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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) ## SceneUIEventPayloads interface Event payloads for SceneUI emitted events. **Signature:** ```typescript export interface SceneUIEventPayloads ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> ["SCENE\_UI.LOAD"](./server.sceneuieventpayloads._scene_ui.load_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; } </td><td> Emitted when a SceneUI is loaded into the world. </td></tr> <tr><td> ["SCENE\_UI.SET\_ATTACHED\_TO\_ENTITY"](./server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; } </td><td> Emitted when a SceneUI is attached to an entity. </td></tr> <tr><td> ["SCENE\_UI.SET\_OFFSET"](./server.sceneuieventpayloads._scene_ui.set_offset_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; offset: [Vector3Like](./server.vector3like.md)<!-- -->; } </td><td> Emitted when the offset of a SceneUI is set. </td></tr> <tr><td> ["SCENE\_UI.SET\_POSITION"](./server.sceneuieventpayloads._scene_ui.set_position_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; } </td><td> Emitted when the position of a SceneUI is set. </td></tr> <tr><td> ["SCENE\_UI.SET\_STATE"](./server.sceneuieventpayloads._scene_ui.set_state_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; state: object; } </td><td> Emitted when the state of a SceneUI is set. </td></tr> <tr><td> ["SCENE\_UI.SET\_VIEW\_DISTANCE"](./server.sceneuieventpayloads._scene_ui.set_view_distance_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; viewDistance: number; } </td><td> Emitted when the view distance of a SceneUI is set. </td></tr> <tr><td> ["SCENE\_UI.UNLOAD"](./server.sceneuieventpayloads._scene_ui.unload_.md) </td><td> </td><td> { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; } </td><td> Emitted when a SceneUI is unloaded from the world. </td></tr> </tbody></table>