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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [WorldManager](./server.worldmanager.md) ## WorldManager class Manages all worlds in a game server. **Signature:** ```typescript export default class WorldManager ``` ## Remarks The WorldManager is created internally as a global singleton accessible with the static property `WorldManager.instance`<!-- -->. <h2>Events</h2> This class emits global events with payloads listed under [WorldManagerEventPayloads](./server.worldmanagereventpayloads.md) ## Example ```typescript import { WorldManager } from 'hytopia'; const worldManager = WorldManager.instance; const newWorld = worldManager.createWorld({ name: 'My New World', skyboxUri: 'skyboxes/partly-cloudy', }); ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> [instance](./server.worldmanager.instance.md) </td><td> `static` `readonly` </td><td> [WorldManager](./server.worldmanager.md) </td><td> The global WorldManager instance as a singleton. </td></tr> </tbody></table> ## Methods <table><thead><tr><th> Method </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [createWorld(options)](./server.worldmanager.createworld.md) </td><td> </td><td> Creates a new world. </td></tr> <tr><td> [getAllWorlds()](./server.worldmanager.getallworlds.md) </td><td> </td><td> Gets all worlds. </td></tr> <tr><td> [getDefaultWorld()](./server.worldmanager.getdefaultworld.md) </td><td> </td><td> Gets the default world. </td></tr> <tr><td> [getWorld(id)](./server.worldmanager.getworld.md) </td><td> </td><td> Gets a world by its id. </td></tr> <tr><td> [getWorldsByTag(tag)](./server.worldmanager.getworldsbytag.md) </td><td> </td><td> Gets all worlds with a specific tag. </td></tr> <tr><td> [setDefaultWorld(world)](./server.worldmanager.setdefaultworld.md) </td><td> </td><td> Sets the default world. This is the world players automatically join when they connect to the game. </td></tr> </tbody></table>