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hytopia

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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.

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<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md) ## PlayerManagerEventPayloads interface Event payloads for PlayerManager emitted events. **Signature:** ```typescript export interface PlayerManagerEventPayloads ``` ## Properties <table><thead><tr><th> Property </th><th> Modifiers </th><th> Type </th><th> Description </th></tr></thead> <tbody><tr><td> ["PLAYER\_MANAGER.PLAYER\_CONNECTED"](./server.playermanagereventpayloads._player_manager.player_connected_.md) </td><td> </td><td> { player: [Player](./server.player.md)<!-- -->; } </td><td> Emitted when a player connects to the server. </td></tr> <tr><td> ["PLAYER\_MANAGER.PLAYER\_DISCONNECTED"](./server.playermanagereventpayloads._player_manager.player_disconnected_.md) </td><td> </td><td> { player: [Player](./server.player.md)<!-- -->; } </td><td> Emitted when a player disconnects from the server for any reason (lost connection, kick, world switch, etc). </td></tr> <tr><td> ["PLAYER\_MANAGER.PLAYER\_RECONNECTED"](./server.playermanagereventpayloads._player_manager.player_reconnected_.md) </td><td> </td><td> { player: [Player](./server.player.md)<!-- -->; } </td><td> Emitted when a player reconnects to the server for any reason (reconnection, world switch, etc). </td></tr> </tbody></table>