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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) ## SceneUI class UI rendered within the 3D space of a world's game scene. **Signature:** ```typescript export default class SceneUI extends EventRouter implements protocol.Serializable ``` **Extends:** [EventRouter](./server.eventrouter.md) **Implements:** protocol.Serializable ## Remarks SceneUI instances are created directly as instances. They support a variety of configuration options through the [SceneUIOptions](./server.sceneuioptions.md) constructor argument. <h2>Events</h2> This class is an EventRouter, and instances of it emit events with payloads listed under [SceneUIEventPayloads](./server.sceneuieventpayloads.md) ## Example ```typescript const sceneUI = new SceneUI({ templateId: 'player-health-bar', attachedToEntity: playerEntity, offset: { x: 0, y: 1, z: 0 }, }); ``` ## Constructors <table><thead><tr><th> Constructor </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [(constructor)(options)](./server.sceneui._constructor_.md) </td><td> </td><td> Constructs a new instance of the `SceneUI` class </td></tr> </tbody></table> ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> [attachedToEntity](./server.sceneui.attachedtoentity.md) </td><td> `readonly` </td><td> [Entity](./server.entity.md) \| undefined </td><td> The entity to which the SceneUI is attached if explicitly set. </td></tr> <tr><td> [id](./server.sceneui.id.md) </td><td> `readonly` </td><td> number \| undefined </td><td> The unique identifier for the SceneUI. </td></tr> <tr><td> [isLoaded](./server.sceneui.isloaded.md) </td><td> `readonly` </td><td> boolean </td><td> Whether the SceneUI is loaded into the world. </td></tr> <tr><td> [offset](./server.sceneui.offset.md) </td><td> `readonly` </td><td> [Vector3Like](./server.vector3like.md) \| undefined </td><td> The offset of the SceneUI from the attached entity or position. </td></tr> <tr><td> [position](./server.sceneui.position.md) </td><td> `readonly` </td><td> [Vector3Like](./server.vector3like.md) \| undefined </td><td> The position of the SceneUI in the world if explicitly set. </td></tr> <tr><td> [state](./server.sceneui.state.md) </td><td> `readonly` </td><td> Readonly&lt;object&gt; </td><td> The state of the SceneUI. </td></tr> <tr><td> [templateId](./server.sceneui.templateid.md) </td><td> `readonly` </td><td> string </td><td> The template ID of the SceneUI. </td></tr> <tr><td> [viewDistance](./server.sceneui.viewdistance.md) </td><td> `readonly` </td><td> number \| undefined </td><td> The maximum view distance the SceneUI will be visible to the player. </td></tr> <tr><td> [world](./server.sceneui.world.md) </td><td> `readonly` </td><td> [World](./server.world.md) \| undefined </td><td> The world the SceneUI is loaded into. </td></tr> </tbody></table> ## Methods <table><thead><tr><th> Method </th><th> Modifiers </th><th> Description </th></tr></thead> <tbody><tr><td> [load(world)](./server.sceneui.load.md) </td><td> </td><td> Loads the SceneUI into the world. </td></tr> <tr><td> [setAttachedToEntity(entity)](./server.sceneui.setattachedtoentity.md) </td><td> </td><td> Sets the entity to which the SceneUI is attached, following its position. </td></tr> <tr><td> [setOffset(offset)](./server.sceneui.setoffset.md) </td><td> </td><td> Sets the spatial offset of the SceneUI relative to the attached entity or position. </td></tr> <tr><td> [setPosition(position)](./server.sceneui.setposition.md) </td><td> </td><td> Sets the position of the SceneUI. Will detach from entity if attached. </td></tr> <tr><td> [setState(state)](./server.sceneui.setstate.md) </td><td> </td><td> Sets the state of the SceneUI by performing a shallow merge with existing state. </td></tr> <tr><td> [setViewDistance(viewDistance)](./server.sceneui.setviewdistance.md) </td><td> </td><td> Sets the view distance of the SceneUI. </td></tr> <tr><td> [unload()](./server.sceneui.unload.md) </td><td> </td><td> Unloads the SceneUI from the world. </td></tr> </tbody></table>