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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [WorldLoopEventPayloads](./server.worldloopeventpayloads.md) ## WorldLoopEventPayloads interface Event payloads for WorldLoop emitted events. **Signature:** ```typescript export interface WorldLoopEventPayloads ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> ["WORLD\_LOOP.START"](./server.worldloopeventpayloads._world_loop.start_.md) </td><td> </td><td> { worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; } </td><td> Emitted when the world loop starts. </td></tr> <tr><td> ["WORLD\_LOOP.STOP"](./server.worldloopeventpayloads._world_loop.stop_.md) </td><td> </td><td> { worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; } </td><td> Emitted when the world loop stops. </td></tr> <tr><td> ["WORLD\_LOOP.TICK\_END"](./server.worldloopeventpayloads._world_loop.tick_end_.md) </td><td> </td><td> { worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; tickDurationMs: number; } </td><td> Emitted when the world loop tick ends. </td></tr> <tr><td> ["WORLD\_LOOP.TICK\_ERROR"](./server.worldloopeventpayloads._world_loop.tick_error_.md) </td><td> </td><td> { worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; error: Error; } </td><td> Emitted when an error occurs during a world loop tick. </td></tr> <tr><td> ["WORLD\_LOOP.TICK\_START"](./server.worldloopeventpayloads._world_loop.tick_start_.md) </td><td> </td><td> { worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; tickDeltaMs: number; } </td><td> Emitted when the world loop tick starts. </td></tr> </tbody></table>