hytopia
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The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.
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[Home](./index.md) > [server](./server.md) > [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md)
## PlayerManagerEventPayloads interface
Event payloads for PlayerManager emitted events.
**Signature:**
```typescript
export interface PlayerManagerEventPayloads
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
["PLAYER\_MANAGER.PLAYER\_CONNECTED"](./server.playermanagereventpayloads._player_manager.player_connected_.md)
</td><td>
</td><td>
{ player: [Player](./server.player.md)<!-- -->; }
</td><td>
Emitted when a player connects to the server.
</td></tr>
<tr><td>
["PLAYER\_MANAGER.PLAYER\_DISCONNECTED"](./server.playermanagereventpayloads._player_manager.player_disconnected_.md)
</td><td>
</td><td>
{ player: [Player](./server.player.md)<!-- -->; }
</td><td>
Emitted when a player disconnects from the server for any reason (lost connection, kick, world switch, etc).
</td></tr>
<tr><td>
["PLAYER\_MANAGER.PLAYER\_RECONNECTED"](./server.playermanagereventpayloads._player_manager.player_reconnected_.md)
</td><td>
</td><td>
{ player: [Player](./server.player.md)<!-- -->; }
</td><td>
Emitted when a player reconnects to the server for any reason (reconnection, world switch, etc).
</td></tr>
</tbody></table>