hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [WorldLoopEventPayloads](./server.worldloopeventpayloads.md)
## WorldLoopEventPayloads interface
Event payloads for WorldLoop emitted events.
**Signature:**
```typescript
export interface WorldLoopEventPayloads
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
["WORLD\_LOOP.START"](./server.worldloopeventpayloads._world_loop.start_.md)
</td><td>
</td><td>
{ worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; }
</td><td>
Emitted when the world loop starts.
</td></tr>
<tr><td>
["WORLD\_LOOP.STOP"](./server.worldloopeventpayloads._world_loop.stop_.md)
</td><td>
</td><td>
{ worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; }
</td><td>
Emitted when the world loop stops.
</td></tr>
<tr><td>
["WORLD\_LOOP.TICK\_END"](./server.worldloopeventpayloads._world_loop.tick_end_.md)
</td><td>
</td><td>
{ worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; tickDurationMs: number; }
</td><td>
Emitted when the world loop tick ends.
</td></tr>
<tr><td>
["WORLD\_LOOP.TICK\_ERROR"](./server.worldloopeventpayloads._world_loop.tick_error_.md)
</td><td>
</td><td>
{ worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; error: Error; }
</td><td>
Emitted when an error occurs during a world loop tick.
</td></tr>
<tr><td>
["WORLD\_LOOP.TICK\_START"](./server.worldloopeventpayloads._world_loop.tick_start_.md)
</td><td>
</td><td>
{ worldLoop: [WorldLoop](./server.worldloop.md)<!-- -->; tickDeltaMs: number; }
</td><td>
Emitted when the world loop tick starts.
</td></tr>
</tbody></table>