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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [createAndAddChildCollider](./server.rigidbody.createandaddchildcollider.md) ## RigidBody.createAndAddChildCollider() method Creates and adds a child collider to the rigid body for the simulation it belongs to. **Signature:** ```typescript createAndAddChildCollider(colliderOptions: ColliderOptions): Collider | null; ``` ## Parameters <table><thead><tr><th> Parameter </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> colliderOptions </td><td> [ColliderOptions](./server.collideroptions.md) </td><td> The options for the child collider to add. </td></tr> </tbody></table> **Returns:** [Collider](./server.collider.md) \| null The child collider that was added to the rigid body, or null if failed. ## Remarks If the rigid body is not simulated, the collider will be added to the rigid body as a pending child collider and also simulated when the rigid body is simulated.