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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [WorldEventPayloads](./server.worldeventpayloads.md) ## WorldEventPayloads interface Event payloads for World emitted events. **Signature:** ```typescript export interface WorldEventPayloads ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> ["WORLD.SET\_AMBIENT\_LIGHT\_COLOR"](./server.worldeventpayloads._world.set_ambient_light_color_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; color: [RgbColor](./server.rgbcolor.md)<!-- -->; } </td><td> Emitted when the color of the world's ambient light is set. </td></tr> <tr><td> ["WORLD.SET\_AMBIENT\_LIGHT\_INTENSITY"](./server.worldeventpayloads._world.set_ambient_light_intensity_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; intensity: number; } </td><td> Emitted when the intensity of the world's ambient light is set. </td></tr> <tr><td> ["WORLD.SET\_DIRECTIONAL\_LIGHT\_COLOR"](./server.worldeventpayloads._world.set_directional_light_color_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; color: [RgbColor](./server.rgbcolor.md)<!-- -->; } </td><td> Emitted when the color of the world's directional light is set. </td></tr> <tr><td> ["WORLD.SET\_DIRECTIONAL\_LIGHT\_INTENSITY"](./server.worldeventpayloads._world.set_directional_light_intensity_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; intensity: number; } </td><td> Emitted when the intensity of the world's directional light is set. </td></tr> <tr><td> ["WORLD.SET\_DIRECTIONAL\_LIGHT\_POSITION"](./server.worldeventpayloads._world.set_directional_light_position_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; } </td><td> Emitted when the position of the world's directional light is set. </td></tr> <tr><td> ["WORLD.SET\_SKYBOX\_INTENSITY"](./server.worldeventpayloads._world.set_skybox_intensity_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; intensity: number; } </td><td> Emitted when the intensity of the world's skybox brightness is set. </td></tr> <tr><td> ["WORLD.START"](./server.worldeventpayloads._world.start_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; startedAtMs: number; } </td><td> Emitted when the world starts. </td></tr> <tr><td> ["WORLD.STOP"](./server.worldeventpayloads._world.stop_.md) </td><td> </td><td> { world: [World](./server.world.md)<!-- -->; stoppedAtMs: number; } </td><td> Emitted when the world stops. </td></tr> </tbody></table>