hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [SceneUIEventPayloads](./server.sceneuieventpayloads.md)
## SceneUIEventPayloads interface
Event payloads for SceneUI emitted events.
**Signature:**
```typescript
export interface SceneUIEventPayloads
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
["SCENE\_UI.LOAD"](./server.sceneuieventpayloads._scene_ui.load_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; }
</td><td>
Emitted when a SceneUI is loaded into the world.
</td></tr>
<tr><td>
["SCENE\_UI.SET\_ATTACHED\_TO\_ENTITY"](./server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; }
</td><td>
Emitted when a SceneUI is attached to an entity.
</td></tr>
<tr><td>
["SCENE\_UI.SET\_OFFSET"](./server.sceneuieventpayloads._scene_ui.set_offset_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; offset: [Vector3Like](./server.vector3like.md)<!-- -->; }
</td><td>
Emitted when the offset of a SceneUI is set.
</td></tr>
<tr><td>
["SCENE\_UI.SET\_POSITION"](./server.sceneuieventpayloads._scene_ui.set_position_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }
</td><td>
Emitted when the position of a SceneUI is set.
</td></tr>
<tr><td>
["SCENE\_UI.SET\_STATE"](./server.sceneuieventpayloads._scene_ui.set_state_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; state: object; }
</td><td>
Emitted when the state of a SceneUI is set.
</td></tr>
<tr><td>
["SCENE\_UI.SET\_VIEW\_DISTANCE"](./server.sceneuieventpayloads._scene_ui.set_view_distance_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; viewDistance: number; }
</td><td>
Emitted when the view distance of a SceneUI is set.
</td></tr>
<tr><td>
["SCENE\_UI.UNLOAD"](./server.sceneuieventpayloads._scene_ui.unload_.md)
</td><td>
</td><td>
{ sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; }
</td><td>
Emitted when a SceneUI is unloaded from the world.
</td></tr>
</tbody></table>