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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [Simulation](./server.simulation.md) &gt; [intersectionsWithRawShape](./server.simulation.intersectionswithrawshape.md) ## Simulation.intersectionsWithRawShape() method Gets the intersections with a raw shape. **Signature:** ```typescript intersectionsWithRawShape(rawShape: RawShape, position: Vector3Like, rotation: QuaternionLike, options?: FilterOptions): IntersectionResult[]; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> rawShape </td><td> [RawShape](./server.rawshape.md) </td><td> The raw shape to get intersections with. </td></tr> <tr><td> position </td><td> [Vector3Like](./server.vector3like.md) </td><td> The position of the shape. </td></tr> <tr><td> rotation </td><td> [QuaternionLike](./server.quaternionlike.md) </td><td> The rotation of the shape. </td></tr> <tr><td> options </td><td> [FilterOptions](./server.filteroptions.md) </td><td> _(Optional)_ The options for the intersections. </td></tr> </tbody></table> **Returns:** [IntersectionResult](./server.intersectionresult.md)<!-- -->\[\] The intersections. ## Remarks rawShape can be retrieved from a simulated or unsimulated collider using [Collider.rawShape](./server.collider.rawshape.md)<!-- -->.