OFFSET
</td><td>
`"PARTICLE_EMITTER.SET_OFFSET"`
</td><td>
</td></tr>
<tr><td>
SET\_OPACITY\_END
</td><td>
`"PARTICLE_EMITTER.SET_OPACITY_END"`
</td><td>
</td></tr>
<tr><td>
SET\_OPACITY\_END\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_OPACITY\_START
</td><td>
`"PARTICLE_EMITTER.SET_OPACITY_START"`
</td><td>
</td></tr>
<tr><td>
SET\_OPACITY\_START\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_POSITION
</td><td>
`"PARTICLE_EMITTER.SET_POSITION"`
</td><td>
</td></tr>
<tr><td>
SET\_POSITION\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_POSITION_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_RATE
</td><td>
`"PARTICLE_EMITTER.SET_RATE"`
</td><td>
</td></tr>
<tr><td>
SET\_RATE\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_RATE_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_SIZE
</td><td>
`"PARTICLE_EMITTER.SET_SIZE"`
</td><td>
</td></tr>
<tr><td>
SET\_SIZE\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_SIZE_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SET\_TEXTURE\_URI
</td><td>
`"PARTICLE_EMITTER.SET_TEXTURE_URI"`
</td><td>
</td></tr>
<tr><td>
SET\_TRANSPARENT
</td><td>
`"PARTICLE_EMITTER.SET_TRANSPARENT"`
</td><td>
</td></tr>
<tr><td>
SET\_VELOCITY
</td><td>
`"PARTICLE_EMITTER.SET_VELOCITY"`
</td><td>
</td></tr>
<tr><td>
SET\_VELOCITY\_VARIANCE
</td><td>
`"PARTICLE_EMITTER.SET_VELOCITY_VARIANCE"`
</td><td>
</td></tr>
<tr><td>
SPAWN
</td><td>
`"PARTICLE_EMITTER.SPAWN"`
</td><td>
</td></tr>
</tbody></table>