hytopia
Version:
The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
115 lines (51 loc) • 1.9 kB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) > [server](./server.md) > [SimulationEventPayloads](./server.simulationeventpayloads.md)
## SimulationEventPayloads interface
Event payloads for Simulation emitted events.
**Signature:**
```typescript
export interface SimulationEventPayloads
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
["SIMULATION.DEBUG\_RAYCAST"](./server.simulationeventpayloads._simulation.debug_raycast_.md)
</td><td>
</td><td>
{ simulation: [Simulation](./server.simulation.md)<!-- -->; origin: [Vector3Like](./server.vector3like.md)<!-- -->; direction: [Vector3Like](./server.vector3like.md)<!-- -->; length: number; hit: boolean; }
</td><td>
Emitted when a debug raycast is performed.
</td></tr>
<tr><td>
["SIMULATION.DEBUG\_RENDER"](./server.simulationeventpayloads._simulation.debug_render_.md)
</td><td>
</td><td>
{ simulation: [Simulation](./server.simulation.md)<!-- -->; vertices: Float32Array; colors: Float32Array; }
</td><td>
Emitted when the simulation debug rendering is enabled.
</td></tr>
<tr><td>
["SIMULATION.STEP\_END"](./server.simulationeventpayloads._simulation.step_end_.md)
</td><td>
</td><td>
{ simulation: [Simulation](./server.simulation.md)<!-- -->; stepDurationMs: number; }
</td><td>
Emitted when the simulation step ends.
</td></tr>
<tr><td>
["SIMULATION.STEP\_START"](./server.simulationeventpayloads._simulation.step_start_.md)
</td><td>
</td><td>
{ simulation: [Simulation](./server.simulation.md)<!-- -->; tickDeltaMs: number; }
</td><td>
Emitted when the simulation step starts.
</td></tr>
</tbody></table>